Remove defense from weakness options?
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Mook
Registered S22, S32, S34, S40, S42,S52 Challenge Cup Champion 10-23-2019, 10:45 AMztevans Wrote:10-23-2019, 10:15 AMMook Wrote: This would restrict the creativity of builds. Yes, rookies are advised that they shouldn't have defense as a weakness but that doesn't mean we should remove the possibility of having it as a weakness ever 10-23-2019, 11:09 AMWannabeFinn Wrote:10-23-2019, 10:15 AMMook Wrote: This would restrict the creativity of builds. Yes, rookies are advised that they shouldn't have defense as a weakness but that doesn't mean we should remove the possibility of having it as a weakness everHaving low defense doesn’t make your build creative, it just makes it bad. It isn’t like Checking, Fighting, Faceoffs, Scoring/Passing/Skating balance. Attributes that actually make your build creative and distinct. There comes a point where no builds are creative when you have enough TPE, sure, creativity is dead at 2000 TPE. A lot of players now are recreates, so they go the route of having defense as either a strength or a regular stat because that's what performs. People want to make it into the top 10 for scoring, they want to put up big numbers because that is the only thing that reflects the work they put in. This doesn't mean that we have to eliminate an entire possibility of someone with a goal of making a 800-1300 TPE players that allows for some build creativity. You can still get 85 defense with it as your weakness, it doesn't make you a useless player. Why not add in another choice for weaknesses that have defense as an option such as Offensive forwards being able to choose between "Checking/Defense/Strength" or Playmaker "Checking/Defense/Scoring" Since scoring can't be a strength on a playmaker forward, same with a sniper and Passing. I don't think the vision should be on restricting builds, but allowing more freedom |
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