Determining the value of each card rarity (RARITY SCORE)
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Popol
Registered Senior Member
12-17-2024, 01:29 PM
(This post was last modified: 12-17-2024, 01:33 PM by Popol. Edited 2 times in total.)
INTRO
For those that trade SHL cards, there is an unwritten rule that you don’t really do trades for different rarity. Trades are normally always of the same rarity and of the same number. For example, 2 silver cards for another 2 silver cards. I believe the main issue is because it’s so hard to determine the value of a rarity set versus another. How much are gold cards compared to bronze? Would you trade a IIHF card for an award card? To help with this, I wanted to put a value to each rarity so trades between different rarities may happen more often. I call this the Rarity Score (RS). METHODOLOGY The value of something is normally directly related to how easy to purchase or, in other words, how rare it is to acquire it. Let’s say everyone could simply dig up diamonds in their backyard, the value of diamond would drastically go down! The law of supply and demand. Note: Now, a problem I had was to differentiate between ruby packs and base packs. Since Ruby packs are new and you can only buy 1 each day compared to 3 base packs, the number of total ruby packs is very low and I expect it to be between 0,1% and 0,5% of total packs open and unopened right now. Because of this, I will not take them into account. I also excluded misprints as we can’t pull them. As of December 17, these are the odds of pulling in a base pack. To get a Rarity Score, we divide the odds of pulling a rarity by the number of cards there is of each set and we get the following : ANALYSIS We can deduct a few things from the Rarity Score (RS). First, it may sound counter-intuitive, but the more different cards there are of each rarity, the more that rarity set will gain in value because it will get harder to complete the set (the ultimate goal!). As the goal of a lot of people is to complete each set, the more cards they are of each set, the higher the value of that set is. This is why logos are pretty much worthless : since the number of logos is low and most of serious cards collectors have already completed this set, logos are pretty worthless to them. Second, as more cards are created and added to database, this has a major impact on the value of the set. With the updates to the cards website, it is now easier and more fun to buy packs, collect cards and make trades. This has brought a little resurgence to the cards website which, hopefully, means more cards will be created. Third, circling back on the resurgence of the card website, as more people buy packs, more duplicates start to exist which brings down the value of those cards. It will also make it easier to find people to trade your duplicates with. Ultimately, makes it easier to trade. Fourth, the longer the card has been in the database, the less the value of that card is because more people will have pulled it. A new bronze is worth more to my eyes that an old gold that people have dozens of duplicates of it. When all is said, the value of a card is what you attribute to it. If someone wants to complete the set of silver, he might be ready to trade a ruby for that final card. Fifth, from the RS, we can split the cards into tiers : Tier 1 :
Seven, trades inside tier 1 is really where people should concentrate their efforts. I don’t really see a problem trading, for example, 2 silver cards for a bronze. Because the quantity (therefore, age) of each low rarity card varies so much, the value is subjective to each person depending on what set they are trying to complete.
puolivalmiste
Player Progression Director Posting Freak
micool132
SHL GM SHL GM
rarest cards are my HOF misprints look em up :Ez:
Character Page RD- Quarterback Retired players: -Toki Wartooth -Nathan Explosion btw -Angus McFife XVIII |
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