12-12-2018, 08:06 PMMayuu Wrote: Is the current concept sustainable?
I can see reasons other then sim results that would benefit from this. Like not crating a ass player just cause your new and don't know the cookie cutter builds.
I spent my player change and redistributed 90 points my first two seasons cause I didn't know how boring a player I would have.
I think having solid archetypes would help with player retention.
The current concept is what it is. Nobody is trying to assert it solved diversity issues.
When you make a change and devote time and effort (which will require the entire site to make changes to just like the update scale changes) you have to demonstrate its sustainability, because if not then you made changes for the same thing to happen anyway.
How does having "solid" archetypes help with player retention if the results don't follow the builds?
Cause I know very well how close I was to just throwing in the towel when I realized what a shitty build my player had compared to the good ones.
We had players in the juniors who quit cause they don't wanna grind an additional 12m just cause they picked a non functioning strength weakness combo cause they choose defensive d or power forward instead of something more generic with mor eoptions.