S63 PT #5: Source Code
|
LordBirdman
Registered Used to be cool
One thing that FHM does an awful job with is speed. From what I can tell, speed has a minimal impact on overall player performance in the sim. Power forwards do very well in the sim despite not having a speed over 16. This in a vacuum is fine, but what isn’t handled well is the fact that forwards with 18 or 19 speed see no real benefit from being significantly faster than most of the league. Tactics and strategies shouldn’t have a negative impact on how incredibly fast players perform as those players realistically should always have an impact on the game. Overall, I think FHM allows tactics to have too much of an impact over the success of teams. I think TPE levels should generally correlate to success, but some teams seem to have figured out a way to be successful based on predominantly on superior tactics. I would love to see an iteration of the league with AI generated lines and tactics.
|
« Next Oldest | Next Newest »
|
Users browsing this thread: |
19 Guest(s) |