New Changes to Regression
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leviadan
Player Progression Director be nice to me it's the law
I happily played SHL during 2020-2022, but one day HO removed the TPE component from my beloved Burlok’s player page, I cried myself to sleep, and on that day I realized what horrors centralized services can bring. I soon decided to quit. In 2023, searching for a new purpose in life, I discovered Bitcoin.
Carpy48
Graphic Graders I <3 Coffee 12-07-2021, 03:16 PMbrickwall35 Wrote:12-07-2021, 03:05 PMlespoils Wrote: If my math is right you would become stagnant at ~630 TPE :Anyone willing to be an infinite 630 TPE BUG is a crazy person and outlier. Let them do it. You're telling me there is chance? sigs either by @Wasty, @Nokazoa, @sulovilen, @Capt_Blitzkrieg, @sköldpaddor, @Ragnar, @enigmatic, @Lime or myself my portfolio | my sig shop | gfx discord
PremierBromanov
Registered Cool guy
nour
Registered Commissionour
While things got a bit vitriolic at times, we do wanna thank everyone for the feedback they gave on regression prior to these changes. At the end of the day we’re just 6 guys trying to do as right by as many people as we can, and while we’re not always gonna release a perfect decision with perfect execution every time, we’re always going to at the very least listen to you guys and do what we can to make things right. Thank you for your patience over the last few days as we discussed these changes!
In addition to these changes, I’ve already said this before, but we do fully intend on tackling the FHM knowledge gap and shortening the season’s total length, which are both things that have been in discussion since the start of the season. I’ll have more information on both in this season’s State of the Union, which is coming in the near future!
CampinKiller
SHL GM SHL GM 12-07-2021, 03:51 PMnour Wrote: While things got a bit vitriolic at times, we do wanna thank everyone for the feedback they gave on regression prior to these changes. At the end of the day we’re just 6 guys trying to do as right by as many people as we can, and while we’re not always gonna release a perfect decision with perfect execution every time, we’re always going to at the very least listen to you guys and do what we can to make things right. Thank you for your patience over the last few days as we discussed these changes! Honestly re: season length, go the PBE route and quick sim more in a day. Alternatively, do their playoff route of doing one round each sim
MyLittleHexx
Registered moisten to activate 12-07-2021, 02:47 PMluketd Wrote: The first is we don't want to completely kill players through regression, some people in the past have managed to play for 25+ seasons in the SHL and we don't want to completely kill the dream of someone wanting to do that now. Out of spite I'm going to make that 31 people if I can help it
sve7en
SMJHL GM Littleton Award Winner
Chevy
SMJHL HO PEANUT!
Applied. Hopefully someone will find use for Stroms corpse.
Also @"luketd", who gives out the 2k awards? I'm still waiting on mine from last season.
luke
SHL GM Admiral of the Data Seas
RomanesEuntDomus
Appeals Committee S10 Challenge Cup Champion
Looks reasonable. Even though I argued for the changes overall, it's good to see some of the pain that people felt being alleviated.
sve7en
SMJHL GM Littleton Award Winner
Aight,
@nour, @"TommySalami", HO, I commend you guys for both sticking to you guns and hearing us out when we've had complaints. While I don't agree with the 9+D regression move, I can respect where you think it holds value and this change is a step in the right direction. To some extent this is just what I get for not applying for your job. The use of multiple transitional regression seasons was something I considered earlier today and I'm glad we are on the same page there. That being said, while these changes are immensely appreciated, they don't exactly solve the whole issue. I've compared the old plan and this new one on three similar metrics, sum of the percent TPE relative to the league's max over three, five, and seven seasons to track how this change affects peak (3 season max), plateau (5 season max), and time at the top (7 seasons, which comes out to 90% league max or ~2080/2280 on the old system and 83% league max or ~1740/2805 on the new). In the old plan you can clearly see the disadvantages applied to S53 and S54 and the subsequent rebound to the new norm that we called out as unfair. The peak players enjoyed (100/99/97) was skipped for these classes, this omission was felt at the longer scales as well obviously, but in those longer scales we can see the positive effect of less dominance over the 5 and 7 season time frames. The revised scale starts to amend this (while also marginally boosting the future arcs ironically due to the 9% allowing for essentially 100/100/97 seasons instead of 100/99/97), but the effects aren't incredibly impactful. While my idea isn't perfected yet (low time to turn this back around, etc.) this shift in peak, plateau, and time at the top can be better managed still, and I hope we're not going to stop with the slight changes that we're making. OLD NEW MY IDEA (forgive the conditional formatting at the bottom)
sve7en
SMJHL GM Littleton Award Winner
At the cost of double posting, I think managing the shift in those metrics and ensuring every class gets that 100% are the core priorities of this. Those constraints are obviously well managed by an extra transition season, though I also agree that doing more than that leads us to an awkward path of class specific regression curves as we look to balance numbers that I think is best to avoid.
Symmetrik
Registered S35 Challenge Cup Champion 12-07-2021, 04:04 PMCampinKiller Wrote:12-07-2021, 03:51 PMnour Wrote: While things got a bit vitriolic at times, we do wanna thank everyone for the feedback they gave on regression prior to these changes. At the end of the day we’re just 6 guys trying to do as right by as many people as we can, and while we’re not always gonna release a perfect decision with perfect execution every time, we’re always going to at the very least listen to you guys and do what we can to make things right. Thank you for your patience over the last few days as we discussed these changes! PBE still allows teams to make changes between games (there's a discord channel for simmer + playoff GMS) where teams can inform the simmer between games and so you can get through a whole round, and changes can be made. No time for extra testing though or anything, which also kind of pairs nicely with trying to cut down on how much teams can fight for FHM advantages. I'd be curious to see how much the mid series adjustments lead to wins and if by playing the games in a shorter timespan actually helps parity. Prince George Firebirds GM (S34-S36) Toronto North Stars GM (S37-S43)
Aleris
SMJHL GM Sundress Spouse
LordBirdman
Registered Used to be cool 12-07-2021, 03:13 PMTommySalami Wrote:12-07-2021, 03:11 PMLordBirdman Wrote: Glad feedback was taken to heart by HO. I think it is a step in the right direction for improving player turnover which hopefully will lead to more roster parity, but these changes won't meaningfully improve actual parity because it doesn't address the FHM knowledge gap issues. Very glad to hear this. |
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