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[S53] RW - Hiroshi Ohira Update Thread
#1
(This post was last modified: 06-20-2020, 07:21 PM by Patty.)

Free Training: +3 TPE

First PT: +1 TPE

Welcome to the League Survey PT: +2 TPE

Activity Check #298: +2 TPE

==============

Total Points Earned: 8 (155+8=163)

Adjusted Attributes: +8 Defense (40+8=48)
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#2

UPDATED!
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#3
(This post was last modified: 02-01-2020, 12:37 PM by Finetales.)

S52 Interested Prospects PT: +5 TPE

S52 Earlybird PT: +2 TPE

S52 SMJHL Team Training Camp: +10 Defense TPE

S52 SMJHL Mock Draft: +4 TPE + 0.5 TPE (rounded up to 1)

Activity Check #299: +2 TPE

Training: +3 TPE

=====================

Total Points Earned: 27 (163+27=190)

Adjusted Attributes:
+12 Defense (48+12=60)
+7 Defense (60+14=67)

Total adjustment: DEF 48->67
2 unspent TPE points remaining

=====================

Equipment Purchases:

- CCM RBZ Speedrunner stick (-$1m; +4 TPE to Scoring)
- CCM CL500 gloves (-$1.5m; +4 TPE to Puck Handling, +4 TPE to Passing)
- GRAF PK7700 skates (-$1m; +4 TPE to Skating)
- Bauer pads (-$1m; +2 TPE to Checking, +2 TPE to Strength)

Adjusted Attributes:
+2 Scoring (60+4=62)
+1 Puck Handling (70+4=71)
+2 Passing (60+4=62)
+1 Checking (40+2=41)
+1 Strength (60+2=61)


Total TPE: 190+16=206

=====================

Code:
From 0 to 60, it costs 1 training point (TPE) to improve an attribute by one.
From 60 to 70, it costs 2 points to improve by one.
From 70 to 80, it costs 4 points to improve by one.
From 80 to 90, it costs 8 points to improve by one.
From 90 to 99, it costs 12 points to improve by one. (Strengths only.)

Weakness:
From 40-60, it costs 2 TPE to improve by one.
From 60-70, it costs 6 TPE to improve by one.
From 70-85, it costs 12 TPE to improve by one.

[Image: FWWm8En.jpg]
Hiroshi Ohira - S53 RW #36 Manhattan Rage/Colorado Raptors
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#4
(This post was last modified: 01-25-2020, 05:57 PM by KC15.)

UPDATED!
@Finetales The link for your purchase of a stick goes to a training purchase so I cannot process that or the increase to SC based on that purchase.  Just repost with the correct link next week for full credit.  Also, since CK is your weakness the cost to boost it increases and you only are going to CK 41 in this update.

You also didn't spend your +4 SK you purchased so I banked that. Take a look at your roster page and you'll see how it is designated for SK only.
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#5

01-25-2020, 05:55 PMKC15 Wrote: UPDATED!
@Finetales The link for your purchase of a stick goes to a training purchase so I cannot process that or the increase to SC based on that purchase.  Just repost with the correct link next week for full credit.  Also, since CK is your weakness the cost to boost it increases and you only are going to CK 41 in this update.

You also didn't spend your +4 SK you purchased so I banked that.  Take a look at your roster page and you'll see how it is designated for SK only.

Gahhhhhh I knew I'd mess it up Undecided

[Image: FWWm8En.jpg]
Hiroshi Ohira - S53 RW #36 Manhattan Rage/Colorado Raptors
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#6
(This post was last modified: 02-01-2020, 12:39 PM by Finetales.)

Activity Check #300: +3 TPE

Training: +3 TPE

#BellLetsTalk post: +1 TPE

S51 Offseason TPE Claim: +1 TPE

=====================

Total Points Earned: 8 (206+8=214)

Adjusted Attributes:
+3 Defense (67+6=70)
+2 Scoring (60+4=62) (including 2 unspent TPE from last week)

=====================

Equipment Purchases:

CCM RBZ Speedrunner stick (+4 TPE to Scoring)

Adjusted Attributes:

+2 Scoring (62+4=64) (from CCM stick)
+1 Skating (70+4=71) (from GRAF skates)

Total TPE: 214+4=218

=====================

Code:
From 0 to 60, it costs 1 training point (TPE) to improve an attribute by one.
From 60 to 70, it costs 2 points to improve by one.
From 70 to 80, it costs 4 points to improve by one.
From 80 to 90, it costs 8 points to improve by one.
From 90 to 99, it costs 12 points to improve by one. (Strengths only.)

Weakness:
From 40-60, it costs 2 TPE to improve by one.
From 60-70, it costs 6 TPE to improve by one.
From 70-85, it costs 12 TPE to improve by one.

[Image: FWWm8En.jpg]
Hiroshi Ohira - S53 RW #36 Manhattan Rage/Colorado Raptors
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#7

UPDATED!

@Finetales This has been incredibly confused to this point.  I had to go back and count up all your TPE earned and all of the increases you have requested and compare the cost of those increases with your earned TPE.
We agree on how much you have earned and that you have 218 TPE.  218 - Starting 155 TPE = 63 TPE earned.
Cost of all your increases however is 64 TPE.  So, I had to take 1 TPE away from an increase and was constrained because if you bought 4 TPE of SK and spent 4 TPE, I could not take anything from SK.  In the end, I tool 1 TPE from SC so it is at 63 1/2 instead of 64 as requested.
This all jives with the forumla driven updater spreadsheet so I am sure of the calculations.
Your starting point from here is:
Total TPE: 218
Banke TPE: 0
Attributes as posted on your roster page.
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#8

02-01-2020, 03:45 PMKC15 Wrote: UPDATED!

@Finetales This has been incredibly confused to this point.  I had to go back and count up all your TPE earned and all of the increases you have requested and compare the cost of those increases with your earned TPE.
We agree on how much you have earned and that you have 218 TPE.  218 - Starting 155 TPE = 63 TPE earned.
Cost of all your increases however is 64 TPE.  So, I had to take 1 TPE away from an increase and was constrained because if you bought 4 TPE of SK and spent 4 TPE, I could not take anything from SK.  In the end, I tool 1 TPE from SC so it is at 63 1/2 instead of 64 as requested.
This all jives with the forumla driven updater spreadsheet so I am sure of the calculations.
Your starting point from here is:
Total TPE: 218
Banke TPE: 0
Attributes as posted on your roster page.

Sorry for being such a hassle. I checked over the math a bunch of times but was sure I missed something. Will proceed with 218 TPE and 63.5 SC.

[Image: FWWm8En.jpg]
Hiroshi Ohira - S53 RW #36 Manhattan Rage/Colorado Raptors
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#9

Activity Check #301: +2 TPE

Training: +3 TPE

S52 PT #1: +4 TPE

=====================

Total Points Earned: 9 (218+9=227)

Adjusted Attributes:
+4.5 Scoring (63.5+9=68)

=====================

Code:
From 0 to 60, it costs 1 training point (TPE) to improve an attribute by one.
From 60 to 70, it costs 2 points to improve by one.
From 70 to 80, it costs 4 points to improve by one.
From 80 to 90, it costs 8 points to improve by one.
From 90 to 99, it costs 12 points to improve by one. (Strengths only.)

Weakness:
From 40-60, it costs 2 TPE to improve by one.
From 60-70, it costs 6 TPE to improve by one.
From 70-85, it costs 12 TPE to improve by one.

[Image: FWWm8En.jpg]
Hiroshi Ohira - S53 RW #36 Manhattan Rage/Colorado Raptors
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#10

Updated!

[Image: traphag2.gif]
(sigs courtesy of Carpy48, BDonini, Turd Ferguson, FlappyGiraffe, and Sulovilen)
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#11
(This post was last modified: 02-20-2020, 12:01 PM by Finetales.)

Activity Check #302: +2 TPE

Training: +3 TPE

S52 PT #2: +4 TPE

=====================

Total Points Earned: 9 (227+9=235)

Adjusted Attributes:
+2 Scoring (68+4=70)
+2 Passing (62+4=64)

1 unspent TPE remaining

=====================

Code:
From 0 to 60, it costs 1 training point (TPE) to improve an attribute by one.
From 60 to 70, it costs 2 points to improve by one.
From 70 to 80, it costs 4 points to improve by one.
From 80 to 90, it costs 8 points to improve by one.
From 90 to 99, it costs 12 points to improve by one. (Strengths only.)

Weakness:
From 40-60, it costs 2 TPE to improve by one.
From 60-70, it costs 6 TPE to improve by one.
From 70-85, it costs 12 TPE to improve by one.

[Image: FWWm8En.jpg]
Hiroshi Ohira - S53 RW #36 Manhattan Rage/Colorado Raptors
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#12

updated

[Image: arTbD7O.png]

Germany Berserkers Stampede Stars Barracuda syndicate
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#13
(This post was last modified: 02-21-2020, 04:14 PM by Finetales.)

Activity Check #303: +2 TPE

Training: +3 TPE

S52 PT #3: +4 TPE

Post-Game Show (Game 40): +3 TPE

Laurifer Trophy Milestone: +1 TPE

=====================

Total Points Earned: 13 (235+13=248)

Adjusted Attributes:
+6 Passing (64+12=70)

2 unspent TPE remaining (one from this week, one from last week)

=====================

Code:
From 0 to 60, it costs 1 training point (TPE) to improve an attribute by one.
From 60 to 70, it costs 2 points to improve by one.
From 70 to 80, it costs 4 points to improve by one.
From 80 to 90, it costs 8 points to improve by one.
From 90 to 99, it costs 12 points to improve by one. (Strengths only.)

Weakness:
From 40-60, it costs 2 TPE to improve by one.
From 60-70, it costs 6 TPE to improve by one.
From 70-85, it costs 12 TPE to improve by one.

[Image: FWWm8En.jpg]
Hiroshi Ohira - S53 RW #36 Manhattan Rage/Colorado Raptors
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#14

Updated!

@Finetales FYI - Your total TPE before this update was actually 236 since you, on February 15th, started at 227 TPE and gained 9. This doesn't mean that you played with one less TPE though, as your attributes still counted up to 236.
Your new TPE total after this update is 249.

[Image: sBUQCq8.png]

Past Players

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#15

Activity Check #304: +2 TPE

Training: +3 TPE

S52 PT #4: +4 TPE

=====================

Total Points Earned: 9 (249+9=258)

Adjusted Attributes:

+2 Defense (70+8=72)

3 unspent TPE remaining

=====================

Code:
From 0 to 60, it costs 1 training point (TPE) to improve an attribute by one.
From 60 to 70, it costs 2 points to improve by one.
From 70 to 80, it costs 4 points to improve by one.
From 80 to 90, it costs 8 points to improve by one.
From 90 to 99, it costs 12 points to improve by one. (Strengths only.)

Weakness:
From 40-60, it costs 2 TPE to improve by one.
From 60-70, it costs 6 TPE to improve by one.
From 70-85, it costs 12 TPE to improve by one.

[Image: FWWm8En.jpg]
Hiroshi Ohira - S53 RW #36 Manhattan Rage/Colorado Raptors
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