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Steve 7/26 - Printable Version +- Simulation Hockey League (https://simulationhockey.com) +-- Forum: League Media (https://simulationhockey.com/forumdisplay.php?fid=610) +--- Forum: Graphics (https://simulationhockey.com/forumdisplay.php?fid=52) +---- Forum: Weekly Submissions (https://simulationhockey.com/forumdisplay.php?fid=274) +----- Forum: Graded Weekly Submissions (https://simulationhockey.com/forumdisplay.php?fid=567) +----- Thread: Steve 7/26 (/showthread.php?tid=108665) |
Steve 7/26 - Steve - 07-21-2020 ![]() ![]() ![]() ![]() RE: Steve 7/26 - Carpy48 - 08-15-2020 Sig 1: 3/5 = $750K Sig 2: 3.5/5 = $875K Sig 3: 3/5 = $750K Sig 4: 3/5 = $750K Total: $3.125M 1. The text is well put together and matches the "old timey" look, although the bottom text could be slightly more legible. I'm not sure what the background is, or what's been done to it other than the canvas texture additions. I love the text and composition of the sig, but the secondary text at the bottom is almost unreadable. The render itself is way too sharp, as well as the background. When the background is just as sharp and texturized as the render, it pulls too much focus away from the render. 2. Nicely coordinated "old timey" text and face render. The textures look good, but i wish the background wasn't as sharp as the rest of the image. I agree that the background and maybe even the render is too sharp. I also don't think the text matches with the esthetic of the sig very well. I could be wrong but it looks like Topaz Adjust on the render. I've noticed when I use that software, if the threshold and radius value is too low in the "details" section the renders often get a look that is too sharp or over detailed. 3. The texture overlay limits this signature more than normal because of the increased sharpness. If you chose one render to build your player around, it would be easier and more interesting to the viewers of your signatures. Your designs have great details, but lose some of the building blocks. The signatures are supposed to showcase a player and his/her visual journey through the SHL, and yours read more like a Where in the World is Carmen San Diego / Who in the World is Steve Legrande. Not a big fan of the composition of the text or the blue lighting at the bottom. I wish more red was used to make the rest of the sig cohesive with the render. Would also look better if the effect didn't cover the face. 4. Overly sharpened background limits this one, but the text and render work looks very good. The masking on the hair good be improved on the top right, but the rest looks phenomenal. |