Updated: Changes to Regression
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RomanesEuntDomus
Appeals Committee S10 Challenge Cup Champion
It's good that HO is taking the concerns seriously and is looking to alleviate some of the pain that people have been feeling. But at the same time, I have to ask: What are the alternatives that you guys who hate this change are suggesting? Because so far I have mostly seen people paying lipservice to the concept or "parity" while presenting measueres that either are completely ineffective or would make the whole league a lot less enjoyable for everyone. Cutting back seasonal TPE a bit while adding higher regression percentages later in players careers? That does absolutely nothing to fix the problems we have right now and even 5-10 seasons down the line will only have a rather small effect. Getting rid of TPE opportunities or an even harsher update scale where you end up only being able to improve like two attributes a season? How is stuff like that that actively makes everything less fun and engaging for everyone better for the league than having one or two draft classes have a little less of a peak (and the difference isn't nearly as big as you make it sound) than their predecessors?
People are trying to hide it behind big posts that are even longer than mine and some might not even be doing it conciously, but it's ultimately a very selfish approach. It's "my peak > the overall health of the league". It's "why us, why not some other class?". It's "I want all the benefits of the new era of inflation, new engine and what not, but none of the costs". And ultimately it's "I'd rather have less engagement for everyone or an update scale that slows progression almost to a halt than giving up a small portion of my peak and a largely meaningless TPE number next to my player name". I would be curious to know which of these groups some of you see yourselves falling into: Do you you think parity is a problem that needs to be tackled asap? Then why is all that I've been seeing for seasons now people giving big talks about how parity is important - until the measures start affecting them, then they'll be fought tooth and nail. Or do you think parity is a problem but this isn't the aspect of the leagues infrastructure to tackle it with? If so, what else is? The stuff I mentioned above all won't do shit for this issue in the short-term, the only real other valid suggestion I remember from this thread is limiting tactical options and players roles in the sim, but maybe I'm missing something. Or do think parity is just a strawman used to justify everything these days and we shouldn't do anything, or the measures implemented already are enough? This is a really tough issue for me right now because on the one hand I understand people being upset and the devastating emotional effect of this change being dropped on people like that. But at the same time, I really hope that we won't be looking back at this situation in a few months or years as the day where S53 and 54s sacrificed the health of the league so they could keep their shiny 2k badges. |
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