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S82 PT #3: Medical Alert Due: Sunday, May 11th @ 11:59 PM PST
#31

Written Option 1:

They're midway through a rough period that can't end fast enough when it happens. A misread pass as they're pushing down into the other team's zone, a forward who's numbers Matti can't make out in the hustle picking it up and breaking away, a Grizzly sprinting out in fast pursuit.

Matti steps forward in his crease, eyes on the puck, halfway down in anticipation as they pass through the neutral zone, cross the blue line, the faceoff circles -

His teammate tries to poke the puck away, but instead the two get tangled, go down in a heap that's rapidly sliding right for him. He tries to rise, to get out of the way, but he's too late and they're moving to fast. They bowl into his legs, and he has one topsy-turvy moment to see the arena upside down before he comes back down hard.

For a moment, all he can do is lie there on the ice and let the pain radiate through him. He can hear the ref's whistles, can hear the shouting of the two teams as they fight nearby, can hear the roar of the crowd, but he just doesn't care much to look.

"Matti?" Ah, the trainer's here. "How're you feeling?"

"Not great," he croaks.

"Anything broken?" A hand carefully prods at him in a few key places, checking where he'd taken the brunt of the fall.

"No, don't think so. Just...twisted something, I think?"

"Well, then, shall we go take a look? Tyler's good to come in."

"Sounds good to me, boss."

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#32

Injuries in a sim league are just a bad idea. We're already at the mercy of coaching and luck in our careers, and an injury lasting more than a game removes a user from the league for a time through no fault of their own, hurting their enjoyment of their time. Not to mention the nightmare that would be managing injuries. Teams would be forced to carry extra players, likely IA bodies, and a random chance injury could derail team chemistry, tactical fit, and more. Calling up J players wouldn't work, since even a capped J player is less than useless against SHL builds with double or triple their TPE. It wouldn't be a fun experience for the call-ups, and it would seriously hurt their J teams, who would also be juggling injuries of their own. Overall, it's an idea that sounds fun in concept, but adds nothing to the league experience and seriously hurts users.

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#33

Commissioner PT Pass

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#34

Written 2: I think that there could be one game only injuries in the SHL if we had to include injuries at all. I think it would be detrimental to the overall experience of the SHL or have players get taken out for multiple games due to one injury. I also think it would really dampen the ability of players to try and challenge any of the records set if they were constantly having to worry about long term injuries. Added with this, it would be very awkward to attempt to bolster rosters if everyone kept getting injured when we are already expanding and lessening the pool of viable top tier players. Also Imagine finally getting your player to 2k and then they immediately get injured. Sure it might be interesting or “fun” or more realistic to have injuries, but really those three elements would only be in play for GMs and coaches, while the poor real life person who spent their time making this player is sidelined

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#35

Written Option 2
I think that adding injuries, while absolutely more realistic, would ruin the fun of the league. I mean, I would say that the players in the SHL are here for fun, and while your team can't always win, seeing your player get knocked out for a game, or even a season, quite randomly, would just kill morale. I honestly don't think that I would have a player if that were the case. The league would have to have extensive rules regarding injuries, and create a whole framework to deal with them. Almost all the ideas for incorporating injuries have significant downsides. Calling up J players would mean that the J teams would suffer by losing their best players quite randomly, and users almost certainly wouldn't have a good time seeing their J player get mauled in the SHL, either. Having bench players would be the 'best' idea but they would almost exclusively be IAs as people with active players simply don't want to ride the bench waiting for a teammate to get injured. While this is a sim league, there's no reason to try and emulate everything realistically. Otherwise, gimme my SHL $ in really money!

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#36

pt pass

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#37

If we want a realistic league we should have injuries to players. The thing is though, we do not actually want a realistic league! We want to have a league that is fun to take part in, a league that builds community, and a league that draws in new players and keeps old players coming back season after season. There is a line between realism and fun (we have some wacky player renders for example) but overall keeping things in a realm of magical realism makes the league more fun. So yes, players that can't get hurt is unrealistic but it is better for the health of the league.

I would say that players could opt in to risking injuries but that still hurts their teammates and does not really add much more to the experience. I do not know if this is true but I would think that people generally like to watch their players play and feel like they are contributing rather than just following a team (this may not be the case for everyone but that's the general vibe I get from learning the league)

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#38

I think the main problem with injuries is that it can make a user feel like they are wasting their time. If your player gets a season ending injury in the first sim, what drive is there for you to be active and earn TPE? I do think there is room for injuries, however. I would simply do them as in game injuries, and your injury wouldn’t carry over. So yes maybe you only play two minutes one game, but I think that adds to levels of randomness that would make things interesting. Teams would be a player down, and others would need more minutes, making stamina even more important than it is now. I think having an injury stat as well that players could put TPE into would be interesting as well. Do you sacrifice your true skills to stay on the ice? Would that be too much with balancing stamina as well? I do think there’s a way injuries could be done if we really wanted to but I get why we don’t.




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#39

PT Pass

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Outlungus   Usa Monarchs  Grizzlies  
#40

If SHL ever added injuries into the sim, it’d change the game big time, but not for the good, and only for the bad. For realism? Yeah, injuries happen in real life, so having them in SHL could add depth. But it also adds a mess and some periods of not fun, which ain't for everyone. First off, teams would definitely need deeper rosters. Either more SHL caliber players sitting on the bench, or a new rule to let us call up Juniors on short notice, kinda like emergency goalie situations. We’d probably need some cap wiggle room or "injury slots" so you’re not punished twice for bad luck. As a backup plan, I’d even be okay with injury only bots like low TPE filler guys who keep the sim fair without deciding a game. In the end, it’s about balance. Injuries could add drama and strategy, but they’d need clear rules, backups, and protections so nobody’s season gets wrecked by a roll of the dice.

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#41

Written Option 1:

Messin't didn't noticed until he was already on the floor, he had received injuries before on other sports... ammhh i mean, tenis or whatever. as he kept still on the ice he noticed two important things, his shoulder felt completely off and his leg felt warm, too warm. Normally he'd be used to people running in, checking on him and trying to help him aliviate the pain, but now it was different. People were yelling, his team started facing off against the opposite, hands being throw and he couldn't get up to stop them, he just stood there, frozen. He knew injuries like this were career ending and feared the worse as he got taken for a medical check-up trying to keep stoic and positive about the incident as he got taken to an ambulance, giving thumbs up and making sure not to raise too much worries.
Once he arrived at the hospital he got taken to radiography, there he stood, wishing he had one more shot, one more chance to go back to the ice. As he got taken into his room to wait the clock seemed to keep ticking at slow motion, a million thoughts playing on his head as if his brain tried torturing him. Then, two doctors came in, he looked at the whiteboard as they placed the different radiographies; Safe. everything was okay, just some really unlucky lessions and his bones as his muscles were fine. The world felt ligther, he felt as he was given another chance and swore to make it count this time. After spending two days in the hospital he promised himself one thing before getting back to his training schedules: I'll make history before i get off the ice the next time.

Better to give an espectacular fight than to win or lose without meaning
#42

PT Pass
#43

I think the least controversial and most realistic way that injuries would be added to the SHL would be to add an option to upgrade injury proneness with TPE and for injuries to randomly decrease a few other stats for a small number of games. We could also limit injuries to a maximum of two per season or a maximum of 10 total games to ensure no one player is plagued by an entire career of season-defining injuries. Injuries that would remove a player from the sim entirely certainly wouldn't be a way to implement things. In a league where it's important to be exact with the details of how many players play for each team and we care about activity, I don't see a way where removing a player from the sim for any amount of time would be part of an implementation for injuries. Even the randomness of losing a point or two in a few stats for a few crucial sims would probably remove fun from the game so I don't think injuries will ever have a proper implementation in the SHL.

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#44

The cases both for and against injuries has been around since I joined back in 2015 for Season 24, and probably long before that. I think there are really solid points on both sides but if we're going to answer the question then let's speculate on how they would actually be incorporated. Nobody wants to grind for months & months on end just to spend their career on the IR so there would have to be limits on how long players are actually injured. Furthermore, maybe the injured player could be sent to the SMJHL on a conditioning stint through the duration of the injury so the user isn't just sitting around twiddling their thumbs. Honestly though I don't think there is a realistic way to incorporate injuries into the game simply for the sake of realism. Being able to play for a team and track their games / stats / records / etc should be enough of realism to live without the heartache of potentially devastating injuries.

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#45

Written Option 2:

For the sake of realism, I always found it fascinating what injuries would do in the sim. I don't think it will ever be feasible in the league, just because it would drive activity away if a user's player isn't playing, but it is such an interesting debate. There would have to be some sort of incentive to prioritize adding TPE to injuries. Maybe there is a PT or an activity check sort of thing that you have to complete every week, and if you miss it, your injury chances increase a tiny bit every single time. Then next week, if you complete it, you would go back to 0% chance of injuries or something. Maybe injuries can be turned on, but every time you get injured, you need to complete some sort of "treatment" so that you can come back the next day. It would get users to check every day and make sure they are at 100%. I'm definitely on the against player injury side, everyone wants to see their players play the whole season, and I think it would be too complicated to handle and maintain every day, but it would be very interesting.

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