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An Exhaustive Dive Into Optimizing FHM 6 Player Builds // Part 1: Forwards
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04-17-2021, 05:42 PMGeekusoid Wrote:
04-17-2021, 02:48 PMleviadan Wrote: Damn... still lost three games huh? I'm starting to think the unfair and unjust SR / SB attribute caps are a major barrier to finding the perfect build.


Well, the SR/SB caps make sense.

Shooting range number is the distance in meters that a player can accurately place a shot.  at 12 max, that's 12 meters (39 feet) that a forward can shoot with accuracy, and if its maxed at 20 (even though the game allows a max to 40 per attribute), that's a pretty good distance to be..by our standards...pin-point accurate.   For defenders, you don't see them attacking right at the crease.  They're usually up by the blue-line so it makes sense for them to have less shot accuracy / more shooting range...and then since on defense they're usually right next to the crease so having shot blocking maxed makes perfect sense to me.

These are good points, but it won't stop me from going on a hunger strike until the SHL allows me to research the optimum build. HO is hiding something... the question is, what? I think they're afraid of what would happen if I found the perfect player.

[Image: rwKCnr6.png]
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RE: An Exhaustive Dive Into Optimizing FHM 6 Player Builds // Part 1: Forwards - by leviadan - 04-17-2021, 05:48 PM



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