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The SHL's battle against TPE inflation Regression
#16

New update scale will be a nightmare when everyone has to redo their attributes.

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#17

Quote:Originally posted by ArGarBarGar@Jun 13 2015, 06:00 PM
New update scale will be a nightmare when everyone has to redo their attributes.
That too.

And the SHL started as a non-PT league. One where you couldn't earn that much tpe and with everyone having similar TPE levels, the build of a player was much more important than it is now. But removing chances to gain TPE will probably lower many people's interest in the league, so we just can't go back to the way things started. However, I do agree that it's way too easy to gain money now.

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#18

Also is TPE inflation hurting the league in some way? Is it making certain teams too good? Is it hurting the fun of the league for people?

Also, how many people max out in TPE? Is it so many that it's a big issue?

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#19

Quote:Originally posted by #NoBradyNoBanner@Jun 13 2015, 05:29 PM
all your doing by increasing regression is getting rid of the active members that don't have the desire to start over and make a new player.

if you do have that desire and your bored with your player because you're maxed out, guess what, you can re-create.

i honestly fail to see why having players with long careers negatively impacts the league.


Everyone will have to recreate at one point What's the point of regression then. What's the point of putting in an update scale if there's no end of a career


Or people will not recreate because what's the point of recreating anyway. There's no point in recreating.


It does bring negative impact. No new players will join because there will be no room because everyone is maxed.

Second, everyone will be maxed. The point of harsher regression and recreating is so that no one will be maxed. Now if no one cares about max, then there would be no regression or update scales in the first place but with the creation of these two, it tells me that the league do care about those.

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#20

Quote:Originally posted by JHS@Jun 13 2015, 05:24 PM
I dont think that getting rid of uncapped TPE is a good idea. The whole point of it is to reward the hardest working users in the league so that their effort makes their players standouts.

Other than that, a very intriguing and well researched article Cheers


but why can't we do that with capped TPE? Why does it have to be uncapped? What's stopping player from being "hardest working user" with capped TPE?

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#21

Discuss all you want but please don't bring up that we should punish players with over 1000 TPE more than those players who have 500 TPE.

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#22

Quote:Originally posted by #NoBradyNoBanner@Jun 13 2015, 05:26 PM
SHL is supposed to be the league where you don't have to put in a ton of effort to have a good player.
Getting rid of TPE and shortening players careers just makes us more like the VHL.

Which isn't a bad thing…not trying to start that argument, but there is a reason why the SHL has a larger member base.


Except SHL before had 5 SEASONS before regression
And before regression is harsher than now which is a *puny* 25 TPE. This isn't a regression. it's a joke. When players can earn more TPE than they lose, it's not a regression.

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#23

Quote:Originally posted by ORIGINSZ@Jun 13 2015, 08:56 PM


The thing is we've done the update scale twice,  both times it seemed more TPE got handed out again. So it just nullified all the work guys did
So don't keep creating more TPE opportunities?

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#24

Stop rewarding pBps with uncapped tpe. Make it like 500k or 1mil or something (IDK if PbPs are rewarded with uncapped tpe anymore, I assume they are)

PBps need to end. Maybe in your first or second season a pBp might be entertaining but after that it gets really old, really fast, IMO.
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#25

Quote:Originally posted by Baelor Swift+Jun 13 2015, 06:22 PM--><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1' id='QUOTE-WRAP'><tr><td>QUOTE (Baelor Swift @ Jun 13 2015, 06:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
So don't keep creating more TPE opportunities?[/b]


Not that easy. Then new players will not have TPE. The old players will have their banked TPEs.

New players will take a long time to develop then. So with a joke of a regression, it's the new players that will suffer.

<!--QuoteBegin-ArGarBarGar@Jun 13 2015, 06:00 PM
New update scale will be a nightmare when everyone has to redo their attributes.[/quote]


Like i wrote, new update scale would be useless if tpe handed out will just be increased.

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#26

Quote:Originally posted by gorlab@Jun 13 2015, 09:22 PM
Stop rewarding pBps with uncapped tpe. Make it like 500k or 1mil or something (IDK if PbPs are rewarded with uncapped tpe anymore, I assume they are)

PBps need to end. Maybe in your first or second season a pBp might be entertaining but after that it gets really old, really fast, IMO.
There is a PBP cap of 15 and a PT cap of 35.

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#27

Quote:Originally posted by ArGarBarGar@Jun 13 2015, 06:23 PM

There is a PBP cap of 15 and a PT cap of 35.
Having the PBP cap that high is the same as it being uncapped.

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#28

Quote:Originally posted by raymond3000@Jun 13 2015, 09:27 PM

Having the PBP cap that high is the same as it being uncapped.
The amount of TPE earned by most users is typically 6 I would think. With PGSs gone there isn't that much extra per season.

Really don't think THAT is the issue you guys should be looking at.

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#29

Quote:Originally posted by ArGarBarGar@Jun 13 2015, 06:31 PM

The amount of TPE earned by most users is typically 6 I would think. With PGSs gone there isn't that much extra per season.

Really don't think THAT is the issue you guys should be looking at.


nah before TPE handout scaling is solved, regression will need to be solved because if you hand out less TPE than before then new players will have a hard time developing, old players will still be sucking on their banked TPE that they earned because TPE handed out was crazy while they were full build.

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#30

Quote:Originally posted by ,Jun 13 2015@ 09:12 PM



Everyone will have to recreate at one point What's the point of regression then. What's the point of putting in an update scale if there's no end of a career


Or people will not recreate because what's the point of recreating anyway. There's no point in recreating.


It does bring negative impact. No new players will join because there will be no room because everyone is maxed.

Second, everyone will be maxed. The point of harsher regression and recreating is so that no one will be maxed. Now if no one cares about max, then there would be no regression or update scales in the first place but with the creation of these two, it tells me that the league do care about those.
I'm not saying get rid of regression lol, but what is the point of making it harsher?
because there's too many good players?

that is the worst possible argument…more good players = more likely expansion.
which is what the league wants to do.
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