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S51 PT #2 - New Attributes
(This post was last modified: 12-08-2019, 01:54 PM by The__Y-man__100.)

A new attribute I would like to see is how well a player can warm the bench. Now I know some of you may think why we need this in the game, but imagine this. You’ve just played an exhausting shift and you go to sit down on the bench, and your ass sits down on this ice cold wood. How am I suppose to focus on the game when my ass is freezing? Coach could be yelling something at me (like why did you score on your own net), but my focus won’t be there, I just can’t stop thinking about my cold bottom. However, have no more fear, the bench warming stat will solve this problem. A players who has a high stat number in this category will not only regain energy faster while he’s on the bench (due to extreme comfort) but his hockey IQ will continuously go up because he’s so locked into the game and is able to quickly pick out the other teams flaws due to his awareness


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I would love for the SHL's sim engine to take mental ratings into account, determination and temperament to name two. I think temperament could help develop some interesting narratives for people who are into writing about the intricacies of why a game didn't go well, since in real life hockey players are always talking about "gotta handle my emotions," etc. As a defenseman, I could see that being an important stat especially that would work hand-in-hand with discipline and lowering penalties (or raising your checking). Determination kind of goes in hand with endurance, in my mind, but this would be more of a pure mental thing. Players with good determination would probably do better in playoffs, etc. I'm just briefly explaining why I think these would be good things, but I think any kind of mental stats could either really benefit the league and/or turn everyone into goons. It could be a very bad idea, but who knows. Would be fun to be able to control how big of a jerk Dom was.

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I am looking forward to the two stats; Checking and Hitting. My initial impression of Simon was that checking was how effective one is at checking the puck, be it via stick checking or body checking. Much to my disappointment it was just how often one went for a check. In FHM those two stats are divided up and I would love to specialize as a defensive two-way forward and stats like; Stick Checking, Checking, and defensive read as that was my original role play. For instance, if I were to recreate (or redistribute) as a forward for FHM I would pursue the role of “Garbage Collector” that sounds awesome and far more akin to how I used to play hockey playing as the odd man out in a pair of sniper and playmaker. Im guessing in order to be a garbage collector one’s mental attributes must be higher like bravery, determination, aggression, and a team player. All of these attributes are pluses to me some might be more redundant than others but it won’t be a team of elite snipers anymore.

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The move from STHS to FHM would give us some very nice new attributes. I really look forward to the attributes like screening, shooting accuracy, shooting range, stickchecking, acceleration, agility, balance, speed and of cores the offensive and defensive read. With this attributes you can build a player that you really like. FHM has so many stats that you are now able to see what your build brought to the sim. Good bye to puck handling, scoring, defense as the most important attributes. You want to be a good skater, better get some points in acceleration, agility, balance and speed, not only in Skating. The defense and offensive builds have now so many things to spread out the TPE. You are a good shooter, but without some offensive read you are never going to be there were the puck will be to score the goals. Especially the defensive ratings are golden. In STHS you only have defense and a little bit strength and checking, now there are 6 options to get good in your own zone.

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The potential change to FHM excites me because I'll actually be able to build a proper power forward. In our current system, the power forward archetype is suboptimal, and I had to use the two-way forward to build an approximation of a big, bruising scorer. FHM, with its many new attributes and player roles, would allow me to mould Kvalheim into the player I envisioned when creating him. The attributes that stand out to me are checking, hitting, strength, and balance as ideal one for my build. I'd focus a bunch of TPE into hitting especially because I want to continue my quest of being the most prolific hitter in league history. Hopefully, FHM won't have the same system as STHS where hits are largely a function of the checking attributes of the players on your line. Apart from the power forward attributes, the offensive and defensive read skills intrigue me as I wonder how effective they are compared to some of the more specific skills.

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A stat for Deflections or just overall net front presence would be neat, players with high level in the skill could be utilized on the Powerplay units leading to more "garbage goals", players size and weight would also factor in to the skill as the bigger the player, the better he is at screening the goalie and big players are usually stronger ones, it would help him fight off the opposing teams defenders as well. I think this could also lead to more penalties against goalies for slashing and to defensemen for cross-checking and so on. Would also be interesting to see players that don't necessarily have high scoring or high passing that could still get a decent amount of goals/points from deflected goals. Of course a stat like this could also have negatives, as it could lead to more own shots blocked and possibly penalties or disallowed goals for goalie interfence. I think this stat is actually in FHM in some capacity already so would be interesting to hear how much it affects things in that sim engine.

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I'm excited for the switch to FHM and one of the main reasons is how many more attributes there are. Not all players will look the same now as people's builds will match up better to how they want their player's to be. My favorite new attribute are Offensive and Defensive reads. I think it's fundamental in hockey, knowing were you are on the ice and how to read the play no matter which zone your in. As for my player Offensive Read will help the most, as a sniper getting open and being able to pick my stop is a big deal and being able to read the play in the offensive zone will be very beneficial. Physical stats are nice but if you don't know what your doing on the ice you and your team are going to struggle. With all these new attributes it will be interesting to see how all of these new builds shape out.



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I think I would like to a see an attribute the best represents on the road activities or home field advantage that influences players by different city they are in. Something that represented how the New Orleans Specter will not be distracted by Bourbon Street as they are custom to it now when say the Texas Renegades come to town they are impacted by a night of drinking on Bourbon Street. Likewise, the Manhattan Rage will not be as impacted as the Buffalo Stampede would be. Cities like Vancouver would benefit from have a tolerance to mad weed smoking as Caroline Kraken could easily be distracted and have an adverse impact on their play. In addition, I would like to see an individual attribute for the players recovering from a night of Partying something that would reflect how well a player recovers from a hangover. Those are a few attributes, which I would like to see reflected in the sim.

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What I am quite interested in are the new attributes that would be introduced to the SHL if we move to FHM. Let's pick a few apart here.. Checking and Hitting being different from one another would be a great change to how we build player since in STHS you could only have physicality if you are also getting PIMS but with splitting that attribute into 2 it allows us to built a defensively disruptive player that doesn't have to take a lot of penalty minutes with their playstyle. Another few attributes that are interesting are Screening as well as and Getting Open. This would allow the SHL to built Power Forward whose primary jobs is just to stand in front of the net and block the opposing goalies field of view and possibly just collect all the rebounds for other scoring chances. With the introduction of Getting Open you can also build players who are great at seperating themselves from a Defender but might not be great at driving the play themself. Such changes would be quite exciting.

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I think we should add a "chonk" attribute. This would be a measure of how chonky the player is, and in terms of gameplay it would affect the vast majority of the other attributes. For example, the chonkier a player is, the more effectively they hit, and the better they are at fighting. However, their stamina, speed, and agility will also suffer. I've always felt like including the weight of a player in simulations but not having it tied to TPE was kind of unfair, so to correct for that we can simply not have a weight attribute and have a "chonk" attribute instead, where players can use TPE to become chonkier. Now, in order for the attribute to be worth putting points into, the downsides of decreased stamina/speed/agility need to be balanced somehow (otherwise it'll become like the passing attribute). To counteract this, we should give the chonk attribute its own update scale where it always only costs 1 TPE to increase the attribute by 1 point.

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I think a cool new attribute could be something like activity based on how active you are. Yes, you already earn TPE every week if you are active and inactive people do not but if you have lots of TPE and you go inactive you are still better than a new player. With my new attribute of activity those players who are inactive would lose points probably from all the other attributes based on how active they are. If they are recently active they would not lose as much. It could be based on wether they update each week or not to make it easier to check. If there is no update, the updater can just take the points away. This could also be used to make people more active on the site by instituting something like a posts bonus where more posts can get you some extra TPE or stop you losing some. This would be more work though but it could help make the site more interesting.

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