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Introduce Earning Hard Cap?
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12-19-2018, 03:53 PMMayuu Wrote:
12-19-2018, 03:46 PMBoomcheck Wrote: I just find this entertaining. 600 TPE is more than enough to be an effective rookie in the SHL, this player of mine did it with 500 tpe, my last player did it with 400. You're scared for no reason if you think 600 isn't enough to be a solid contributor.

Inactive third liners can do the job just as well? I see teams that have prospects sitting in the SMJHL that would be in their top 6 or top 4. GMs should be forced to manage their rosters and make room for the active prospect and considering shipping away the inactive. Or, I don't know, make a legitimate 4th line.

Also with this rule you still get more than enough time to play in the SMJHL. This would only force players up when they are ready. Slow earners don't truly get effected by this.

You bring up expansion but that doesn't change the mind set. There were LITERALLY SPOTS for players to play and they chose to stay down. What difference will expansion make? What if their guys just do the exact same thing. Your counter argument is stacked teams, but teams that are bare of legit players don't even bring their players up when they are clearly ready for the big leagues.

There may be teams where that is the case, In my case my team just doesn't have a need for me on the third line and rather give me a solid chance for a rookie award and top 6 minutes when they call me up.
Just because you did it doesn't mean it holds true today, the site is growing and scene ever changing, not everyone feels the need to maximize their amount of SHL games. I might have gotten a little heated before and I apologize for that.

You still come off as wanting to play boss just cause not everyone want to take the same path as you.


But this suggestion is way different than any path I take fam.

Why does no one want to take third line roles? Why aren't they considered important? The rookie award? You do have a point, the awards committee is downright pretty bad in regards to ROTY. Age of a rookie is not taken into consideration, so these rookies slumbering down there until 700-800 will always win over those 400 TPE true rookies.

I have long believed we should have some sort of ice time limiting factor on forwards to prevent stacking and forcing teams to play other players more to keep it more balanced.

And uhh... I just went up and scored 25 points as a 500 TPE rookie S43, we just did S44. My other player was a true rookie in S31, and we haven't exactly made any drastic changes to the sim engine since then. I am saying legitimate good prospects shiuldn't take up SMJHL spots, like what's the point of continuing to just dominate?

This cap would simulate IRL.

If you keep playing with lesser competition you do not get better.

The reason I wanted it TPE based rather than seasons if because there are many different situations, and not all prospects are higher earner or anything of that sort but enjoy the SMJHL feel. Pick position doesn't matter in this system, only how much you earn. If you want to keep earning TPE? Go to the SHL with better competition.

However, the flaw in this system has been brought up. Hiding TPE. The league has implemented a rule where certain season Ts cannot be used if past a certain time, maybe a similar method can be used here.

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Messages In This Thread
Introduce Earning Hard Cap? - by Boomcheck - 12-18-2018, 11:42 PM
RE: Introduce Earning Hard Cap? - by luke - 12-18-2018, 11:44 PM
RE: Introduce Earning Hard Cap? - by Boomcheck - 12-18-2018, 11:50 PM
RE: Introduce Earning Hard Cap? - by luke - 12-18-2018, 11:55 PM
RE: Introduce Earning Hard Cap? - by Boomcheck - 12-19-2018, 12:08 AM
RE: Introduce Earning Hard Cap? - by Mayuu - 12-19-2018, 03:13 AM
RE: Introduce Earning Hard Cap? - by Grapehead - 12-18-2018, 11:51 PM
RE: Introduce Earning Hard Cap? - by Boomcheck - 12-18-2018, 11:54 PM
RE: Introduce Earning Hard Cap? - by Grapehead - 12-19-2018, 12:11 AM
RE: Introduce Earning Hard Cap? - by O4L - 12-19-2018, 12:03 AM
RE: Introduce Earning Hard Cap? - by Daco - 12-19-2018, 12:08 AM
RE: Introduce Earning Hard Cap? - by O4L - 12-19-2018, 12:31 AM
RE: Introduce Earning Hard Cap? - by O4L - 12-19-2018, 04:45 AM
RE: Introduce Earning Hard Cap? - by Mayuu - 12-19-2018, 05:32 AM
RE: Introduce Earning Hard Cap? - by O4L - 12-19-2018, 05:40 AM
RE: Introduce Earning Hard Cap? - by Mayuu - 12-19-2018, 05:44 AM
RE: Introduce Earning Hard Cap? - by Lem - 12-19-2018, 12:30 AM
RE: Introduce Earning Hard Cap? - by Daco - 12-19-2018, 12:06 AM
RE: Introduce Earning Hard Cap? - by ml002 - 12-19-2018, 12:17 AM
RE: Introduce Earning Hard Cap? - by Mayuu - 12-19-2018, 03:15 AM
RE: Introduce Earning Hard Cap? - by kit - 12-19-2018, 12:28 AM
RE: Introduce Earning Hard Cap? - by Boomcheck - 12-19-2018, 12:55 AM
RE: Introduce Earning Hard Cap? - by Beaver - 12-19-2018, 12:31 AM
RE: Introduce Earning Hard Cap? - by tweedledunn - 12-19-2018, 01:03 AM
RE: Introduce Earning Hard Cap? - by Mayuu - 12-19-2018, 02:59 AM
RE: Introduce Earning Hard Cap? - by Snussu - 12-19-2018, 07:30 AM
RE: Introduce Earning Hard Cap? - by Sean - 12-19-2018, 07:45 AM
RE: Introduce Earning Hard Cap? - by Snussu - 12-19-2018, 07:46 AM
RE: Introduce Earning Hard Cap? - by Keygan - 12-19-2018, 04:23 PM
RE: Introduce Earning Hard Cap? - by Boomcheck - 12-19-2018, 03:46 PM
RE: Introduce Earning Hard Cap? - by Mayuu - 12-19-2018, 03:53 PM
RE: Introduce Earning Hard Cap? - by Boomcheck - 12-19-2018, 04:20 PM
RE: Introduce Earning Hard Cap? - by .bojo - 12-19-2018, 03:48 PM
RE: Introduce Earning Hard Cap? - by ArGarBarGar - 12-19-2018, 04:25 PM
RE: Introduce Earning Hard Cap? - by Beaver - 12-19-2018, 04:45 PM
RE: Introduce Earning Hard Cap? - by Daco - 12-28-2018, 03:22 PM
RE: Introduce Earning Hard Cap? - by ArGarBarGar - 12-28-2018, 03:34 PM
RE: Introduce Earning Hard Cap? - by Daco - 12-28-2018, 04:21 PM
RE: Introduce Earning Hard Cap? - by ArGarBarGar - 12-28-2018, 04:25 PM
RE: Introduce Earning Hard Cap? - by Daco - 12-28-2018, 04:36 PM
RE: Introduce Earning Hard Cap? - by ArGarBarGar - 12-28-2018, 04:39 PM



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