S63 PT #5: Source Code
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Prompt 2
FHM has a lot of really great things going for it as a game engine, the whole system and all the complex knobs and dials look great, but I think the biggest issue I have with the it in terms of not meeting real life expectations is just the lack of speed and agility we see in the engine. Literally all you hear about in the NHL is about how fast the game moves and how quick the skating needs to be to keep up, but in FHM it seems like were still in 2004 and bodybuilders end up as better hockey players than those who can skate. I think the lack of diversity in terms of player builds and the seemingly impossible task of actually playing a high-tempo strategy at the gm level is a key weakness, and something which is just completely inaccurate. Some of it is likely down to how the league needs to leverage the engine, and it not mapping out well. But I think I would like to see a fix on that to help buff speed over strength and create some more uniqueness (which is really down to the engine) as well as I would like to see a better balance between strong and weak teams. It feels like the smallest margin in skill leads to an insane amount of possession and shots, maybe its just missing score effects where leading teams should have marginally less offensive output, or something, but there is a real game-y feel to seeing teams light up 60 unblocked shots in a game... this just doesn't happen every time. I wish we could see a similar product to football manager in the hockey space, where there is a real focus on providing a variety of players and strategies that are at least viable and that could help diversify the league, but maybe as a function of hockey itself everything ends up being "the same". 333 words |
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