Code:
From 5 to 7, it costs 1 TPE to improve an attribute by one.
From 7 to 9, it costs 2 TPE to improve by one.
From 9 to 11, it costs 5 TPE to improve by one.
From 11 to 13, it costs 8 TPE to improve by one.
From 13 to 15, it costs 15 TPE to improve by one.
From 15 to 17, it costs 25 TPE to improve by one.
From 17 to 20, it costs 40 TPE to improve by one.
AC 312 (2 TPE)
Weekly Training (3 TPE)
This Update: 2 + 3 = 5
S54 TPE Cap: 0/40
Balance 5 -> 8 (1/2) (+5)
TPE: 155 + 5 = 160
AC 313 (2 TPE)
Weekely Training (April 27th-May 3rd)
This Update: 2 + 3 = 5
Unused TPE: 1
Balance 8 -> 9 (+2)
Strength 8 -> 9 (+2)
New Total Unused TPE: 1 + 1 = 2
TPE: 160 + 5 = 165 (2 Unused)
*** I didn't realize we're not doing like fractions in builds anymore, So i'll just do it like this with unused tpe, if it makes it easier : )
Updated! And yes, with the change to FHM the spreadsheet we use for updating can no longer handle fractions of a point, so I appreciate your handling of the unused TPE!
Updated! It takes 18 TPE to bring strength from 9 to 12 so you have 1 TPE in the bank.
AC 319 (2 TPE)
Training June 8th-14th (3 TPE)
PT 2 (4 TPE)
Post Game Shows (15/15 Cap - 15 TPE)
This Update: 2 + 3 + 4 + 15 = 24
Prev Unused 2
Getting Open 11 -> 12 (+8)
Shooting Accuracy 11 -> 12 (+8)
Defensive Read 10 -> 11 (+5)
Unused 2 -> 5 (+3)
TPE: 245 + 24 = 269 (5 unused)