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Graphics Grading and where we go from here
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04-28-2020, 12:11 PMPremierBromanov Wrote: Spitball/Hot take/shit idea:

Why not give the artists themselves a certain grading, and then give them either pass/fail based on their usual work? Giving artists a certain rank will be the part you deliberate about, but each individual piece need not require so much input, just a comparison to their other work. This way, art need not be critiqued so fine-grained, it can be done more broad strokes. Additional feedback can be provided on a less-frequent basis and money can be dispensed more frequently.

lot of drawbacks here, but might be a way to give more precedence to graphics as a way to make money for new users. Start at the bottom, review art work every 2 weeks or so? maybe more? So at the bare minimum, perhaps, new users could e expected to make, say, $100,000 per graphic. And if it exceeds expectations set by that user, you can increase their rank.

After writing all this out, i hate it, but I'll leave it here for posterity and for the sake of discussion.

Pass/Fail will never work with graphics because it's just not a feasible way to grade an artistic product. Also, if you're giving a pass/fail based on a user's ability to make sigs, this is not good for the sig makers who are exceptional. Let's say Wasty/Karey are 5/5 sig makers, how can I pass them for anything less than perfect? Essentially I'm grading their sigs and seeing if they reach the level they are rated. This means users with less experience will be earning more through this pass/fail bonus than those who are producing high quality work for years of experience. While it may incentivize those newer members, it removes the incentive from the really good sig makers.

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RE: Graphics Grading and where we go from here - by Otrebor13 - 04-28-2020, 12:15 PM



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