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S66 mPT #5: Chaos
#76

i will change the sim display so instead of dots or little player guys the players will all show up as goatses and no one will be able to watch the sim for a full game and the simmers will be aghast @micool132 do you like my idea micool

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thanks @Carpy48 and @frithjofr and @rum_ham and @Julio Tokolosh and @Briedaqueduc for the sigs
Armada Inferno Norway
#77

I remove all the custom names in the sim file and replace them with EA Sports style stuff like "Center 66" or "Right Wing 89". Have fun watching what looks like a demo screen for the whole playoffs.

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#78

for that kind of power I would change the duration of a period from 20 minutes to 1 minute, and on top of that I would replace traditional 3 periods with 60 periods, each 1 minute long.

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#79

Naturally I would make goalies much much stronger. No more 7,8,9 goal games all the time - it's not realistic. I would make all goalie stats insane so you actually have to truly beat a goaltender in order to score.

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#80

I would give the Steelhawks a team full of J caliber IA’s and then have them win the Challenge Cup. The reaction from the community would probably cause the site to explode.




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Thank you @xjoverax for the sig!
#81

If there were sliders to adjust the effect of various attributes within the sim engine, I would move those that reflect a hard hitting physical kind of game all the way to the max.

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#82

Make all goalie stats the bare minimum and trade top players for retained cap space to make a super team. and just watch the chaos that follows when there is a super team and essentially no goalies.

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some high fibre sigs are Powered by AllBran, 
#83

To induce the most chaos to the sims, I would change everyone’s Fighting and Aggression to 20 while dropping every other stat to 5.  This would make every game into a slugfest with multiple fights and likely just the goalies left on the ice.

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Credit to @Symmetrik, and @By-Tor
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#84

I would set everyone's stamina to zero so that players would get super tired right away and the sim engine wouldn't know what to do with the lineup. It would hopefully force people to get ice time who wouldn't normally get it so there would be chaos and unlikely heroes all over.

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#85

Remove the distinction between SHL and SMJHL and just throw all teams in a single pool, make regression three times steeper so the old SHL teams will want to trade higher TPE players for young ones.

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#86

I would slowly start adjusted players TPE on opposing teams down, just a subtle amount half way through the season so most people wouldn't notice. From there I would adjust the goal scoring sliders, which will benefit the teams with more tpe and boost the leagues Goals for even higher then it already is!

50+

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#87

All players have a rating of 1 in every category, and its a fight to the finish in the sim. I would prefer all ratings be 0, but not sure it that is possible.

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#88

With the recent scoring fest FHM has made the SHL, I would make Aggression and Hitting a minimum of 20 for each player's attributes.  IDK, seems like it would be cool.  Lots of powerplay time, or would it even out?

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#89

Every time the team lines up, all the builds on the team are randomly redistributed, including the goaltenders! That should definitely set the cat among the pigeons a suitable amount!

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#90

This is one of those things where I wish I knew how FHM's stats work. But to not break the game or wreck the file? That's harder. If it exists, I would make a slider that would make equipment fall off with the slightest touch. Go to shoot the puck? Stick breaks in half. Fingers fall off the gloves, your helmet strap sweeps into your eyes at the last second.





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