Beyond your regular shooting accuracy and ability, I think that "Spectacular Shot", "Spectacular Deke" or some attributes named like that would be an interesting addition to the sim engine. As all Madden players know, Spectacular Catch is a key part of the game for receivers that allows receivers to perform ridiculous acts in the air and catch the ball with all sorts of acrobatic acts. On the ice, in hockey, I think that similar attributes could be applied that allow players to perform truly special acts, like beating multiple defenders at once and firing a shot into the top corner of the net, or smashing a slap shot from really far out near the blue line that is unstoppable for the goalie. Yes, these attributes would be overpowered, so maybe you could tie the attribute in as a bonus attribute upgrade for every 500 TPE that the player earns on SHL. I think it would be a fun idea to think about this as a possibility.
I'm not much of a creative person so thinking of a new skill to add to the creativeness of the game was a tough one for me. I did have one idea come to mind that could be interesting to implement. The ability that determines the likelihood that a play made from your player is a highlight reel worthy goal or pass or dangle. An ability to be able to read the game quicker would be a good one for playmakers and could increase the players ability to complete a more skillful pass or make a tougher shot on net. The higher the attribute, the flashier the play, while a lower skill would be just make the typical play. I think making the leadership skill adjustable could be good, having more high leadership players could make the chances of a late game comeback higher and make there teams play better in the Playoffs.
Oh one stat that we should have is attractiveness. I think this would be a big time move by the league in recognizing how attractiveness plays a role in getting fans into the seats. No one wants to go to a game and look at some ugly troll person, they want to see dudes with great flow and a perfectly shaped head. Now as for my player, he takes after me to some extent so lets be honest that is an easy 5/20, but some players might place a good deal of focus here. What this stat would do is increase the number of fans in the seats by a certain amount, which leads to some more home ice advantage. Now GMs will be a bit more scared to go into some games on the road knowing that, even though these guys might be in last place, the barn will be packed with puck bunnies as well as the die hards. This would bring this league to a new level and I hope we can find a way to implement it.
So, I'm a huge proponent of moving away from STHS precisely because of its dearth of meaningful attributes. As an example, Defense is way too powerful as it is.
Looking at the screenshot in the OP, I think FHM does it waaaay better, with Positioning and Getting Open being Defensive and Offensive attributes respectively. It's actually similar to Football Manager series, where there's a difference between Positioning and Off the Ball.
Offensive Read and Defensive read are great additions that I take to stand in for awareness in either zone, which I like.
I think most of all I'm happy to see that any really effective build would pull from at least three attribute types.
If you're making a playmaker, you're concerned with Passing and Offensive Read (OFFENSIVE RATINGS), Team Player (MENTAL RATINGS), and Balance and Stamina (PHYSICAL RATINGS). That different archetypes require different investments in arrays of skills is a breath of fresh air coming from a sim engine where there is literally one catch all attribute called 'Scoring'.
If there's one thing I'd like to see from FHM, which I'm not sure is currently a thing, it's handedness/position importance. I want it so that there are Left and Right side defensemen. I want it so that there will be a small but meaningful loss in efficiency if you're playing a LW at right wing. It adds a level of depth when it comes to roster management. Hell, theoretically there could even be an attribute to take this into account: Adaptability, how well the player can maintain full efficiency when playing out of position.
In general, more (meaningful) attributes and archetypes will mean better build diversity, which is something the SHL needs. If we're making the switch away from STHS then I for one am excited. ■
Looking at the screenshot, one thing that does jump out at me is the added flexibility in stats. I personally, hope that if this goes through, we adopt all of the stats as a means to spread out the TPE so it isn’t just stacked into a single category or two like it is currently. I particularly like the added mental ratings. This really lets people tailor the type of player we all want to build. Maybe we want a very fast winger who doesn’t like getting hit, high speed, low bravery. By making all of the stats available we will see people really try to build unique players. The combination of bravery, leadership, and team player would allow someone to build someone who may not be all that productive on the scoresheet, but enables their teammates to play above and beyond what they normally would. I do expect us to limit some of these stats, or set them to a default and leave them, but I hope we won’t.
12-04-2019, 09:24 AM(This post was last modified: 12-04-2019, 09:25 AM by nour.)
I think a really cool attribute to add to the sim would be an interconnected, Engagement attribute. Basically this attribute would increase or lower certain stats based on the team/players playing AGAINST the player. A player with high Engagement will see an increase in scoring and puck handling in games against division rivals, and if they have a bad history with another player, they'll see an endurance bump and checking bump when they share the ice. To counteract the power of this attribute, the Engagement stat also causes a sharp decline in Discipline and Defense, causing affected players to be a lot more reckless on the ice. All in all the point is that this new stat would ideally create a greater sense of energy and excitement in rivalry games like Calgary vs Edmonton, and serve to get people more involved in the sim schedule to highlight some key games they won't wanna miss. I'm a rowdy boy so you know I'm bumping this to 99.
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I think if STHS were to 'move forward', breaking skills up into categories would help. Instead of skating, breaking it into acceleration and speed would change how fast players get back into play after giving or taking a hit. Puckhandling could get broken into defensive and offensive puck control, giving players the opportunity to be more proficient in taking or recovering the puck from their opponents or free pucks, and give them more proficiency when skating on the forecheck and being able to deke their opponents. The common opinion in the SHL is that Defense is too overpowered in the sim, breaking that into seperate categories would dampen the total effect of the skill, but still allow players to be proficient in certain areas defensively. Instead of just 'defense', it could be broken into 'zone' defense and 'positional' defense. Zone would be how the player performs in certain formations, such as PK boxes and positional defense would play into how the player handles their own positioning during play, also their ability to backcheck
I think all the attributes that FHM has to offer would make for some seriously interesting builds, especially considering that Simon T has, and I wuote, the depth of a puddle. This is seen as Simon only has general attributes, such as passing, defence, and scoring. With FHM, each of these components are much more developed, as defence now boils down to stick checking, positioning, defensive read, and more. Scoring now has accuracy, power and more. This is what I think most people envisioned when signing up for the SHL. Additionally, FHMs ability to add roles, such as shutdown penalty kill specialists, or shadows, which is a player that shadows the opposition’s top players so they can’t score, would make the game and the sims more realistic, entertaining, and in depth. Coaches would actually have a tangible effect on the game as you can no longer have offensive players on the PK, team building would be much more important as not everyone would have 99-90-99 passing/scoring/Defense/puck handling. 174 words
The idea of new attributes is interesting yet very unfamiliar for a lot of SHL users who for the longest time, have been using the STHS system, well for 50+ seasons now.
A stat I would like to see if an intimidation attribute as well as compete level.
An intimidation factor would be interesting because I think it would determine how often a player is checked vs not checked, also would determine fighting for some players, which can be moral boosters or turning points in a game. How many times have we seen where a team is down by 1-3 goals, a fight occurs or scrum and suddenly the momentum of the game just turns. Would be cool to have some sort of ice tilt from large hits, fights or scrums.
Compete, this term gets thrown around loosing but essentially determines will. The will to go into the corners, throw a body or even back check a potential 2 on 1. This attribute would be interesting because we’d see hard competitive players vs lazy ones.
I personally want to see something to represent a defenseman's ability to make a first pass. The first pass is one of the most important things a defenseman can be good it. If you can't make a good decision on which play to give the puck to when breaking and make a leading tape to tape pass then you're going to flat out be an awful defenseman. You'll cause a ton of defensive zone turnovers that lead to goals against that will be directly your fault for putting your team into such a bad position. I guess the assumption is that passing will take this into account but if that's true then shooting defensemen should be much worse by virtue. I haven't seen that in STHS and I assume that doesn't exist in FHM. It's a simple thing that a lot of people don't pay attention to and I think it's a real problem.
Written task: Write about a new attribute (or two or three or however many) that you think would be fun/unique/important/interesting/cool to add. This can be one that actually exists in FHM (thanks @Tomen for the first screenshot and thanks @DrunkenTeddy for the better screenshot), a funny one as a joke, or whatever you can think of off the top of your head - as long as it's something new that doesn't currently exist in STHS. What's the new attribute? Would you personally add lots of TPE to this attribute? How will it affect players on the ice? (150+ words)
I would be adding the attribute "Tenacity". What's tenacity actually do? Well the definition of tenacity describes it as the quality of grip, or being able to grasp something firmly. Now, I feel like it could go both ways, in one aspect we could be talking about literal grip ie: how hard are you holding your stick, or how good you are at holding players back from being able to make plays. The other aspect is having a grip on the situation at hand, or composure. I think implementing either of these aspects of the trait would be cool. But for the purpose of this, I'd like to focus on physical grip. It could help with not dropping sticks, how it affects the strength of your shot or accuracy, and also hinder with extra penalties for successful hooks or holds. I think it would be interesting to see how it applied to different builds. I worry it wouldn't get any TPE put into it, but it could be fun too.
I am going to write about an actual attribute in FHM that I am very interested to see in action if we do move to it. Bravery is an attribute that determines your player's willingness to go into corner/boards/net front battles and fight for the puck. This is a bit different than most ratings in the game that determine how good you are at something as this one affects tendencies. I think teams would be wise to have a player with good bravery on each line, maybe multiple, so that they can dig the pucks out of corners and work towards scoring chances. The other end of this is that I wonder how many people will want to ignore bravery, going for more of a skilled shooter or passer and expecting others on their line to win puck battles for them. It will be very interesting to see what people decide to do and how brave people decide to be.
Stamina and mental toughness for goalies are two attributes I'd love to be able to invest in if we changed to FHM.
Stamina might feel just like endurance, and it probably is, but from what I understand it actually has an impact. And I think that would be fun. Especially from a goalies perspective if it increased the relevance of back up goalies and maybe even enabled 1a/1b platoons.
Mental toughness as I understand it is all about how the goalies performance is affected by letting goals in already, this seems like a great stat on the surface as it would basically enable the building of streaky Vs consistent goalies. But ultimately it might be a trap since I suspect most people would just build it up as high as possible as fast as possible, which is fine, but might not make for the interesting build choices that maybe we would hope including such an attribute might make.
I would like to see an attribute to improve a player's meme/60 stat. Looking at some inferior leagues around the world, Loui Ericksson of the Vancouver Canucks is able to produce some of the best memes in the league despite his poor performance on the ice. It is a chance for players stuck in bad situations to provide entertainment to the home town fans even if their play is not up to par with expectations. It is not something that is generally talked about in the media, however with the rising popularity of social media it is becoming ever more prevalent. I think it would fit nicely into the mental attributes section on the characteristics page, right below professionalism. Not only would this provide a more complete picture of the player's abilities, it creates content with which the SHL can advertise some of its players, which is a big problem with hockey throughout the world. This is something I would love to see implemented going forwards.
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To add into Simon T I wouldn't mind seeing something along the lines of an Awareness attribute, that would maybe get augmented over time the more career games your player plays. Its used in EA games to okay effect in terms of making the AI play either intelligently or terribly. Its current function in the sim seems to be dictated by the Defense rating for simplicity's sake, but it isn't always obvious to newbies that thats the case.
A Clutch rating would be fun, just to see new players over-invest in it I guess. However, if its effect was less minor than penalty shot, it could add an interesting dimension to last minute offensive lines and general distribution, especially towards playoff time.
Finally, while Discipline already exists in this game, I would like to see it changed to be more effective. I've heard that Discipline basically acts as anti-Checking in a way, and I think it would be more practical to have Discipline reduce the penalties you take without affecting the total number of hits.