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Wasty 8/25
#1

[Image: lRj9G5l.png] @Rich

[Image: NiclasWastlund26.gif]
#40 Niclas Wastlund - W - VANCOUVER WHALERS Whalers / MINNESOTA MONARCHS Monarchs
[Image: vlPUU9v.png][Image: ammBPLt.png][Image: rnZeas5.png][Image: V9MXpXR.png]

#2

looks awesome, brother

[Image: ontanis.gif]

[Image: 6by0kBi.png] [Image: YztPk3T.png]
thanks to @Wasty, @Bruins10, @Carpy48 and @iRockstar for the sigs!


#3

that text is on point

[Image: selm.gif]
[Image: sig.gif]

#4

Beautiful

[Image: 66818_s.gif]
#5

This is amazing! Heart

[Image: RichSHL.gif]
Thanks to sulovilen for the sigs!
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#6
(This post was last modified: 09-05-2019, 11:32 PM by Julio Tokolosh.)

Sig 1: 5/5 = 1.25M

Oooh, classic wasty butter. I aim to make this more of a learning experience for less experienced contributors.
Things that jump out and elevate this to a 5:

The lighting: the highlights and shadows are balanced and create a clear spectrum. the properly balanced white showcases the player's depth and is more easily manipulated to reflect the artist's lighting choices. This starts with the correct image selection. Before your sharpening, curving, and leveling, you used a reasonably high resolution starting image where the player is in a pose that invites editing. A lot of contributors start with an undersized image or a pre-cut PNG, but your selection and custom masking gives this signature the tools for a high rating.

The lighting part 2: the lightning has been manipulated wonderfully around the text. The blending that has been applied to the text fits perfectly and creates an appropriate glow around the text that matches the lighting that was already present on the render. This is enhanced further by the custom shading, and effectively tricks the viewers eye into seeing the lower/back part as part of the shadows of the background. The dust particles are appropriately lit to compliment the text and lighting further. This custom addition helps tue the elements together further.

Custom elements: The dust particles were mentioned above, a smooth gradient, the distorted lightning, the out-of-frame flare and the shadowy vignette all blend together to create a uniform atmosphere around the render.

Player Page || Player Updates || Visual History




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