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The SHL's battle against TPE inflation - Printable Version +- Simulation Hockey League (https://simulationhockey.com) +-- Forum: League Media (https://simulationhockey.com/forumdisplay.php?fid=610) +--- Forum: SHL Media (https://simulationhockey.com/forumdisplay.php?fid=46) +---- Forum: Graded Articles (https://simulationhockey.com/forumdisplay.php?fid=545) +---- Thread: The SHL's battle against TPE inflation (/showthread.php?tid=52009) |
- ArGarBarGar - 06-13-2015 New update scale will be a nightmare when everyone has to redo their attributes. - raymond3000 - 06-13-2015 Quote:Originally posted by ArGarBarGar@Jun 13 2015, 06:00 PMThat too. And the SHL started as a non-PT league. One where you couldn't earn that much tpe and with everyone having similar TPE levels, the build of a player was much more important than it is now. But removing chances to gain TPE will probably lower many people's interest in the league, so we just can't go back to the way things started. However, I do agree that it's way too easy to gain money now. - ArGarBarGar - 06-13-2015 Also is TPE inflation hurting the league in some way? Is it making certain teams too good? Is it hurting the fun of the league for people? Also, how many people max out in TPE? Is it so many that it's a big issue? - stud - 06-13-2015 Quote:Originally posted by #NoBradyNoBanner@Jun 13 2015, 05:29 PM Everyone will have to recreate at one point What's the point of regression then. What's the point of putting in an update scale if there's no end of a career Or people will not recreate because what's the point of recreating anyway. There's no point in recreating. It does bring negative impact. No new players will join because there will be no room because everyone is maxed. Second, everyone will be maxed. The point of harsher regression and recreating is so that no one will be maxed. Now if no one cares about max, then there would be no regression or update scales in the first place but with the creation of these two, it tells me that the league do care about those. - stud - 06-13-2015 Quote:Originally posted by JHS@Jun 13 2015, 05:24 PM but why can't we do that with capped TPE? Why does it have to be uncapped? What's stopping player from being "hardest working user" with capped TPE? - ByrdeMan - 06-13-2015 Discuss all you want but please don't bring up that we should punish players with over 1000 TPE more than those players who have 500 TPE. - stud - 06-13-2015 Quote:Originally posted by #NoBradyNoBanner@Jun 13 2015, 05:26 PM Except SHL before had 5 SEASONS before regression And before regression is harsher than now which is a *puny* 25 TPE. This isn't a regression. it's a joke. When players can earn more TPE than they lose, it's not a regression. - Baelor Swift - 06-13-2015 Quote:Originally posted by ORIGINSZ@Jun 13 2015, 08:56 PMSo don't keep creating more TPE opportunities? - gorlab - 06-13-2015 Stop rewarding pBps with uncapped tpe. Make it like 500k or 1mil or something (IDK if PbPs are rewarded with uncapped tpe anymore, I assume they are) PBps need to end. Maybe in your first or second season a pBp might be entertaining but after that it gets really old, really fast, IMO. - stud - 06-13-2015 Quote:Originally posted by Baelor Swift+Jun 13 2015, 06:22 PM--><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1' id='QUOTE-WRAP'><tr><td>QUOTE (Baelor Swift @ Jun 13 2015, 06:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Not that easy. Then new players will not have TPE. The old players will have their banked TPEs. New players will take a long time to develop then. So with a joke of a regression, it's the new players that will suffer. <!--QuoteBegin-ArGarBarGar@Jun 13 2015, 06:00 PM New update scale will be a nightmare when everyone has to redo their attributes.[/quote] Like i wrote, new update scale would be useless if tpe handed out will just be increased. - ArGarBarGar - 06-13-2015 Quote:Originally posted by gorlab@Jun 13 2015, 09:22 PMThere is a PBP cap of 15 and a PT cap of 35. - raymond3000 - 06-13-2015 Quote:Originally posted by ArGarBarGar@Jun 13 2015, 06:23 PMHaving the PBP cap that high is the same as it being uncapped. - ArGarBarGar - 06-13-2015 Quote:Originally posted by raymond3000@Jun 13 2015, 09:27 PMThe amount of TPE earned by most users is typically 6 I would think. With PGSs gone there isn't that much extra per season. Really don't think THAT is the issue you guys should be looking at. - stud - 06-13-2015 Quote:Originally posted by ArGarBarGar@Jun 13 2015, 06:31 PM nah before TPE handout scaling is solved, regression will need to be solved because if you hand out less TPE than before then new players will have a hard time developing, old players will still be sucking on their banked TPE that they earned because TPE handed out was crazy while they were full build. - GroupMeIsKindOfOkay - 06-13-2015 Quote:Originally posted by ,Jun 13 2015@ 09:12 PMI'm not saying get rid of regression lol, but what is the point of making it harsher? because there's too many good players? that is the worst possible argument…more good players = more likely expansion. which is what the league wants to do. |