Simulation Hockey League

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Evening everyone!

As a player evolves in this league the SHL awards become more than just one of the many off-season posts.. it ties into a player's legacy. Careers are looked back upon and there nominations are part of the story... and for those players looking for the leagues most special honor, the hall of fame committee looks over ones accolades and uses that as a criteria. Thats why its important to get this right. Im hoping for an open discussion on our league awards.. such as whether we are doing enough to make sure were getting the most out of the current awards and if its time to add to the current group?

Awards:
If you ask 5 members there's a likely hood that you'll get 5 different answers for what goes into a nomination. There are a lot of stats that do not fall within any award criteria or seems to have various degrees of importance depending on who you speak too.

As an example: game winning goals, Shooting percentage, hits, blocks, Plus/Minus .... none of these stats have a defined role within an award.. and its that subjective nature that makes it very easy to look at "total points" as the dominant attribute for almost all of the nominations. its easy to point to the highest point totals when being asked why you voted for this player over another... and thats what we see each season.... total points superseeds any other peripheral statistic.

** I think all of the above ties into not having enough awards to allow a diversity of statistics to be recognized. - Theres really no defensive awards.. but there should be! - Theres no awards for physicality. The dar is suppose to be that award but the nominations still show a real favoritism to total points. We should have a dedicated award which include nominations from both the Frowards and defenceman which highlight these type of players.

Media:
Most dedicated player? that seems to be the most highly subjective award... which usually falls to people who have allot of jobs on the site or are members who get along with the voters... id love for us to standardize this award by adding Media contributions as a major part of this criteria... or maybe even give media its own award... there's no current reward for a season of posts that enlighten or entertain the league, when one looks back at a player's legacy... what there contributions were to quality media should be noticed and rewarded.

** Lastly, and i have no idea who the current award committee members are, but in general id like to see us have a policy where all of our members are from differant teams. Having multiple members for this committee makes it easy to push an agenda.


Let me end with this disclaimer... the awards committe do a GOOD job with what they have to work with each season...this post is not about any specific hit or misses from previous seasons ... its more about the awards moving forward and making them better.

Good day, God Bless..

Izzy -

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Shooting % and +/- are never relevant stats in anything other than a discussion about luck. GWG has a minor importance maybe to MVP, if you have a lot, but it's not really that useful when you have total goals.

The problem with trying to add a pure defensive award is that this league doesn't use GA/TA, which means the only defensive stats you could use are hits and SB, and just 2 stats isn't enough for an award.

I wish there was more awards and more stats we could use, but alas it's not the case and adding more awards with minimal criteria that mostly overlap with other awards, it's not really practical.
Quote:Originally posted by Symmetrik@Mar 27 2018, 12:56 AM
Shooting % and +/- are never relevant stats in anything other than a discussion about luck. GWG has a minor importance maybe to MVP, if you have a lot, but it's not really that useful when you have total goals.

The problem with trying to add a pure defensive award is that this league doesn't use GA/TA, which means the only defensive stats you could use are hits and SB, and just 2 stats isn't enough for an award.

I wish there was more awards and more stats we could use, but alas it's not the case and adding more awards with minimal criteria that mostly overlap with other awards, it's not really practical.

i hear you.. but i dont agree that we dont have options. there are allot of members who signed up to become special players who do not have scoring, puck handling and passing as there strengths and will not score 55 points. There are probably 60-70 current players on this site like that.. we should create a criteria around those type of players.

If were talking about a defensive award as an example.. we can use a certain level of points in conjunction with hits, blocks, penalty kill numbers, PIM to hit ratio... minutes played to overall numbers ratio... etc........
Quote:Originally posted by Symmetrik@Mar 26 2018, 11:56 PM
Shooting % and +/- are never relevant stats in anything other than a discussion about luck. GWG has a minor importance maybe to MVP, if you have a lot, but it's not really that useful when you have total goals.

The problem with trying to add a pure defensive award is that this league doesn't use GA/TA, which means the only defensive stats you could use are hits and SB, and just 2 stats isn't enough for an award.

I wish there was more awards and more stats we could use, but alas it's not the case and adding more awards with minimal criteria that mostly overlap with other awards, it's not really practical.
Woah, I am in SMJHL Awards and I most definitely consider +/- relative to a player's team. Comparing between players on a different team is a bit more difficult but looking at relative +/- can be a very important statistic that is honestly one of the better ways we have of looking at a player's all-around contributions, granted one that also has a lot to do with a player's linemates. But it's often a statistic I use when other numbers are fairly close or when it's remarkably good.
Quote:Originally posted by Baelor Swift@Mar 27 2018, 04:05 AM

Woah, I am in SMJHL Awards and I most definitely consider +/- relative to a player's team. Comparing between players on a different team is a bit more difficult but looking at relative +/- can be a very important statistic that is honestly one of the better ways we have of looking at a player's all-around contributions, granted one that also has a lot to do with a player's linemates. But it's often a statistic I use when other numbers are fairly close or when it's remarkably good.

I agree with you on the above. You can use this stat and help judge a players usefullness by comparing there +- relative to the teams average.

And this is also 1 of my points. 2 smart managers... 2 completely differant views on how to assess the criteria of these awards.
Quote:Originally posted by Coach Biz@Mar 27 2018, 06:48 AM


I agree with you on the above. You can use this stat and help judge a players usefullness by comparing there +- relative to the teams average.

And this is also 1 of my points. 2 smart managers... 2 completely differant views on how to assess the criteria of these awards.
Plus for a defensive award, you can use faceoff percentage and PKM. And if you argue against faceoff percentage because it hurts non centers, only four different wings have EVER won the Selke.
Quote:Originally posted by Baelor Swift@Mar 27 2018, 09:49 AM

Plus for a defensive award, you can use faceoff percentage and PKM. And if you argue against faceoff percentage because it hurts non centers, only four different wings have EVER won the Selke.

I agree with you on FO% but people will hate it because non centres don't have a chance.
Quote:Originally posted by Coach Biz@Mar 27 2018, 12:59 AM


If were talking about a defensive award as an example.. we can use a certain level of points in conjunction with hits, blocks, penalty kill numbers, PIM to hit ratio... minutes played to overall numbers ratio... etc........

That's what the Dar already is
I used how many "stars/players of the game" as tiebreakers for MVPs :D
lol