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Jepox - 3/24
#1

[Image: BWN0HVh.png]

[Image: yG3cu38.png]

[Image: RhRoFOd.png]

[Image: JHmUm1w.png]

[Image: Jepox.gif]
#2

Barracuda Nice!

[Image: Kalakar1.gif]

#3

Sig 1: 9/10 = 950K
The background and text work perfectly with one another, and the flare/spot overlay ties it all together. The text color is enabled by smoke filter, but the smoke gets a little heavy in front of the player's legs/gloves. The render is edited very well and color balanced to fit the theme flawlessly, but there was no attempt at a logo/jersey swap.

Sig 2: 9/10 = 950K
Great display of color theory, as the teal flashes and reddened faces are unnatural edits that complement the image. For beginners, the top right flare/light overlay is a perfect display of psuedo might manipulation, as the the dust and overlays are blended appropriately and fit the lighting on the player/helmet flawlessly. the edge blur of the player render is masked out in certain places which fits the depth everywhere except for the top hand's pinky. The text is a little hard to read, and the three separate gradients doesn't help.

Sig 3: 10/10 = 1.1M
The edge blur effectively adds depth that wonderfully blends the player into the custom background. The logo swap looks good, but probably could have been muted/contrast lowered a hair. The choices on the lighting do a great job of showing the depth of the image. The face doesn't look natural, but it doesn't take away from the image. The light flare on the wrist/text and visor help your the image out by tieing everything together.

Sig 4: 9/10 = 950K
Masterful light manipulation / enhancement, down to the overlay's glow. The player's gradient overlay compliments the lighting very well and helps the render work naturally into the custom background. The jersey looks really good, but not a lot of risks were taken with the logo switch. Beginners: note the use of the rule of thirds, and how the light interacts with each element.

Total payout: 3.95M

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