Archetype Reworks and More.
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Rabidsponge21
Registered [title redacted] 12-12-2018, 08:07 PMArGarBarGar Wrote:12-12-2018, 08:05 PMRabidsponge21 Wrote: The current issue though is you have what seems like multiple starting points. But they all end at the same point. Why have choice when it ultimately means nothing?Then remove the choice and get rid of the current builds as they are. Okay, if thats the potential solution why not work with that to start? Thats what I want to get to here. Fix how the current archetypes are laid out. Maybe remove some restrictions and place others to create some sense of diversity at least with what we have (forcing a power forward to pick strength is one) Or just get rid of the idea of a weakness and adjust the TPE being handed out (which I also think could work to help see checking more widely used). Or my other idea, if you pick center, get a free bonus to starting face offs so your not forced to pump extra into it when no one else has too? There are tweaks and answers here as well instead of a wide sweeping re work at least to start right? Or atleast maybe put some better explanations for new players about how passing - scoring - skating balance works? Also I said too about testing! I was looking for some input/ help to maybe work towards getting the idea of locked in archetypes to function like we picture if its possible with STHS, I don't know! I want to find out what that solution is. |
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