Updated!
Looks like a typo on TPE for the week but you applied the correct amount. Welcome to the league!
Updated! The 11 TPE refund from the stamina change is not added to your TPE total, just your bank (since you didn't earn any new TPE). So you earned 33 TPE this week (bringing you to 199) with 44 to spend. The build you submitted with your new attributes required 201 TPE, however. Therefore I kept your shooting range at 10 and put 3 TPE in your bank.
Training 05/24 - 05/31 (+3tpe)
Activity Check #317 (+2tpe)
Total Points Earned: +5tpe
Banked Points: +3tpe
update scale:
From 5 to 7, it costs 1 TPE to improve an attribute by one.
From 7 to 9, it costs 2 TPE to improve by one.
From 9 to 11, it costs 5 TPE to improve by one.
From 11 to 13, it costs 8 TPE to improve by one.
From 13 to 15, it costs 15 TPE to improve by one.
From 15 to 17, it costs 25 TPE to improve by one.
From 17 to 20, it costs 40 TPE to improve by one.
Adjusted Attributes:
Shooting Range: 10 to 11 / +5
Training points 199 to 204 / +5
Spent tpe: 5
Banked tpe: 3
Training 06/08-06/14 (+3tpe)
Activity Check #319 (+2tpe)
Total Points Earned: +5tpe
Banked Points: +0tpe
update scale:
From 5 to 7, it costs 1 TPE to improve an attribute by one.
From 7 to 9, it costs 2 TPE to improve by one.
From 9 to 11, it costs 5 TPE to improve by one.
From 11 to 13, it costs 8 TPE to improve by one.
From 13 to 15, it costs 15 TPE to improve by one.
From 15 to 17, it costs 25 TPE to improve by one.
From 17 to 20, it costs 40 TPE to improve by one.
Adjusted Attributes:
Acceleration: 7 to 9 / +4
Bravery: 6 to 7 / +1
Training points 224 to 229 / +5
Spent tpe: 5
Banked tpe: 0
Updated! Your TPE is at 226. Your count is off because you double counted the points in your bank two weeks ago. Sorry for failing to mention that last week.
Updated! You did not link your Activity Check correctly but I found your post. Please be cautious in the future as your update could be denied.
Training 06/22-06/28 (+3tpe)
Activity Check #321 (+2tpe)
Total Points Earned: +5tpe
Banked Points: +5tpe
update scale:
From 5 to 7, it costs 1 TPE to improve an attribute by one.
From 7 to 9, it costs 2 TPE to improve by one.
From 9 to 11, it costs 5 TPE to improve by one.
From 11 to 13, it costs 8 TPE to improve by one.
From 13 to 15, it costs 15 TPE to improve by one.
From 15 to 17, it costs 25 TPE to improve by one.
From 17 to 20, it costs 40 TPE to improve by one.
Adjusted Attributes:
Offensive Read: 12 to 13 / +8
Training points 231 to 236 / +5
Spent tpe: 8
Banked tpe: 2
Training 06/29-07/05 (+3tpe)
Activity Check #322 (+2tpe)
Total Points Earned: +5tpe
Banked Points: +2tpe
update scale:
From 5 to 7, it costs 1 TPE to improve an attribute by one.
From 7 to 9, it costs 2 TPE to improve by one.
From 9 to 11, it costs 5 TPE to improve by one.
From 11 to 13, it costs 8 TPE to improve by one.
From 13 to 15, it costs 15 TPE to improve by one.
From 15 to 17, it costs 25 TPE to improve by one.
From 17 to 20, it costs 40 TPE to improve by one.
Adjusted Attributes:
Acceleration: 9 to 10 / +5
Speed: 7 to 8 / +2
Training points 236 to 241 /+5
Spent tpe: 7
Banked tpe: 0