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S63 PT #5: Source Code

Prompt 1:

Everyone knows that AI is unpredictable and human GMs or LR leaders would be expecting to do worse than normal, so I'd tweak the sliders on each other individual team to make it so they would spam cycle and never shoot, causing less goals against for me. With my luck that would become the new meta, with infinite goals being created on incredible cycles that put the Sedins to shame, but then I'm prepared for round 2: Spam shots. The other team would keep shooting and shooting with no end in sight, and end with 50+ shots but only a few goals. I'd share my findings with Nhamlet and have him actually do our lines since Ham tactics are better than cheats, and every game would look like we're getting blown out in shots but we'd keep winning, while people think its NL luck or something. Unless thats already what we're doing against DET.....

160 words



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Prompt 2

I am absolutely not rushing to finish this pt at the last minute, because I forgot about it all week and blew it off all weekend because of family obligations and relatives visiting. Just like I would never pad my word count by letting you know about that. So, with that in mind, I get to the actual pt.

The transition to FHM has been a pretty interesting one. Much like the STHS engine, there's some absolutely bullshit things that occur. One that I've noticed lately is goalie heat levels. A goalie can post a shutout, and not be awarded a heat level. But they can give up a bunch of goals and not lose a heat level either. It would be nice to see some consistency in the heat levels.

I don't know if it's an shl thing, but lines don't seem to matter much. Like usually line 1 is your star players. In the shl, it seems like you vary that up. Again, consistency.

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I would definitely make it so that some of the mental stats that we normally can't edit are turned down for everyone else. I don't quite know what effect these attributes have but if we can't edit them it's probably important. So I'm gonna put those on 0 because that'll definitely help out my teams chances if all those stats are reduced and we have the best mental game in the league. Next up, I would definitely mess with the lines, maybe move some people around and swap some roles, the classic. Make sure there's a goon somewhere. Ideally the smallest guy on the team so that he can sufficiently be completely out of his depth. And finally, maybe I'll do some illegal line violations, move some guys to a 4th line or whatever and get some people punished, I think that could be a lot of fun with my new found FHM powers.

I would opt not to make any changes to any team purely due to the fact that it would be kind of refreshing to have no idea who would be good, as there would be no coaching influences on the teams and players. I think this would be a memorable time in the SHL-verse, as it has not been that way in a long long time. If I was forced to make moves, I would release every player in the league and then allow AI to sign completely new teams, who would know where Rotticus Scott or Monkey D Luffy may end up, a true fantasy style draft would be interesting just because again, we would have no clue who may end up where in the end. I love the chaotic nature of fantasy drafts, as well as the fact that many teams pursue different avenues in the draft, such as veterans or rookie focused teams.

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Prompt 2

I think the simulation can get a lot right. At the end of the day we are just earning and applying total points earned and increasing out attributes. The game can probably put people in the right positions and lines. I do not think the AI would have any issue with creating lines or placing players at the correct position. One of the main issues I could see the AI doing is playing the backup goalie too often. Usually teams will have their goalies play set games throughout the year but I can see the AI just throwing them in once a week. I also think the AI would suck at setting tactics and gameplans. Usually that is the biggest thing that General Mangers test for. I guess you could say the special team, power play and penalty kill, could be abused wrong. I could see the AI throwing in random players to just get them some ice time, but yeah we should definitely move to AI GM's.

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Prompt 2:


I think for all the things that we generally complain about, FHM does well in relatively accurately reflecting the overall randomness that can occur in a hockey game. I know that the SHL has a greater discrepancy in TPE and the stats that a team can field is nothing like NHL saves, leading to some things that are incredibly wild like games where a team will absolutely dominate another. Yet there'll still be games where a single goalie seems to be the difference despite the possession difference and be able to steal the game. I'm sure we all lovingly call it getting FHM'd but the norm of something like this happening in even NHL games makes me think that while our perception is tilted by the 'predictability' born from our own system, it does well in reflecting this. On the other hand, what it doesn't do a great job is demonstrating the lone stars who can carry offense on their own and distributes too much on the heavier teams, which understandably would do better, to a point.

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Prompt 2:

As much as I wanted to be a 2k TPE enforcer in Simon T's Hockey Simulator (before I realized how long in real life years it takes to complete a career if you go for 2k TPE and fight regression as hard as possible, and even now only with these harsher regression rules am I even close to ending my career, despite it being now more than 3 years of having first started, FHM is better than STHS in so many ways it is honestly ridiculous we used STHS for so long. In FHM I like the video highlights that show up at the bottom of the screen (despite not having watched a live sim in at least 4-5 seasons). I like the goal songs that are able to be customized and the player renders that can have the images changed, and the jerseys and logos that can be used. It is all very cool. To top it all off, however, I loved the piss green that was used as the ice colour for Team Canada? @Gwdjohnson

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Prompt 1:
I reread the prompt to see if i would be allowed to tweak the sliders at all, and I'm disappointed that i can't turn on injuries. My plan would be to sabatoge one team at a time and then gaslight the shit out of that locker room. I'm not good enough with tactics make any big moves there, but I would scratch all of the highest TPE players on the target team each sim. They would complain, and the league would inspect and it will appear like user error. Everyone else got their rosters in order and doesn't have a problem, but just yyooouuu guys have this problem every day. grow up and have some accountability. doing this to multiple teams in a season could get hairy, so i might just have to pick one team per season.

My initial thought to screw over teams was to change their "pull-goalie" scenarios. Howevaa, there was a popular Wall Street Journal article written ~15 years ago by Jason Gay (i think) about the science behind goalie pulling. A team down by one should pull their goalie with ~7:30 left on the clock, 2 goals is ~11:00 (these are all picked roughly from my memory, the real article is behind a paywall). The point of the article is that the stats support earlier goalie pulls, but coaches want to be perceived as "good coaches" and less of getting the win. My way to hurt teams in FHM would be to max out the goalie pull if down by 1 to 60:00, and then 2 to 60:00, but then 3+ to 0:00. beastly clever.

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Promt 2

FHM does have a lot of benefits over the past sim engine that the simulation hockey league has used. For one, it leaves a lot less to chance when decided the outcome. Usually the team with the most tpe comes out as the winner. That also has a lot of negativity behind it as there is a lot less parity in the league. It is very easy to predict which team comes out as the victor within fine margins. Another positive that came with FHM was no more user created play by plays. Those were never fun to have to constantly refresh and get he shoots................................................................................................................................................................................................................................................................................................................................................................................................................................... oh but he missed!!!!!!!!!

Lastly one thing that I want to touch on the FHM era is it brought in the era of the no lifes. You know the dues who sit and write up bots to test to fine tune their team into winners? It has created a state where no one really wants to become a GM because what is truly the point when the same team wins the cup every season regardless of how well your rebuild goes

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I think FHM does a lot of things good, and quite a few things bad. I think most importantly, one of, if not the, absolute worst things about FHM is the stupid 5-20 scale for attributes. That would be the first thing I would change, is to go to a normal 0-100 scale. Obviously that would bring other changes to our league like the update scale coming back down to a reasonable level, would make it much nicer for seeing visible progression. I think one of the other problems with FHM is actually a lack of randomness. Yes, we all want the best teams and players to be represented as such. But there's has to be some within reason. It's not fun to see such an absolute massive difference between the best and worst teams all the time. STHS maybe was too far into the randomness but there has to be a little bit less predictability. Even OOTP is a lot better at that (that IMO goes kind of hand in hand with the stupid 5-20 scale and how they designed that for FHM - OOTP doesn't have that).

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Prince George Firebirds GM (S34-S36)
Toronto North Stars GM (S37-S43)
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Prompt 1

Well seeing as I have never played Franchise Hockey Manager, and I also do not know the first thing about hockey in general as a sport, I don’t think I could realistically do any damage to specifically help me or help my team. However, I think I could absolutely do some damage in general, and just be an agent of absolute chaos. I would set lines however I see fit, and since I don’t even know what exactly a line even is, I think that anything that I was able to come up with would probably end up being befuddling to the active users of SHL. Every sim, I would just choose to scratch like… four or five random players throughout the league. If I found out that a certain player was closing in on some kind of milestone or career achievement, well they can kiss that dream goodbye! I wouldn’t typically go out of my way to hard someone’s career, but I think this may just be too good to pass up.

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Prompt 1

I would probably just do all the basic things one could think of first to sabotage their opponents while making it seem like it was the ai, such as starting their backup goalie, changing sliders, tactics, roles to ones that dont seem to work for the team, and changing line combos and ice time, maybe making it so the top players barely play and the worse players play the most. If I could scratch players and put in worse ones I would but that doesnt seem likely with fhm and shl and to be believable that it was an ai. I could see a world in this scenario where teams test to make their opponent worse rather than testing for their team which sounds amusing. Although I imagine most teams would just try and sabotage hamilton somehow. If i could change attributes i guess I would do that too to give my team an advantage in this commish mode scenario.

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