S63 PT #5: Source Code
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TheCC
Registered Senior Member
yosh
SMJHL GM cut back down to my knees, gotta get back, gotta get free, cut back to my knees, lean back now, lean back and breathe
Answering for prompt 2
Based on what I have seen from Franchise Hockey Manager and its sim engine (I do not know much about the franchise hockey manager sim engine to be honest), it appears to at least be fairly rational and reasonable with how it simulates games. Good teams will win lots of games, bad teams will lose lots of games. The new scale also does help to make it more realistic to be honest, with players entering the league potentially still being impact players, while the veterans that have not hit regression yet are essentially at their peak and do super super well in the sim. The extra few attribute upgrades go a long way. That being said, Franchise Hockey Manager does do an awkward effort to show the "sim" live. I'm not talking about how the current engine that we're using does it, but moreso the new ones that have the live play by play that shows all of the players and their movement. Pretty sure we used this for an all star game event at one point and there were just a ton of breakaways.
leviadan
Player Progression Director be nice to me it's the law
Canadice
SHL GM SHL GM
Salming
Registered Posting Freak
Fantasy Hockey Manager does everything pretty well in my opinion. If a team has a lot of players with high amounts of TPE, the sim engine gives those teams a lot of wins too. The randomness aspect in my opinion is pretty good and parity is nice. You can also win with weaker teams but it just don't happen very often which is realistic too. That is the way it should be. Sim engine gives a chance to shine for everyone but still based on odds but we need to remember that sometimes also things against the odds must happen and we can't blame sim engine from those situations because life is life. First seed doesn't always win and all series can't go 4-0. I think player roles which FHM offers are pretty realistic too. For example as a two-way forward you score about 0,8 points per game and have nice amount of takeaways and blocks with right tactical settings.
st4rface
Registered Posting Freak
I think it's kinda useless to talk about it, because this league have never really listened to users or cared about them. But whatever... However, I think it's kinda wrong that on FHM maximum skill is only 20 and not 99 like on others. Would be much interesting to update your player. Now it's kinda boring since when you hit 16-17 at attributes, you have to wait like 3-4 weeks until you can actually update your attribute by one again, because it takes so much TPE. I still think that STHS is much better than FHM. FHM is pretty much random. 1000 TPE forwards will get 70 points per season and 2000 TPE defenders will struggle to hit 30 points per season and will have -20 plus/minus meanwhile. More problems with FHM than something good and I can't understand why people want to fix something that isn't even broken. Not even talking that it took a lot of time to change a simtool and update everything. Only good thing might be that there are interesting live sims. That's it!
180 words
Evil_AllBran
Graphic Graders Posting Freak
Eynhallow
Registered Senior Member
Prompt # 2
[b]Written Task: FHM does its best at depicting the game of hockey through a program. What do you think it does right? What do you think it does wrong? Have you seen anything in the game that you would NEVER see in real hockey, or vice versa? Is there anything that you would like to see added to the game, or added to the way the SHL uses the game? (150+ words).[/b] To be honest, I think that FHM does a very good job at depicting a real life hockey game, as well as the ancillary stuff that goes on (i,e, trades, drafts etc.). In this sim engine you are rewarded for developing your player. As well, there are a number of suggested builds from which you can choose, or not. There is enough predictability to make the experience believable and, yet, allow for the occasional upset. In the past I have been frustrated by another sim engine, STHS, which was wildly unpredictable and would produce some truly weird results. For example, my player had been assigned second line minutes and a bit of Power Play time. After the sim, and this occurred more than once, I checked my player's Time On Ice and found that his TOI was significantly less that his fourth line team mate. How is that even possible.!! Things like that don't happen, to my knowledge, using FHM. Having said all that, I would like to be able to access a boxscore, a shortcoming with this program as far as I am concerned.
Fluw
Registered EBEBEB, Monke and the Almighty Cod
Prompt 2:
With regards to FHM I personally love viewing the 2D engine, with seeing highlights and what not. I’ll be honest I do not rememeber the STHS days all too much anymore, so if these were some features STHS had I honestly don’t recall. Additionally with FHM I think that if you put enough hours into it, you can kind of learn the nuances and tactics of the game as we have been seeing, such as what builds work best, and tactics work best leading to almost exploits when testing, causing the same few teams to win over and over again. This goes back to not being the same as real life noting that in real life there seems to be a higher degree of randomness, and it would seem that in the SHL that does not exist. You will not see a wildcard team in the SHL push for a cup, they are 9x out of 10 eliminated out of the first round, where as that is an occurrence in the SHL.
GCool
Registered RIP Lefty
Prompt 2
I honestly haven't taken an honest look at FHM apart from the live sims. I don't have a copy of the game and I haven't watched people play it (although, as I type that, I should probably look up people playing it and explaining what the attributes do, as I don't have the time to explore the game intently by myself). What I like about the simulations in FHM is the real-time updating, although some of it seems a little disconnected. I prefer Eastside Hockey Manager's simulation animations that have actual players moving. I know it's small, but in principle, you have to be able to follow a play in text if you can see the dots moving. I appreciate the detail of the box scores right after the completion of an FHM game, with one key exception: I find the ratings system really stupid. I've tried to get used to the system over the past ... 5 seasons? that Donair has been in the SHL, and while he's been putting up 50 points a season, that doesn't come without 20 games of less than 50 OGR. There's no true pattern among those games, either - sometimes I score! Even if it wasn't my role, exactly, isn't my offensive production still 'good' by a ratings standpoint, strategy etc. notwithstanding, if I manage to score? I don't know. I miss the old sim sometimes.
Zerg
Player Progression Director Local Hive Mind
Prompt 2:
FHM is hot garbage. The engine is painfully one-dimensional, test sims take our poor GMs all day because of how slowly the game progresses, and we have to lock certain stats to prevent gamebreaking cheese (think about how silly that is for a second), while retaining other stats that are completely worthless in the game engine that might have very rare use in edge builds but generally exist only as noobtraps. (Looking at you, fighting.) Unfortunately, we're stuck with this trashfire because it's better than the old engine and because the game with an actually halfway decent sim engine, EHM, models players' stats evolving over the course of the season automatically. That's great for watching your prospects develop as their rookie season goes on while playing as a GM, but it's so counterproductive to a sim league with the sole premise of doing this manually that it effectively rules out that game as a sim engine. Still, if it were possible to solve that problem, modelling the league in EHM would be a blast. There's a known cheese with fast players and redlining, but heavily defensive teams and strats are actually viable in that game. Wouldn't that be something? [208 words]
Ragnar
Registered The Gnometorious Sigs by Me, Merica, High Stick King, Rum_Ham, Jess, vulfzilla, enigmatic, and Carpy
❤!! RIP to the big homies 701 and Mac !!❤
WithTheMoose
Player Progression Director Posting Freak
Prompt 2
I for one would welcome our new AI overlords as I have discovered that what the simulation seems to enjoy most is having my very own Adelie de Pengu score goals on a regular basis for the Nevada Battleborn. Now you may ask, what is so strange about that? Goals are a part of the game, so scoring is pretty normal for the game. Now my sweet summer child, you see de Pengu is a stay at home defender type. He is built to never cross the blue line, to stay close to his Willie and keep himself. The sim has other plans though and repeated sends the league's favorite penguin to launch slappers for the blue line. It is a truly marvelous sight and I would welcome more of this. Let the AI take over. Let Pengu send all the slappers from the blue line while continuing to be a lock down defender as well. It would change the face of the SMJHL for the good in my opinion. [img=0x0]https://cdn.discordapp.com/attachments/819596167843151906/843586092388057098/De_pengu_logo_2.png[/img]
Otrebor13
Graphic Graders S11 Challenge Cup Champion
PROMPT 1
Allowing one person the ability to control the league and all of its teams is an awful lot of power… and I’m here for it. If I was the one with the ability to make any sort of changes, I think the decisions are pretty easy. I would move all of the opposing teams’ best players to have minimal ice time, I’d change all their player roles to be ineffective ones in the sim and make sure they barely touch the ice. Now, obviously the easy thing would be to simply scratch these players, but I think that would become slightly too obvious and concerning which may lead to the bots being removed. Therefore, there will be the occasional scratch, but not the way I bank on winning games. For my team, we will have our player roles and ice times perfectly in balance, we will have player roles which significantly improve the way our players play, and I wouldn’t scratch a single person. Maybe once in a while against a really weak team we move a good player down the lineup, just to add to the “randomness”, but overall, just make sure we have our best guys while the opposition doesn’t. Come playoffs, nobody will beat us, and we’d all amass multiple rings over our careers.
High Stick King
Registered Posting Freak
Prompt 1
I wake up in the middle of the night to a strange humming noise. I follow the strange sound to a shoebox in the back of my closet. The hairs on the back of my neck stick straight up as I pull the box closer. With great caution, I peek inside the box to see the Nintendo Power Glove that I had put away for safe keeping, now gently vibrating on its own. Without any thought, I reached in, grabbed it, and slipped it on. A sudden surge of power flows through me as I drop to my knees. All I can think of is the similarity to Thanos putting on the gauntlet. I can't help myself as I shout out "I am inevitable!" and snap my fingers. Suddenly players begin to disappear from the league. Within seconds, exactly half of the players indiscriminately disappear from the league. I am one of them. The end. [ 158 words ] |
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