Simulation Hockey League

Full Version: [S55] Wile Coyote - C - Update Thread
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First Training (+3tpe)

First Point Task (+1tpe)

Activity Check #312 (+2tpe)

Training 04/26-05/02 (+3tpe)

Activity Check #313 (+2tpe)

S54 offseason tpe claim (+1 tpe)


Total Points Earned: +12tpe (fixed typo)

update scale:
From 5 to 7, it costs 1 TPE to improve an attribute by one.
From 7 to 9, it costs 2 TPE to improve by one.
From 9 to 11, it costs 5 TPE to improve by one.
From 11 to 13, it costs 8 TPE to improve by one.
From 13 to 15, it costs 15 TPE to improve by one.
From 15 to 17, it costs 25 TPE to improve by one.
From 17 to 20, it costs 40 TPE to improve by one.


Adjusted Attributes:
Shooting Accuracy: 9 to 10 / +5
Shooting Range: 9 to 10 / +5

Training points 155 to 167 / +12


Spent tpe: 10
Banked tpe: 2
Updated!

Looks like a typo on TPE for the week but you applied the correct amount. Welcome to the league!
Training 05/03 - 05/10 (+3tpe)

Activity Check #314 (+2tpe)

Activity Check #315 (+2tpe)

Activity Check #316 (+2tep)

Training 05/11 - 05/16 (+3tpe)

Rookie Survey (+1tpe)

Team training camp (+10 tpe)

S54 Early Bird PT (+2tpe)

S54 SMJHL Mock Draft (+5 tpe)

Training 05/17 - 05/23 (+3tpe)

**Stamina adjustment: 10 points up from 5 = +11tpe**

Total Points Earned: +44tpe
Banked Points: +1tpe

update scale:
From 5 to 7, it costs 1 TPE to improve an attribute by one.
From 7 to 9, it costs 2 TPE to improve by one.
From 9 to 11, it costs 5 TPE to improve by one.
From 11 to 13, it costs 8 TPE to improve by one.
From 13 to 15, it costs 15 TPE to improve by one.
From 15 to 17, it costs 25 TPE to improve by one.
From 17 to 20, it costs 40 TPE to improve by one.


Adjusted Attributes:
Defensive Read: 7 to 10 / +9
Checking: 6 to 10 / +10
Stickchecking: 7 to 10 / +9
Screening: 7 to 10 / +9
Shooting Accuracy: 10 to 11 / +5
Shooting Range: 10 to 11 / +5

Stamina: 10 to 11 / free due to fix

Training points 166 to 209 / +43


Spent tpe: 43
Banked tpe: 2
Updated! The 11 TPE refund from the stamina change is not added to your TPE total, just your bank (since you didn't earn any new TPE). So you earned 33 TPE this week (bringing you to 199) with 44 to spend. The build you submitted with your new attributes required 201 TPE, however. Therefore I kept your shooting range at 10 and put 3 TPE in your bank.
Training 05/24 - 05/31 (+3tpe)

Activity Check #317 (+2tpe)



Total Points Earned: +5tpe
Banked Points: +3tpe

update scale:
From 5 to 7, it costs 1 TPE to improve an attribute by one.
From 7 to 9, it costs 2 TPE to improve by one.
From 9 to 11, it costs 5 TPE to improve by one.
From 11 to 13, it costs 8 TPE to improve by one.
From 13 to 15, it costs 15 TPE to improve by one.
From 15 to 17, it costs 25 TPE to improve by one.
From 17 to 20, it costs 40 TPE to improve by one.


Adjusted Attributes:
Shooting Range: 10 to 11 / +5

Training points 199 to 204 / +5

Spent tpe: 5
Banked tpe: 3
Updated!
05-29-2020, 09:00 PMBrucehum Wrote: [ -> ]Training 06/01-06/07 (+3tpe)

Rookie Workout (+12tpe)

Activity Check #318 (+2tpe)

Total Points Earned: +17tpe
Banked Points: +3tpe

update scale:
From 5 to 7, it costs 1 TPE to improve an attribute by one.
From 7 to 9, it costs 2 TPE to improve by one.
From 9 to 11, it costs 5 TPE to improve by one.
From 11 to 13, it costs 8 TPE to improve by one.
From 13 to 15, it costs 15 TPE to improve by one.
From 15 to 17, it costs 25 TPE to improve by one.
From 17 to 20, it costs 40 TPE to improve by one.

Adjusted Attributes:
Screening: 10 to 11 / +5
Checking: 10 to 11 / +5
Defensive Read: 10 to 11 / +5
Stickchecking: 10 to 11 / +5

Training points 204 to 224 / +20

Spent tpe: 20
Banked tpe: 0
Updated!
Training 06/08-06/14 (+3tpe)

Activity Check #319 (+2tpe)

Total Points Earned: +5tpe
Banked Points: +0tpe

update scale:
From 5 to 7, it costs 1 TPE to improve an attribute by one.
From 7 to 9, it costs 2 TPE to improve by one.
From 9 to 11, it costs 5 TPE to improve by one.
From 11 to 13, it costs 8 TPE to improve by one.
From 13 to 15, it costs 15 TPE to improve by one.
From 15 to 17, it costs 25 TPE to improve by one.
From 17 to 20, it costs 40 TPE to improve by one.

Adjusted Attributes:
Acceleration: 7 to 9 / +4
Bravery: 6 to 7 / +1

Training points 224 to 229 / +5

Spent tpe: 5
Banked tpe: 0
Updated! Your TPE is at 226. Your count is off because you double counted the points in your bank two weeks ago. Sorry for failing to mention that last week.
Training 06/15-06/21 (+3tpe)

[url =https://simulationhockey.com/showthread.php?tid=107278&pid=2853608#pid2853608]Activity Check #320 (+2tpe)


Total Points Earned: +5tpe
Banked Points: +0tpe

update scale:
From 5 to 7, it costs 1 TPE to improve an attribute by one.
From 7 to 9, it costs 2 TPE to improve by one.
From 9 to 11, it costs 5 TPE to improve by one.
From 11 to 13, it costs 8 TPE to improve by one.
From 13 to 15, it costs 15 TPE to improve by one.
From 15 to 17, it costs 25 TPE to improve by one.
From 17 to 20, it costs 40 TPE to improve by one.

Adjusted Attributes:
none

Training points 226 to 231 / +5

Spent tpe: 0
Banked tpe: 5
Updated! You did not link your Activity Check correctly but I found your post. Please be cautious in the future as your update could be denied.
Training 06/22-06/28 (+3tpe)

Activity Check #321 (+2tpe)

Total Points Earned: +5tpe
Banked Points: +5tpe

update scale:
From 5 to 7, it costs 1 TPE to improve an attribute by one.
From 7 to 9, it costs 2 TPE to improve by one.
From 9 to 11, it costs 5 TPE to improve by one.
From 11 to 13, it costs 8 TPE to improve by one.
From 13 to 15, it costs 15 TPE to improve by one.
From 15 to 17, it costs 25 TPE to improve by one.
From 17 to 20, it costs 40 TPE to improve by one.

Adjusted Attributes:
Offensive Read: 12 to 13 / +8


Training points 231 to 236 / +5

Spent tpe: 8
Banked tpe: 2
Updated.
Training 06/29-07/05 (+3tpe)

Activity Check #322 (+2tpe)

Total Points Earned: +5tpe
Banked Points: +2tpe

update scale:
From 5 to 7, it costs 1 TPE to improve an attribute by one.
From 7 to 9, it costs 2 TPE to improve by one.
From 9 to 11, it costs 5 TPE to improve by one.
From 11 to 13, it costs 8 TPE to improve by one.
From 13 to 15, it costs 15 TPE to improve by one.
From 15 to 17, it costs 25 TPE to improve by one.
From 17 to 20, it costs 40 TPE to improve by one.

Adjusted Attributes:
Acceleration: 9 to 10 / +5
Speed: 7 to 8 / +2


Training points 236 to 241 /+5

Spent tpe: 7
Banked tpe: 0
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