04-10-2021, 05:32 PM(This post was last modified: 04-10-2021, 05:48 PM by luke.)
04-10-2021, 12:15 PMluketd Wrote: The rule clearly states
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If a player meets the requirements for a bonus in their contract, the bonus is paid out and counts towards the following season’s cap
The contracts with the bonuses we signed to start in S56. The stipulation of the contract starts in S56, not S55. Even though the completion for the bonus was done in S55, the stipulation goes into effect in S56, so that means by the rulebook that the bonus is paid out and counts towards the following season's cap, which is S57.
The first contract was for 2 seasons
S54 and S55, both with no bonus.
During the 2nd day of regular season in S55 they were extended with bonus stipulations
S56 and S57.
The bonus stipulation goes active in the S56 season, so by the rulebook, the bonus is paid out, and that 2 mil counts towards then next season's cap, which is S57.
In that same thread about extensions there was this bonus
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Alexei Petrikov!
S56: $3,000,000
S57: $3,000,000 *
*= 1mil bonus for reaching 750 TPE by the end of S57 (comes out of S58 budget)
which is correct. if they reach 750 TPE by the end of S57 the bonus goes into effect for the next season, which is S58.
The part where the contention is from the example which is
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(ex. Player achieves a bonus in S50, bonus is paid out in S51 and counts towards the S51 Salary Cap)
Where I can see the argument of if a person completes a task in S55, then the bonus would be applied in S56. But since the bonus stipulation starts in S56, it has to go to S57.
That doesn't change that the rule doesn't state how the bonus has to be labelled. The rule says nothing about starting while the season that the bonus is based on is in progress either. It was labelled inconsistently, I'll concede, but there was extra information that explained the intent. If I'm understanding correctly, you're saying that this was labelled Bonus Applicable to S56, Paid Out in S57, Based on S55. The rule and contract are written as Bonus Applicable to S56, Paid Out in S56, Based on S55.
It seems cut and dried to me that ml wrote the contracts in compliance with the rule. The interpretation that's gotten us here is adding words to the rule that aren't there. The words aren't in any version of the rulebook that I've ever read.
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C - Budget
The SHL Salary Cap is $75,000,000.
Send-Down Players (defined in Section 2, Subsection H) will have the first $2,000,000 of their salary paid out by the SMJHL team who owns their rights, applying to their salary cap. Any additional salary over the first $2,000,000 will count towards the Send-Down Player’s SHL Team’s salary cap.
SHL Teams are forbidden from using Salary Cap Space as an asset in trades.
Retaining Salary:
SHL teams may retain salary on a maximum of 2 contracts.
SHL teams can acquire a maximum of 2 contracts with retained salary.
SHL teams may only retain on the first 3 seasons of a player’s contract that they trade away.
The maximum amount that can be retained on an SHL contract is 50%.
Contracts that are 2 or more seasons long can only be traded with retained salary after the first season of said contract has elapsed.
Contracts that are 1 season long can only be traded with retained salary after the 25 game mark of the regular season.
A contract cannot have retained salary via multiple teams.
If a player meets the requirements for a bonus in their contract, the bonus is paid out and counts towards the following season’s cap (ex. Player achieves a bonus in S50, bonus is paid out in S51 and counts towards the S51 Salary Cap).
If a team spends more than their Salary Cap allows, they will be issued a cap fine equal to twice the amount of the surplus towards the following season’s cap.
General Managers that exceed the Salary Cap for two seasons in a row will be fired.
General Managers must post their team’s budget (Part of the offseason work listed in Section 1, Subsection B, Rule 3) by the deadline or they will face the punishments listed in Section 1, Subsection B, Rule 3.b. General Managers must navigate to their SHL Team’s Site Profile, Navigate to the Budget subforum, and create a thread to post their completed/updated budget for the next season. Team budgets must be posted as a spreadsheet in the following format:
Example Spreadsheet
General Managers and Co General Managers must be signed to a contract when they get drafted to the SHL. The only time that a GM or Co-GM would not be under contract is their first SMJHL season
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E - Contract Changes, Extensions and Releasing Players
General Managers may restructure their own contract if they have been the General Manager of that team for a full season (offseason to offseason).
Once signed, any contract that is not a General Manager’s contract can not be modified.
Players may only extend with their team following the start of the final season of their contract’s term.
If a player crosses into a higher minimum contract tier, based on their TPE, prior to the start of the offseason (denoted by the offseason post following the playoffs) in which their new contract is set to begin, all seasons of the new contract will be adjusted up to the new minimum tier amount they reached (for information on TPE/Contract tiers, see Section 2, Subsection E, rules 1 and 2).
Team and Player Options allowing for the ability to opt out of a contract can only be added to the final season of the player’s contract.
Team and Player Options must be used prior to the opening of Free Agency in the season where the option is available. Both the team and player are locked into the contract if the Contract Option is not used before Free Agency opens.
To use a team/player option, navigate to the “Contract Changes Thread” in the “SHL Roster Transactions” subforum.
Contract clauses that automatically void a contract if a certain condition is met (ex. “If X is no longer the GM”) are forbidden.
Active players may be released from their contract, with the SHL team releasing the player will take on a cap hit equal to half of the player’s salary for that season, for the duration of the contract.
Inactive players may be released from their contract with no penalty to the releasing SHL team.
“Active” and “Inactive” contracts are defined at the time of the contract’s signing, not by the player’s status at the time of their release.
Released players, Active or Inactive, may not return to the team that released them for a full season (offseason to offseason).
Absolutely no other form of currency or merchandise may be offered when talking to Free Agents or RFA's.
The punishment for violating this rule is
Can't sign said player for 2 seasons
Half GM pay
The Teams Closest 2nd
Head Office reserves the right to levy a harsher punishment on a case by case basis
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E - Contracts
The minimum amount a player can be signed for is determined by their TPE total EARNED at the time of their contract signing (save for the clause listed in Section 1, Subsection E, Rule 3a) as follows:
Tier 1 (<300 TPE) - $500,000
Tier 2 (300+ TPE) - $1,000,000
Tier 3 (500+ TPE) - $2,000,000
Tier 4 (700+ TPE) - $3,000,000
Tier 5 (1000+ TPE) - $4,000,000
Tier 6 (1300+ TPE) - $5,000,000
Tier 7 (1600+ TPE) - $6,000,000
The maximum amount of seasons a player can be signed for is determined by which TPE tier they fall into, listed in Section 2, Subsection E, Rule 1, as follows:
Tiers 1-6: 3 season maximum contract length.
Tier 7: 5 season maximum contract length.
Hometown Discounts:
Hometown Discounts are discounted contracts that players can opt into, allowing them to sign at 1 TPE tier lower than normal, or 2 TPE tiers lower if they’re a tier 7 player (1600+ TPE).
Each SHL team may have no more than 2 Hometown Discounts on their budget.
Hometown Discount contracts can be no longer than 3 seasons.
Players are ineligible for a Hometown Discount with an SHL team unless they have played there for 6 seasons or more.
Once a player becomes eligible for a Hometown Discount with a team, they will always retain that eligibility, even if they leave that team and come back in the future.
If a player with a Hometown Discount contract is traded, that player will count towards the new teams 2-player Hometown Discount maximum.
If the new team already possesses 2 Hometown Discount contracts on their budget, the traded player will have their contract adjusted up to match the proper TPE tier, and they will be on a normal contract.
Expansion teams will be able to use Home Town Discounts on a player that meets the following criteria
The player in question was selected by the expansion team in the expansion draft
The player has accrued 6 consecutive seasons with 1 team. Accrued seasons carry over to the expansion team if selected in the expansion draft
The player has not changed teams via FA or a trade in the past 6 seasons
When a player contract expires, and another contract has not yet been signed, barring special cases listed in Section 2, Subsection I, that player will become an Unrestricted Free Agent. Unrestricted Free Agents have the freedom to negotiate a new contract with any SHL team once Free Agency has opened.
Free Agency is a period where SHL Teams and Unrestricted Free Agents can engage in contract discussion. Once the SHL Draft has concluded, SHL teams are given permission to talk to Free Agents and discuss contracts with them, and Unrestricted Free Agents may officially sign with a new team at 12:00PM EST, the day after the SHL Entry Draft.
The first SHL Contract a player signs following their SHL Draft is an Entry Level Contract.
Absolutely no other form of currency, merchandise, or incentive may be offered when talking to Free Agents or RFA's.
Please, by all means, point me to where the added words that stipulate that a contract bonus has to be labelled the way you're indicating and cannot be based on a season in progress are coming from. 'Cause we're at the point where I'm going to cite the Deep Magic back to you. It's a simple rule that's being over-complicated and having clauses retroactively and baselessly added through interpretation, and my team is suffering for it.