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Salary Cap Suggestions
#1

Hey everyone,

Since there have been some discussions regarding the salary cap lately and how some things about it don't work as intended, I wanted to make some suggestions on how we could change things and maybe fix some of the issues that people have identified. Here is what I think we should do:

1. No more direct trading of cap space. This one should be pretty self-explanatory since it was the main point of criticism in the recent discussions about that topic. Being able to trade for extra cap whenever you need it, and not even having to pay very much in most cases, is neither realitstic nor good for league parity. Get rid of it completely.

2. To make up for that loss of flexibility, but do so in a more realistic and less exploitable way, we can still allow salary retention of up to 50%. Cap the number of retentions (both incoming and outgoing) at maybe two per team, so that we don't have teams circumventing this by mass-signing people, then instantly trading them at 50% retained.

3. Make the salary-cap more flexible in general. The cap in this league is too static imo, it basically feels like every 15 seasons there is a big reform that overhauls parts of the system, but between those the cap remains virtually untouched, even though circumstances change all the time. It should be more like in real life, were the cap is raised or drops by a few million every season depending on the leagues financial situation. Now we don't have team revenues in this league, but we can still look at this from the spending side.

Is pretty much everyone in this league spending to the cap? Maybe raise it by 2-3 million for next season. Is barely anyone ever reaching the cap unless they give 15M to a FA, and are top-teams able to bring in significant numbers of high-quality FAs without running into cap trouble? Then maybe the cap should drop a bit. We'd need a group of people from different teams and who aren't in management to review the leagues budget situation once per season, I'd say around the deadline, and then announce in the following weeks (before the conclusion of the playoffs) what the cap for next season will be. These changes should never be too drastic and handcuff teams too much, I'd say about 3M should be the most the cap can move in each direction every time.

4. Look into the send-down cap. Now I don't really have a specific suggestion here but the send-down cap is a pretty tricky thing. If it is too low then it hurts rebuilding teams, who sometimes have more trouble fitting everyone under the cap than a contender. But if it is too generous or we get rid of it altogether, then the top-team can stock up on top-prospects without their current team suffering at all, which also isn't what we want. I'd suggest reviewing this situation and collecting some feedback from GMs to see if we need some adjustments.

5. Review the contract system. We revamped the leagues contract system significantly a while back and now a good year or so has passed in real life. So let's review the changes that were made back then. Have they worked, did they accomplish what we set out to achieve? Have things gotten more interesting or more boring, have they improved parity or not? I was a big proponent of those changes back when they happened and I think we've seen great parity without handcuffing teams to much since then, but that doesn't mean that everything about this system is good, for example contract negotiations as a whole are less exciting now than they were 10+ seasons ago. So let's analyze how the changes that were made have influenced the league, how we like them and if we need further adjustments or want to dial back some of it.

Looking forward to everyones thoughts on this!

Cheers

Evan Winter
Edmonton Blizzard
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#2

One possible suggestion is that instead of disallowing the trading of cap space (which I think makes rebuilding a little easier), maybe have minimum draft pick values based on the amount of space traded.
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#3

Remove the ability to trade cap space. Limit cap retention on traded players to 50% of their original salary. Raise send-down budget from $8m to $12m.

das all we need tbh

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#4

Quote:Originally posted by WannabeFinn@Mar 18 2018, 10:12 AM
Remove the ability to trade cap space. Limit cap retention on traded players to 50% of their original salary. Raise send-down budget from $8m to $12m.

das all we need tbh


Send down budget should be relative to the amount of send downs.

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#5

Quote:Originally posted by Keygan@Mar 18 2018, 01:32 PM



Send down budget should be relative to the amount of send downs.
I gotta disagree there. One suggestion I read was to have any contracts that put you over the cap only count against your budget for half (e.g. Cap is $8m, Player A makes $4m, B makes $3m, C makes $3m, D makes $2m, E makes 2m. Team is over the cap by $6m /2 = $3m) which I liked.

I'm currently working on a spreadsheet looking at some of the cap trends around the league. Waiting on all rookie contracts to be posted so I can examine send down budgets further. I think the send down budget should be changed so that they can earn more money for training early on.

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#6

In terms of the contracts review, one thing I have always thought should be looked into is inactive contracts. It's ridiculous for some players to be paid at such an exorbitant rate just because one team could afford it at that moment and made a mistake, and now no team could take them on.

The argument I made prior was to make it that the team who originally signed the contract is required to re-sign them at that contract value, while the other teams are permitted to sign them at a lower clip. They can't then trade them back, as that would break the one season away rule, and still makes it that useful inactives can actually be used by teams or moved around a little easier without taking up large portions of the budget that reasonably should go to active players. That way we aren't stuck with paying 3M to a 300 TPE player who's really worth 1M and we can put that 2M toward our prospects or toward someone active and contributing to make it so that isn't just dead money.

Other than that, I enjoy the idea of specific salary retention rules, and I do believe the send-down budget should be raised to about $10-12M.

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#7

Imo there shouldnt be a send down budget at all. Give everyone 3mil for a elc, whenever the elc ends, the player counts against the real budget.
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