S64 PT #3: Trick Play
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Generic Coach: We need something that is a guaranteed scoring method. Tell me what you got?
Agent Tesla: Buckle up because we are about to go on a ride. The key is to modify the skates of the centers and forwards then have them skate in perfect unison to draw the following symbols. Agent Tesla paused here to bring out a flip chart detailing a number of occult symbols. Agent Tesla: What makes this such an effective trick play is we can switch up which combination of symbols we use for a variety of different effects using the ice as a catalyst for the spell. Do we want to freeze the opponents in place then combine symbols I, C, and E. What if we want to have them drop everything with a desire to go become farmers then you simply combine symbols H, O, and E. Now if you are paying attention you will notice that I did my best to simplify the spellcasting system here so that anyone can reasonably draw up a new spell with just a little bit of work. Almost forgot my favorite go with D, O, and G to get them disqualified under the Air Bud rule. Generic Coach: Brilliant! Dave Heinrich: Sorry to interrupt here, but after Tesla signed me up for the sport they added an Eldritch Abomination clause to one of the rules that I think this would violate to the point of potentially getting our team banned from competition. Agent Tesla: That was smart of them to do. Respect where it is due. Code: Word Count: 262 |
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