Archetype Reworks and More.
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spooked
Registered Posting Freak
I do really like the idea of skill caps on specific archetypes (I really liked SBAs version when I was creating there) and aggressively spreading out tpe gaps on certain skills. Also building more defined builds at creation could also help new players not "mess up" their player at creation when they don't know what is broken and what is useless.
Not sure anything else in this thread really matters too much more than the build identity stuff. SMJHL call up and tpe earning rates are alright right now. Regression could be adjusted, but its not really hurting anyone the way it is now and im not sure there is much value in forcing people to be called up against their will or kill someones player with regression. Out of all of the issues I can think of, having non-unique builds, and many stats that basically feel useless like checking, end, discipline, are the only issues that directly dissuade people from feeling invested. When you build a player to do something specific, but the skill gaps on builds aren't big enough to actually allow it to happen its really frustrating. |
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