S63 PT #5: Source Code
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I think some things it does right include the streakiness of players. Like I think heat is actually important for goalies. I think some stats are just relied on too much though but that's going to be the issue with every single engine that isn't 100% RNG. I think there should be more utility players on teams and more roles to counteract other roles. Honestly I'm not really sure, I haven't spent enough time in the sim to have a working knowledge. I'd probably just manipulate the game and nerf all the players and give my team 20s across the board, except for the goalie so it's at least somewhat interesting. Or maybe have one amazing player on each team and everyone else just be trash. Set the TPE cap at 155 and just leave the scale alone. Honestly I don't know, this was a confusing PT.
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