12-12-2018, 07:59 PMArGarBarGar Wrote: Okay, great, you prolonged the inevitable. Now everyone is working the meta.
Now what?
If your concept isn't sustainable then why implement it in the first place?
Is the current concept sustainable?
I can see reasons other then sim results that would benefit from this. Like not crating a ass player just cause your new and don't know the cookie cutter builds.
I spent my player change and redistributed 90 points my first two seasons cause I didn't know how boring a player I would have.
I think having solid archetypes would help with player retention.
The current concept is what it is. Nobody is trying to assert it solved diversity issues.
When you make a change and devote time and effort (which will require the entire site to make changes to just like the update scale changes) you have to demonstrate its sustainability, because if not then you made changes for the same thing to happen anyway.
How does having "solid" archetypes help with player retention if the results don't follow the builds?
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