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How much do you enjoy the SHL right now?
(This post was last modified: 05-20-2023, 12:49 PM by Zerg. Edited 1 time in total.)

Love to see this kind of discussion!

Coming off my first season as PT director, I agree the process needs some overhaul. Here's where I'm at right now:

I agree with the takes that weekly writing prompts are good. They're not THAT hard to keep from getting repetitive, they're predictable, and they provide a steady stream of TPE throughout a season. I'm open to ideas for replacing or augmenting them, but I'm happy with them as they stand right now.

I don't like the idea of putting more TPE into fantasy. This is in part for selfish reasons - I suck soccer balls at fantasy and don't play it for real hockey, let alone SHL hockey. It's a dreadfully frustrating experience when you're bad at it. More objectively, I dislike the idea of TPE attached to random outcomes. Max earning should be about persistence and consistency, not guessing the right fantasy players. I do not plan to remove TPE from fantasy (even if I had that authority), but I have very little appetite for increasing that TPE.

Season predictions do have the same problem, but it's a lot less effort wasted if you're bad at season predictions, thus less frustrating. Predictions tasks are also our more popular ones, so changing them would be a hard sell.

I agree that championship week needs a change. No further comment on that at this time. Wink

Feel free to hit me up here or on discord with any ideas or comments!

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05-20-2023, 12:33 PMJumpierPegasus Wrote: Imo sites gone downhill since I was banned from holding a head office position

I say rehire JP into head office, listen to my ideas, revisit the glory days

I expect to have access by end of today

Shut yo hoe ass up

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05-20-2023, 12:26 PMRagnar Wrote: Regardless of the simulated age of the simulated player, the fact remains that 90+% of players start to regress after six seasons in the big leagues. I just think that’s too soon.

People can easily have a player for 20 seasons because regression is easy to fight. Also, much as I would like it, it’s literal years of your life for a player career, and it allows there to be more competition from teams having to cycle players more (why it was changed in the first place)

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05-20-2023, 01:02 PMCampinKiller Wrote: Shut yo hoe ass up
:Middlefingeremoji:

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05-20-2023, 10:56 AMRagnar Wrote: SMJHL GMing is not fun in my opinion. Here is why:

Only four seasons means teams will always either be rebuilding or on the verge of a rebuild. It means first round picks just don’t ever get traded.

On top of that, there is too many teams. SMJHL expanded last time simply because SHL did, and that’s not a good reason at all. The draft classes are small enough, and there’s so many teams, that fourth round picks and beyond are basically useless.

So teams maaaaaay be willing to trade a second rounder. Never a first. And a third isn’t worth much, as by then you’re usually drafting people who haven’t logged in since the day they signed up, and you’re only drafting them because you need another player on your roster.

I’ve been a terrible GM in my tenure and haven’t really accomplished anything at all, but having so many teams in the SMJHL and thus having such a shallow draft pool every time has made it near impossible to remain competitive. I feel like by the time I have a strong core, they’re already aging out and I have to start all over again.

Other than that, the league is still fun to me. I like seeing my player and team do well and I enjoy the process of making my player better.

That being said, I also think regression needs a serious overhaul. Basically with this current regression system we are saying players start to regress by the time they’re 24 (SMJHL is treated like juniors, so the player would be 18 after 4 seasons in the SMJHL) which is absurd to me. Let players keep building for a few more seasons before they start regressing. Maybe have regression kick in ten seasons after the player’s first full SHL season.

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ARGARGARHARG
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Does anyone actually ENJOY the live sims? Would it be easier on simmers / to find simmers if they could just quick sim everything? It is what we had with STHS so I don't think it would kill the league.... I know I've thought about throwing my hat into the simmer ring but I don't own the sim but mostly I am not sure I could commit to streaming long streams on a schedule with work and real life. If it was less of a time commitment it is something I would definitely consider. Just throwing it out there I'm not sure how people view live sims.

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05-20-2023, 03:27 PMslothfacekilla Wrote: Does anyone actually ENJOY the live sims?  Would it be easier on simmers / to find simmers if they could just quick sim everything? It is what we had with STHS so I don't think it would kill the league....  I know I've thought about throwing my hat into the simmer ring but I don't own the sim but mostly I am not sure I could commit to streaming long streams on a schedule with work and real life.  If it was less of a time commitment it is something I would definitely consider.  Just throwing it out there I'm not sure how people view live sims.
We’ve shifted towards mostly quick sims. It’s easier on the simmers and we still keep some live games for those who enjoy them.

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05-19-2023, 04:32 AMsoevil Wrote: I don’t have much to add to what you have put into your original post, but what I can say is as a user who registered on 4-23 is that it took almost a month to feel any sort of excitement. To be honest, if I weren’t already an active ISFL user I probably would’ve forgot all about the league because there just wasn’t shit to do.
I felt the same but kinda chalked it up to 66 games making each game less important than in ISFL with 16 where playoffs were decided via tiebreakers.  Could also be 16/20 teams making the playoffs here so squeaking in the playoffs isn’t as eventful or even as wanted vs ISFL where it’s 6/14.

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I wanted to ask GMs and HO in particular if they liked the universal Salary Adjustment for all contracts. Instinctually I didn’t like it cause it negates signing long term deals unless you’re maxed out but I’d assume that’s the point. I’ve been here less than a year as well so don’t know when it was instituted and what SHL parity was like beforehand

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I just think there was something special about the period where discord was first really becoming a thing, while the forum was still very important to league communication. There was always something happening on the forums whether that be a big PBP thread, a thunderdome, or an awesome media. That paired with discord LRs first blossoming gave the best of both worlds of the SHL imo. I don’t think the league will ever be like that again, times have changed.

I think the thing i miss the most are things like Argar’s top 100 players or ToeDragon’s articles outlining tpe earning rates. It just felt like the league as a whole was much more of a community back then

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05-20-2023, 04:28 PMAtox Wrote: I wanted to ask GMs and HO in particular if they liked the universal Salary Adjustment for all contracts.  Instinctually I didn’t like it cause it negates signing long term deals unless you’re maxed out but I’d assume that’s the point.  I’ve been here less than a year as well so don’t know when it was instituted and what SHL parity was like beforehand

We do that each season. Once you cross the threshold into the next tier. In the offseason you get bumped to that tier

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(This post was last modified: 05-20-2023, 06:09 PM by spooked. Edited 4 times in total.)

05-20-2023, 04:28 PMAtox Wrote: I wanted to ask GMs and HO in particular if they liked the universal Salary Adjustment for all contracts.  Instinctually I didn’t like it cause it negates signing long term deals unless you’re maxed out but I’d assume that’s the point.  I’ve been here less than a year as well so don’t know when it was instituted and what SHL parity was like beforehand

As a GM, I never understood the MO for that change to be honest. I think the reasoning was that it forced people to deal with cap issues earlier so cup windows were shorter to help turnover the top end of the league... but I don't really see how that plays out in principle when the top tier only starts at 1600... a couple of seasons from peak TPE... and when we have 3 season max terms. It kind of just feels like it kneecaps teams coming into contention earlier in their cycle and forces teams to deal with the cap before they even accomplish anything? It also is oddly advantageous in a minor way of already good teams because we somehow kept the regression cap drop legal even with the signing freeze somehow allowing you to claim the below tier contract despite not being below the tier when the contract is agreed. We are supposed to be watching if people claim back above and adjust it, but if you just wait to claim the tpe until later in the season I don't see us putting their contract up a tier midseason if it would cap crunch the team, maybe I am wrong though.
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05-20-2023, 06:07 PMspooked Wrote: As a GM, I never understood the MO for that change to be honest. I think the reasoning was that it forced people to deal with cap issues earlier so cup windows were shorter to help turnover the top end of the league... but I don't really see how that plays out in principle when the top tier only starts at 1600... a couple of seasons from peak TPE... and when we have 3 season max terms. It kind of just feels like it kneecaps teams coming into contention earlier in their cycle and forces teams to deal with the cap before they even accomplish anything? It also is oddly advantageous in a minor way of already good teams because we somehow kept the regression cap drop legal even with the signing freeze somehow allowing you to claim the below tier contract despite not being below the tier when the contract is agreed. We are supposed to be watching if people claim back above and adjust it, but if you just wait to claim the tpe until later in the season I don't see us putting their contract up a tier midseason if it would cap crunch the team, maybe I am wrong though.
The reasoning is because it’s necessary to enforce the actual minimum salary values established by the league decades ago. It has nothing to do with crunching anyone’s cup window. Signing players to long term deals at a lower TPE tier was a clever loophole, and this is our patch for that.

Please keep in mind these are minimum contract values. Cap adjustments can easily be avoided with contracts paid at market value.

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05-20-2023, 03:27 PMslothfacekilla Wrote: Does anyone actually ENJOY the live sims?  Would it be easier on simmers / to find simmers if they could just quick sim everything? It is what we had with STHS so I don't think it would kill the league....  I know I've thought about throwing my hat into the simmer ring but I don't own the sim but mostly I am not sure I could commit to streaming long streams on a schedule with work and real life.  If it was less of a time commitment it is something I would definitely consider.  Just throwing it out there I'm not sure how people view live sims.

I've only enjoyed it when ken was casting

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05-20-2023, 08:45 AMRomanesEuntDomus Wrote: I've held a bunch of those jobs for 20+ seasons up until a few months ago, so I hope I'm allowed to speak, oh almighty one?

I think this view is a bit short-sighted. This is not about the off-season being too long, it's about the ratio between season and off-season being off. This season was 4 weeks of regular season, 2 weeks of playoffs and 2-3 weeks of off-season. So we roughly have 9 week seasons + pre-season, which kinda is in limbo and could be counted either as part of the season or off-season depending on your perspective.

- Just by pure numbers, most peoples seasons will end in the first or second round of the playoffs, which is at some point in week 5. This is pretty much exactly at the 50% mark, so even teams that make it into the playoffs and maybe even win a round there, they are only "active" for about 50% of the total season.
- For teams that don't make the playoffs it's even less, they only play for about 40-45% of the season. Yes they are very likely rebuilding, don't have a lot of people on the team and don't care about more games for now because they will lose anyway, but that is a really low number.
- For the teams that make the finals, that number is roughly 66% which isn't super high either, but acceptable.

I actually think that 66% mark is roughly the "activity time" that we should be aiming for not for the last two teams in the playoffs, but the general majority. Most people should have game action for about two thirds of their time here, with the top teams in the playoffs having a bit more, and then about 25-33% of the season as downtime for everyone to recharge. Yes, for most people in this league the community aspect is more important than the fake hockey aspect these days, and that's fine. But we have slowly become a sim league where there is surprisingly little sim leaguing and game action going on for most of the time.

I think there are two relatively easy solutions for this, that don't cut down on peoples well deserved relaxing time. Number one: Simply stretch out the regular season a bit longer. Make it six weeks intead of four. Have a bit fewer games per sim day and adjust the weekly-TPE payouts accordingly to make sure we don't run into any inflation problems. Obviously this comes with some possible downsides, like rebuilds taking longer than they already do, but also additional positives. One of them, for me, is actually about inflation as well.

People used to talk so much about TPE-inflation, but nobody really talks about game-inflation. We used to have 50 game seasons with 6-8 week turnarounds, now we have 4 week seasons and 66 games. The result is that nowadays game days come at you in bulk, with regular three or four game sims, whereas in the past you usually had only one or two games per sim day to look forward to. This inflation has de-valued the individual games, we just follow our players overall progress through the various stat tools but barely bother with the games themselves anymore. Cutting down on the speed with which we rush through the season might help us appreciate things a bit more again. Also, less work for the simmers per game day.

The second suggestion is something that others have already made in here and which I have conveniently left out of all my calculations so far: Increase the importance of IIHF, so that it feels like an actual part of this leagues core game action and not just some addendum that just... happens. I think one way to make this happen is to include IIHF more into the rewards structure of the league. Have more money or TPE-payouts connected to it, have more PTs that are specifically about IIHF, like running our regular set of weekly tasks (written, predictions, primetime) for the two weeks of IIHF as well, stuff like that.

I fired off a response to your personal criticism in the LAP LR, and I'm prepared for bygones on that part of this if you are. I will observe that, after thinking about it, I vaguely recall being put in my place about anger and misconceptions I had about the Awards process in the late S50s. I'm fairly sure your response was longer, but I don't recall if it was more graceful.

25-33% off time is about where we're at, with 2 weeks out of 6 total weeks for the scheduled games. I think it's difficult to place a balance on activity time for the season against the time it takes to do things (which is my biggest complaint), against how long people think a career should last. It starts to get into the argument of "How long does a person keep their attention focused on their player?" or "How long should a player last?". We can argue that it should take a little over 3 years to go 20 seasons, but then, how do we get 6 seasons in a year? If that priority has shifted, then we can open up on rolling the season out further. I don't control that, though.

This season was shortened. One of the ideas that the Sim Team talked about very seriously last season, in hunting ways to lighten the sim load and keep our people from burning out, was to do a 4 day sim week in a 5 week season, dropping Friday and Saturday sims since those were the hardest days to find availability. We were told that we had to stick to the laid out 4 week schedule. One of the factors cited was along the lines of "people want more seasons in a given year, so we have to have short seasons". So, we went to a 5 day schedule and only dropped Saturday.

I agree with your point about game inflation. If I could get away with it, I would be inclined to at least try a 6 week schedule, because you're right; it does make the days significantly shorter. If we could get sims to less than 1 hour, it might boost engagement. At the very least, it makes simmers' lives easier since there's usually anywhere from 15 to 30 minutes in prep time before the sim and right around 10 minutes after it to do the file drops and some other stuff. Our current average time for a sim is somewhere around 60 minutes. Spacing that out by half, we could probably get down to around 35 minutes and get prep time to a more consistent 20 minutes. So you go from 100 minutes down to 65, which is great, but there's still a staff availability issue.
We cut down from 48 sims (6 days x 4 weeks x 2 leagues) to 40 sims (5 days x 4 weeks x 2 leagues) to cut down on the number of schedule slots to fill. This job currently pays $14.5M, a weekly PT Pass, and a CW Pass, and I still can't get people to want to sim once a week for 6 weeks, including playoffs. Even with a pay raise to keep up with the inflation, I don't know that our team could staff a 6 week season with 2.5 weeks of playoffs (I got in a bit of trouble for forgetting that playoff predictions were a thing). It might be a lower average amount of time per person per day, but it would skim 10 minutes per sim, maybe. That's not accounting for 2 extra weeks of PTs, more file work, or more GM work. There's also a lot of people who don't know their schedule more than 2 weeks at a time and whose schedules aren't consistent more than 4 weeks at a time. It's been a problem that we're getting better at working with, but still has a lot of room for improvement.
It's something that if I could get a couple of extra people to have on-hand, we would at least have a proposal to try it. I don't see a problem with longer seasons for shorter sims, aside from how it makes us look next to other leagues.

As for IIHF, I don't know how much more can be done to make people who don't care about the tournaments, care about the tournaments. Between S65 and S69, I went big on schedule posting and format testing and a bunch of other things within my wheelhouse. I did a few surveys and a lot of the answers I got were to the effect of "Lol idc", "my team's not good enough to watch", "I'm bored". There are several great people who get involved, a few more who watch the games (Shoutout @slothfacekilla <3), but there's a lot of days where there's no one watching. If SHL dailies are around 25 views, the IIHF is around 10 and I'd be surprised if WJC is more than 5. It sucks, and so many problems would likely be easier to manage (not resolved, but easier) if IIHF had more draw. It's gotten a little bit better with more energetic fed heads that've come in and a better IIHF HO organization with Canadice and now Arty and MikeLiut, but the numbers and interest aren't there. I keep hoping that there's a "yet" on the end of that sentence, I want it desperately. I love the IIHF, it was one of the first places where I felt at home on the site. I think it's a matter of getting people to care about the regular season first and then bringing more focus to IIHF.

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