Updated! You can keep all your updates BEFORE an updater updates you like (like this!) to ONE post. Make sense? Just makes things easier on our end.
Hey! Looks like you didn't quite follow the player update scale. Here it is.
REMINDER - Update Scale
From 0 to 60, it costs 1 training point to improve an attribute by one.
From 60 to 70, it costs 2 points to improve by one.
From 70 to 80, it costs 4 points to improve by one.
From 80 to 90, it costs 8 points to improve by one.
From 90 to 99, it costs 12 points to improve by one
Weakness:
40-60 = 2 (40)
60-70 = 6 (60)
70-85 = 12 (180)
EACH PLAYER HAS 3 STRENGTHS (ATTRIBUTES THAT CAN BE TRAINED UP TO 99)
AND 1 WEAKNESS : THIS ATTRIBUTE THAT CAN BE TRAINED UP TO 85)
YOUR PLAYER TYPES ALL HAVE DIFFERENT REQUIREMENTS FOR STRENGTHS AND WEAKNESS.
I put all the points you assigned into their attributes but some of the values were reduced, you can see your player page to see what they look like. Other than that, updated!
My bad! I will take care of that next time i update!
Activity Check #222 :
222 +2 TPE
Bauer Vapor Gloves and World Class Training:
Training +5
Total TPE: +7
TPE: 192+7=199
Adjusted Attributes
Face offs +7 (40 -> 47)
PT5:
PT +4 TPE
Equipment:
Stuff +8 TPE
TPE: +12
Total TPE: 205
Adjusted Attributes
+2 Shooting (40 -> 41)
+2 Penalty Shot (40 -> 42)
+2 Skating (52 -> 54)
+2 Checking (52 -> 54)
+4 Face off (53 -> 57)
PT6:
6 +4 TPE
Activity Check 225:
AC +2 TPE
World Class Training:
Train +3 TPE
+9
Total TPE: 217 -> 226
Adjusted Attributes
Puck Handling +5 (55 -> 60)
Skating +4 (54 -> 58)