Updated: Changes to Regression
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RomanesEuntDomus
Appeals Committee S10 Challenge Cup Champion 12-05-2021, 12:55 PMSymmetrik Wrote:12-05-2021, 10:57 AMslothfacekilla Wrote: I'm confused, haven't Bromanov and 7 suggested concrete alternative solutions that don't rob an entire draft class of one of their peak seasons? Bromanov even posted charts he made I'm not sure how you missed it. Thank you for bringing that up again because I wanted to touch on the "1500 TPE was the cap in STHS" argument as well, as it wasn't me who brought it up the first time but Tommy I think? This really is a crucial point that hasn't gotten nearly enough attention in the discussion so far. The problem with FHM and parity as a whole isn't necessarily that certain players or GMs are "too good". It's that the engine rewards relatively small differences in roster quality and GM skill with way too big of a result. A good team should be beating a team that is a bit worse than them but not all that much maybe 65% of the time, not 80-90% as we've seen in recent years. The gap between the top-tier of the league and the good to average teams should be 30 points or so, not 50 or 60. So if the differences in player quality have too big of an impact in the sim, we need to look into lowering this discrepancy which is exactly what this change does. Some people, especially those who only joined in the S50s, don't realize how much bigger the gap between the best and the rest has become since our change to FHM. The reason for bringing up the fact that you could only apply around 1500 TPE or so effectively in STHS before you had to put TPE into stuff that was barely useful or bank it for regression, is not to point out how tough the poor older players have had it in the past. No, the point is to show that after the engine switch, we went from a league where people who competed with each other were all in about the 800 to 1500 TPE range to a league where 800 TPE players suddenly have to compete with people with over 2300 TPE, so three times their TPE. Even the gap between 1500 TPE and 2300 TPE players is as big as the entire TPE gap from the very top to the very bottom was in the previous era. The differences in the update scale between the different engines do negate some of that of course, but not all of it. I know correlation isn't causation, but this is exactly when our parity problems started. And who were the biggest benefactors of that change? The people who created in about the S50-S55 range, who spent their entire careers in the FHM era and are now at or reaching their peak - the very ones who are now upset about this regressions change. You are upset about something being taken away from you that nobody who came before you even had in the first place. Nobody who came before you had the chance to beat up on 800 TPE players with 2300 TPE, that basically started with you and if the last seasons are any indication, this is one of the main factors that has been ruining peoples enjoyment of the league. That's why HO wants to change this and tackle players career "peaks", because those peaks are so much higher than ever before. |
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