How much do you enjoy the SHL right now?
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![]() SHL GM chigan worl manager Quote:- Mock Drafts: They haven't been actual mock drafts where people try to predict things for years now, but exercises in "who finds the best mock to copy". If you actually do it yourself, as the task was originally intenioned, you'll likely have a huge disadvantage. Plus, it also gives a disadvantage to people who aren't online in the final hours or even minutes before the drafts, to update their mocks for any last minute changes, or who don't know the right people yet to copy. I actually feel like mock drafts are uniquely one of the best tasks the site has to offer. There is no other task that is able to spur engagement and co operation between so many users, and i find it really enjoyable to trade draft intel for draft intel. The Whalers ![]() Quote:Generally speaking, I think it would be a good idea to take a look at our TPE system on a bigger picture level. The way I see it, our PT-department has a set amount of TPE available that they can/want to dish out each season to keep TPE-earning more or less consistent between years. So every task we have "uses" up some of those scarce available TPE. I think we should be asking ourselves: Do the tasks we have right now actually use this scarce ressource efficiently and squeeze the most fun out it? When I talk about getting rid of CW, I'm not talking about getting rid of those 16 TPE. I talk about freeing up 16 TPE that can then be dished out in new, fresh and exciting ways to create more activity. Same goes for Mock Drafts and other tasks that might not work anymore. Eliminate those "bad" tasks and suddenly we have like 30 TPE or so available every season that we can use to steer activity in ways that we think is beneficial. New tasks or higher payouts for existing weekly tasks to make things exciting again or cater to active users? But like, how? I find it hard to think of a way to recreate or remake the tpe system/economy as it is right now. What tasks would you make that squeeze the most fun out of weekly homework? Like internally i know that a PT is the work i put in to make my player better and to join teams and chase silverware. It isnt enjoyable in the short term but it pays off in the longterm. Quote:Or go a different route and make activity check or training camp payouts higher to help lower activity users? League management would suddenly have extra tools at their disposal to steer the league in the direction that they find beneficial. In the VHL you claim welfare which equals less than the tpe you would earn if you did the tasks for the week, that sounds like what you are referring to overall specifically regarding your criticisms/suggestions on the PT systems i dont think anyone would argue with more fun point tasks, but how would you change it? you said youd remove specific tasks and essentially have them redistributed to new tasks, but what would those tasks be? |
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