S63 PT #5: Source Code
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![]() Player Progression Director Local Hive Mind
Prompt 2:
FHM is hot garbage. The engine is painfully one-dimensional, test sims take our poor GMs all day because of how slowly the game progresses, and we have to lock certain stats to prevent gamebreaking cheese (think about how silly that is for a second), while retaining other stats that are completely worthless in the game engine that might have very rare use in edge builds but generally exist only as noobtraps. (Looking at you, fighting.) Unfortunately, we're stuck with this trashfire because it's better than the old engine and because the game with an actually halfway decent sim engine, EHM, models players' stats evolving over the course of the season automatically. That's great for watching your prospects develop as their rookie season goes on while playing as a GM, but it's so counterproductive to a sim league with the sole premise of doing this manually that it effectively rules out that game as a sim engine. Still, if it were possible to solve that problem, modelling the league in EHM would be a blast. There's a known cheese with fast players and redlining, but heavily defensive teams and strats are actually viable in that game. Wouldn't that be something? [208 words] ![]() |
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