Simulation Hockey League
ml002 1/6 - Printable Version

+- Simulation Hockey League (https://simulationhockey.com)
+-- Forum: League Media (https://simulationhockey.com/forumdisplay.php?fid=610)
+--- Forum: Graphics (https://simulationhockey.com/forumdisplay.php?fid=52)
+---- Forum: Weekly Submissions (https://simulationhockey.com/forumdisplay.php?fid=274)
+----- Forum: Graded Weekly Submissions (https://simulationhockey.com/forumdisplay.php?fid=567)
+----- Thread: ml002 1/6 (/showthread.php?tid=92359)



ml002 1/6 - ml002 - 01-06-2019

[Image: odowd_sig.png]

[Image: Bohne_sig.png] @wumaduce

[Image: geza_sig.png] @Meursault


RE: ml002 1/6 - slothfacekilla - 01-06-2019

Nice, your lighting effects are really cool!


RE: ml002 1/6 - Meursault - 01-06-2019

that's some sexy sigs ml. inb4 10/10


RE: ml002 1/6 - Lazyeye - 01-21-2019

Sig 1: 8/10 I like this a lot and it has a lot of potential. The render fits well into the background. Additional lighting for depth would really make it better. Even a simple soft white brush near the renders head would help a lot. I'm not a fan of the text, feels out of place. Very vibrant and bold. I do like the double render work, fits well in this one

Sig 2: 7/10 Clean jersey change, and the colors are quite nice. Overall though, it feels a bit muted and lacks depth. Work in some sharpen/blur to really make the render pop and add a curves layer.

Sig 3: 7/10 Its simple, yet effective. I like the text on this one. The render fits the background nice but it needs to blended in more. You can still see the outline from the cut

Overall good work. Biggest area to work on is building depth in your sigs. This can be done in a lot of ways. Sharpen/blur layers or tool. Lighting, curves layer, and dodge/burn.

TotaL: 2.025 mil