07-29-2020, 01:26 PMKlusteR Wrote: We had the Strength / Weakness before... It was 3/1 when there weren't many attributes, but not why make it 5/2 with FHM? 5 Strengths, which should complement the type of player you're trying to be, and are the only attributes you can spend above 17 on, and two weaknesses, which are not in your future intents with the player at all, that would cost double TPE and capped at 13.
There's room for a brainstorm here, for sure. Thanks Fiddles for pointing it out.
I dont think anyone wants that kind of restriction on their player. Maybe I'm wrong. Plus, doesn't stop GMs from deploying you in any role they want, regardless of your strengths
If your GMs and coaches force you into a role you're not suited for, then we've hit peak realism
I personally don't mind being restricted in some categories where I know I'm never gonna be great, like Puckhandling and Poke Check. I think everyone has those attributes in mind where you're just wondering "why would I put points in that?" But then again, that might simply be me. I truly appreciated your article, and I think that the solution you proposed is elegant and serves the intended purpose, I'm just trying to move the conversation along to where GMs won't even be tempted to circumvent said rules, don't mind me