Werewolf Game 2
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JKortesi81
SHL GM S32, S40, S42, S45 Challenge Cup Champion
I had so much fun with this. Clearly my eagerness led me to be too active and I'm pretty sure that's why the wolves targeted me? Is that it?
Why did <a href='index.php?showuser=2262' rel='nofollow' alt='profile link' class='user-tagged mgroup-34'>Ghost</a> kill Nour? Random feeling?
Ghost
Registered S36, S40, S42 Challenge Cup Champion Quote:Originally posted by JKortesi81@Feb 4 2018, 10:35 PM Ya just a hunch, didn’t have much to go on that early
artermis
IIHF Commissioner Patron Saint of the SMJHL Quote:Originally posted by Beaver+Feb 5 2018, 12:14 AM--><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1' id='QUOTE-WRAP'><tr><td>QUOTE (Beaver @ Feb 5 2018, 12:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I figured we were doomed as soon as I got the PM telling me I was the seer.odam If you revealed you'd've probably changed the game But yeah, I don't think I'd reveal until I got at least two and you weren't completely random per se, you were just the villager with the most reason that wasn't helping cause or sustain the C H A O S of day 2 <!--QuoteBegin-JKortesi81@Feb 5 2018, 01:35 AM I had so much fun with this. Clearly my eagerness led me to be too active and I'm pretty sure that's why the wolves targeted me? Is that it? Why did <a href='index.php?showuser=2262' rel='nofollow' alt='profile link' class='user-tagged mgroup-34'>Ghost</a> kill Nour? Random feeling?[/quote] You were kill-listed (which means you mentioned one of the WW's as a suspect for you) and you were active, but weren't talking anymore. MWHazard Wrote:i'll playwith anyone Justice,Sep 18 2016, 02:09 PM Wrote:4-0 and 0-4 aren't that different tbh McJesus - Today at 10:38 PM Wrote:FIRE EGGY
JKortesi81
SHL GM S32, S40, S42, S45 Challenge Cup Champion Quote:Originally posted by artermis@Feb 5 2018, 01:12 PM I felt like being wrong on Ghost warranted me to shut the hell up for a little bit. Plus again, everyone else was being quiet and lame, and that was making it a little less fun i guess. I was hoping me being a little quieter would spur others to take up the mantel, but as you can see, it kind of didn't.
Mook
Registered S22, S32, S34, S40, S42,S52 Challenge Cup Champion
JKortesi81
SHL GM S32, S40, S42, S45 Challenge Cup Champion Quote:Originally posted by Mook@Feb 7 2018, 09:55 AM In.
Ghost
Registered S36, S40, S42 Challenge Cup Champion Quote:Originally posted by Mook@Feb 7 2018, 07:55 AM I’ll talk to Durden today and see if he is down to host again
artermis
IIHF Commissioner Patron Saint of the SMJHL Quote:Originally posted by Ghost@Feb 7 2018, 01:26 PMCould we possibly see about upgrading? Like the roles available and the number possible of each role? MWHazard Wrote:i'll playwith anyone Justice,Sep 18 2016, 02:09 PM Wrote:4-0 and 0-4 aren't that different tbh McJesus - Today at 10:38 PM Wrote:FIRE EGGY
Ghost
Registered S36, S40, S42 Challenge Cup Champion Quote:Originally posted by artermis@Feb 7 2018, 10:51 AM I’m new to these types of games but we can definitely look into it, what would you suggest?
Beaver
Registered actually a skunk
I'm in
Jack Tanner (D) - [Player Page] [Player Updates] One sig is tweed's and the other was a karlssens/Copenhagen collab AC | Bank | Claims
artermis
IIHF Commissioner Patron Saint of the SMJHL Quote:Originally posted by Ghost@Feb 7 2018, 02:30 PMLooking at the categories for and ripping some off of ToS: For protective roles we have Doc (who have done very little last two games) I think this is just a fluke, but we could add more possible Docs or add the Bodyguard, whom sacrifices their life and as well as killing a possible attacker Regarding support roles (roles that can offer hints for the village but not pure evidence: Escort: chooses someone to distract from doing their action Medium: Can talk with a dead person every night Retributionist: can bring someone back to life Transporter: Chooses a target at night, they swap places and if character A was meant to be killed/investigated, then target B gets killed/investigated and vice versa We're in desperate need of more investigate roles: lookout: Chooses a target every night, is informed who visits the target and/or Tracker: Opposite of the above, chooses a target and is informed who they visit These aren't suggestions per se, just a conversation starter. One big problem with a few of the roles is that currently we have all of our WWs killing so if an escort block a ww, would that stop the kill completely or just leave one less bite mark? And what about the lookout: if they watch the victim's house, will they see all WWs visit? One possible solution if get the WWs to determine who will kill along with who will be killed. MWHazard Wrote:i'll playwith anyone Justice,Sep 18 2016, 02:09 PM Wrote:4-0 and 0-4 aren't that different tbh McJesus - Today at 10:38 PM Wrote:FIRE EGGY
Mook
Registered S22, S32, S34, S40, S42,S52 Challenge Cup Champion Quote:Originally posted by artermis@Feb 7 2018, 05:38 PM I don't know how the other roles would work in this, unless there is a head WW(Alpha Wolf), like a godfather. Possibly a jailor might work though, where he has the opportunity to get Durden to ask his captive 2 questions or something like that. This could also protect his target from getting attacked. The game right now is heavily favored to the Wolves IMO, so something to help the villagers is needed. Possible roles, adding to arty's suggestions Vigilante - ability to kill someone of their choice, if they choose a wolf, great, if its a villager, they kill themselves in guilt the following night Masons - 2 villagers that are known to be good that know each others role as a mason. Basically the same thing as a villager, but they know of one other good player
Beaver
Registered actually a skunk
Adding new roles is definitely interesting, I agree we could use a couple more investigatory roles.
Jack Tanner (D) - [Player Page] [Player Updates] One sig is tweed's and the other was a karlssens/Copenhagen collab AC | Bank | Claims
artermis
IIHF Commissioner Patron Saint of the SMJHL Quote:Originally posted by Mook@Feb 8 2018, 11:13 AMI always felt Jailor was too much power with little consqeuence As for VIg, we have that in the hunter, minus the suicide, but I think if we'll only have a set number of wolves one shot is enough and we don't need the suicide punishment tbh Masons are a nice idea but I'd be more interested if they had a bigger purpose, rn they sort of sound like better survivors. MWHazard Wrote:i'll playwith anyone Justice,Sep 18 2016, 02:09 PM Wrote:4-0 and 0-4 aren't that different tbh McJesus - Today at 10:38 PM Wrote:FIRE EGGY
Mook
Registered S22, S32, S34, S40, S42,S52 Challenge Cup Champion Quote:Originally posted by artermis@Feb 8 2018, 03:22 PM Jailor would have a better effect if we were playing this in real time, like ToS, where you have the 30 seconds to interrogate and decide if you want to execute. I think it would be hard to do in a forum setting like this where not everyone is around. I think having more roles introduced would help our activity though, once someone see's they are a regular villager, it probably takes some of the fun out of it for them. Unless you are me and just like fucking with people's heads What ability do you think masons would have? I think knowing that at least one other person isn't trying to kill you is pretty strong. Just went back to look at the roles on gomhl, and I feel like some were added? Incorporating these into the game would be pretty good and definitely solve the issue of have so many villagers and people losing interest Alpha wolf, doing the dirty work of the kills. If the Alpha is killed, a new wolf takes his place, replaces one of the 4 wolf roles Escort, definitely a must add if we use the Alpha wolf role. getting lucky and stopping a wolf kill at night is a huge bonus for the villagers and could be the gamechanger for them. Also allows wolves to skip their attack at night, just to fuck with the escort thinking they roleblocked a wolf Just adding those 2 roles, plus the mason role (I don't think they need any powers other than knowing another good player) would even up the game and bring some more activity. cutting regular villagers from 6, down to 3, and would definitely help with everyone claiming regular villager ) |
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