S63 PT #5: Source Code
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Prompt # 2
[b]Written Task: FHM does its best at depicting the game of hockey through a program. What do you think it does right? What do you think it does wrong? Have you seen anything in the game that you would NEVER see in real hockey, or vice versa? Is there anything that you would like to see added to the game, or added to the way the SHL uses the game? (150+ words).[/b] To be honest, I think that FHM does a very good job at depicting a real life hockey game, as well as the ancillary stuff that goes on (i,e, trades, drafts etc.). In this sim engine you are rewarded for developing your player. As well, there are a number of suggested builds from which you can choose, or not. There is enough predictability to make the experience believable and, yet, allow for the occasional upset. In the past I have been frustrated by another sim engine, STHS, which was wildly unpredictable and would produce some truly weird results. For example, my player had been assigned second line minutes and a bit of Power Play time. After the sim, and this occurred more than once, I checked my player's Time On Ice and found that his TOI was significantly less that his fourth line team mate. How is that even possible.!! Things like that don't happen, to my knowledge, using FHM. Having said all that, I would like to be able to access a boxscore, a shortcoming with this program as far as I am concerned. |
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