03-13-2019, 12:39 PMWally Wrote: "Goaltenders already have a quicker route to maxing out with the lax update scale, but you want to give them an additional 150 TPE to boot?
"Yeah I'm kind of with the others on this. They already have an advantage on the skaters in the SMJHL. " @Eggy216
What doesn't make sense is your argument. We are all here for a realistic experience. So regardless of how you want to word it, 350 isn't this huge advantage when the sim from an opposition stand point isn't based on a goalies attributes versus a shooter. It is also dependent on a defenseman(s).
Next, test it Arg. Give a goalie 150 more TPE, then give them 300 more TPE. Two things... The stats of our Junior goaltenders is fucking horrendous. Look at elite prospects... they are looking at .930 + sv%s. So you are going to tell me that a goalie in the second year of the league at the start of the season is at the prime of their ability as a Juniors goalie at the end of their fourth season? That's bullshit and we all know it.
What is the concern, scoring will go down? So? So we have a good crop of goalies... thats a good thing? Right? Goalies damn near are guaranteed to see four full season in Juniors at this point and the good prospects max before the puck even drops on the start of the second season. No growth, no change... and they are expected to sit and scrape that TPE while their goalies compile mediocre stats at best. There are ample examples.
The excuse of having the advantage is mute when a goalie starts at a significant disadvantage not to mention (once again) the career path as a goalie spends an assured four years in Juniors and could very well see a back up position when they make the jump, which means a quicker turnaround on regression. Yes, I know you will argue they can fight regression a bit more easily. So is that the perk to being a goalie? Hmmmm... seems realistic.
You brought up the update scale when your argument doesn't even rely on it in the first place, which is why it didn't make any sense.
Drop the entire update scale part of your opening post and I understand the point, at least.
"What has never made sense is how we have a goalie scale to off-set the need for goalies to raise their attributes faster, yet we cap them at the same 350 as skaters"
This is what I am talking about.
It is part of it... The update scale or the cap (however you want to look at it), doesn't bridge the gap.