Updated: Changes to Regression
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sve7en
SMJHL GM Littleton Award Winner 12-04-2021, 03:53 PMnour Wrote: Hey everyone, so we in HO have spent the last 2 days listening to feedback and trying to figure out what the exact problem points are from those who have taken issues with this new regression scale. I think a big part of it has been a lack of clarity in our original post. It's on us to be as clear and as thorough as possible, so we hope this follow up response paints a clearer picture as to why we’ve arrived at this point. Let's get into it: Hey nour, I appreciate you looking to give a comprehensive response. I know that you guys have acted in good faith with respect to having the league's interest at heart, but I also think that the conversations in HO initially and in the last few days have been insulated from the userbase's (both GMs and players) perspectives. I'm going to break down each of these topics and responses you set up, including my own questions and ideas. Re: The Short Notice (the first part, not the talk about parity) You guys acknowledge the relative urgency in making changes. There are issues facing the league and you guys have plans to fix that, to implement them any time later than immediately would be flawed of course. This ignores a few components of this category of complaints, and touches on other complaints as well. There's a general frustration with the ability for HO to actually manage the timing of their announcements, the proximity of the announcement to the end of the season isn't ideal, and the logic you use for immediate implementation is rooted in a boogeyman argument that you've set up in a way to be resolved by these changes. The current and recent HO's have left a sour taste in the mouths of many users after the last few waves of punishments, specifically in the last few and the timing involved in some of these. The punishments this year related to Toronto, Winnipeg, and Montreal all came down the pipeline late, the latter two having additional ramifications in the draft that will have perpetual ripple effects. I believe HO has acknowledged that these delays were an issue, but if they were or weren't that complaint was definitely raised. HO's tendency to leave a decision until an inopportune moment to announce it has been a problem recently, which plays into this other idea that the decision to change the scale has been in progress for a while and it's finally revealed and immediately put into effect just weeks before the offseason. This timing hurts players in S53/S54 who have had long term plans and are losing massive amounts of TPE as well as GMs of teams who have been planning out seasons in advance and are now suddenly seeing a season of that time vanish - for better or worse. Re: Why Increase Regression in the First Place? I overall agree with this one, in that the update scale change was going to have this effect. Shortening the length of the plateau is reasonable, and while it hurts to be a team missing out on some of our expected plateau (S51-S54), the math checks out - something I referenced early after the release on HTT and something that most GMs agree on (because it seems like that's what the conversation with GMs was about, and nothing really was discussed about implementations while also having backlash about moving it to 9 season regression). Overall, the math and scale makes sense, and I think that does help deal with an issue that people might be playing a single player too long. Re: Why Does Regression Start at Season 9 Now Instead of Season 10? and If people are earning too fast, why not reduce TPE opportunities (like participation TPE)/Reintroduce a TPE Cap, alongside maintaining regression starting at season 10, but harsher, as opposed to adding a 9th season? Despite complaints about unfair effects of implementation, you look to focus on the overall TPE inflation and the gap between young and old players. This is frustrating because it ignores the complaints that the classes of S53 and S54 have, ignores alternative solutions that have been implemented before to positive results, and ignores alternatives that could have been used. As I detailed HERE, and HERE (to an impressively quiet response) these changes affect S53 and S54 in a different way. Each class before and after these two classes will have two seasons at the peak TPE possible in the league, but each of these two classes only have one season. This function of moving the regression forward a season is fundamentally unfair and alienating to everyone in those classes. This is more difficult to swallow because we've seen other ideas for dealing with the gap between good and bad players be suggested and some of them even be noted by you in your post as successfully being utilized. I understand the logic behind not wanting to limit TPE earning because that might hurt the levels of engagement if people start to check out by then end of the season when they can't earn (I also think this is mitigated if every team has closer to 50% win rates and can actually engage with their team's performance, but I understand that's a risk you might not be able to take). The idea of allowing for a peak season and frontloading regression - I've suggested that 18-20%, something that you're actively planning to do to S53 - allows for an identical scale to the one you want to implement while also allowing for a single peak season in the 10th. Alternatively, we've seen the positive effect and successful implementation of an update scale change, something that we know can be used to bring rookies closer to the players at the top of the league. Both of those are more reasonable options than deleting a season from the timeline of the league. TPE inflation is a failure on HO and PT teams to manage the earning available per season, but as I said before I can understand why you're not interested in pursuing these pathways. It overall is a poor argument for moving the regression calendar earlier though, when better scheduling and update scale changes could have a similar effect. Re: I’m upset about my chances at hitting 2k TPE being taken from me. I think this is a fair argument, but I understand both sides. To have the league celebrate an individual milestone like that to the point where there's an all time leaderboard that represents your commitment to a player, team, and league, makes it an incredibly attractive goal. TPE inflation has made this easier, and max numbers have been climbing, but when a person who has no concept of TPE inflation joins the league and sets their sights on that, earns for 7 seasons or so at a pace that will let them hit that mark, and then get told that they won't be able to make it there because of a decision in the context of all the other flaws facing it, they're more than validated in being pissed. In your response to them you even allude to the idea that you left it there because you recognize it's value, yet instead of managing a TPE schedule or implementation other changes already mentioned it appears to many that a crude and lazy solution was chosen. Re: Does this change really help anything? Finally, my biggest issue with this is that it begins to set up the idea that this will help parity. Parity has grown into this buzzword used by different people to mean different things, but the general premise of this is that teams that are good have a stranglehold on the league right now, which you reference. This change to the regression scale does two things, the implementation of the new numerical scale demands a traditional season of heavy regression and makes older players worse and the transition from 10 season regression to 9 season regression removes a season from the timeline of players and GMs (just not for contracts). By nature of the old scale, the teams that have been successful for a while generally have had older players, the youngest might be Buffalo who has 4 S53 players and 4 S50-52 plateau players about to be affected by this, Chicago has 10, Hamilton also has 8, Chicago has 9, Batlimore (the newcomer who has rebuilt during the last few seasons) has 7, and Tampa (the fringe threat) has 6. Kneecapping these old players while also advancing the TPE timeline of the leauge by a season is setting HO up to call this a successful change when you define this issue just on cup winners and division winners over the last few seasons and is only treating the symptoms of parity while doing nothing to actually address the core cause of parity - the effects of competitive advantages that teams have are notably increased in the FHM era. Teams who are good at tactics, good at testing, good at acquiring TPE, or good at drawing and retaining talent are more powerful than they once were and are more powerful when compared to dominant teams in the NHL or other real sports. The top teams in the SHL are dominant to a point where the odds of winning are incredibly slim sometimes, and the lack of randomness leads to incredibly deterministic results where the teams with these ever present or current advantages win more than anyone feels like they should be able to. This change doesn't affect that, it only scrambles the existing situation while ignoring the likelihood that the league will quickly re-stratify to this once again. Pressing fast forward on the league won't change anything long term. Nour, the math makes sense, I'm not denying that. I can see where the increased turnover has it's benefits both in game and in the community. To push crude changes that didn't consider the effect that it had on the career paths and timelines while continuing to insist that this will help parity, is offensive to the point where people who would recreate might not and are causing people deeply committed to the league to leave it behind either for other leagues or other hobbies. The unfortunate reality is that the league might not be able to move from the 10 season regression formula without losing a substantial part of the userbase affected by this move. There are solutions that do help career length and turnover, and many of us are for them, I just want to see it done with fairness in mind, not parity misconstrued as such. |
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