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SHL Rulebook
#1

Official SHL Rulebook
For a Google Docs version of this rulebook, click here.

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Table of Contents

  1. GM Rules
    1. GM Recreation
    2. Management Requirements
    3. Budget
    4. Inactive Players
    5. Contract Changes, Extensions and Releasing Players
    6. Trades
    7. Lines
  2. League Rules
    1. Update Scale
    2. Regression
    3. Your Player/Multiple Players
    4. Retirement
    5. Contracts
    6. Earning and Applying TPE
    7. Waivers
    8. Send-Down Players
    9. Restricted Free Agents
    10. Member Conduct/Punishments
    11. Transferring Money
  3. Head Office Rules

[Image: cAxsuvN.png][Image: apAE8qn.png]



[Image: Skree.gif]
**First GM in SMJHL history to win 3 Four Star Cups back-to-back-to-back**
#2
(This post was last modified: 08-07-2020, 03:47 AM by nour.)

I. GM Rules

A - GM Recreation

  1. Recreating Head General Managers are automatically added to their team’s roster at the time of the SHL Draft. This does not use one of their team’s draft picks.
    1. Head General Managers must have managed their team for 3 seasons to be drafted in this way.
  2. Recreating co-General Managers are automatically drafted to their team’s roster using their team’s earliest available 2nd round pick. If no 2nd round pick is available, a 1st round pick must be used.
    1. Co-General Managers must have managed their team for 3 seasons to be drafted in this way.
  3. Any General Manager whose player is entering the SHL Draft and wishes to resign must do so BEFORE the SHL Draft. General Managers who wish to resign after being drafted must wait until the start of SHL Regular Season 1 full season after their SHL Draft (ex. General Manager drafted in the S50 SHL Entry Draft cannot step down until the beginning of the S51 Season). Stepping down before this time will result in the following punishment:
    1. $5,000,000 bank account fine to the General Manager.
    2. Exiting General Manager barred from team management positions for 2 seasons.
    3. Forfeiture of team’s next owned 2nd round draft pick (subject to case review).

B - Management Requirements

  1. Teams are required to start their backup goalie a minimum of 6 games per regular season. Failure to do so will result in the following punishments:
    1. A fine of $2,000,000 per missed start assessed to the offending team’s Salary Cap for the following season.
    2. The team must start their backup goalie an additional number of games equal to twice the number of missed starts the following season, in addition to the 6 minimum.
    3. General Managers that fail to meet the backup goalie requirement for two seasons in a row will be fired.
  2. If a team trades a pick they do not possess at the time of the trade, they will lose their closest, highest owned 3rd round pick. A second infraction of this rule will result in the GM being fired.
  3. General Managers must meet all deadlines for offseason tasks, including but not limited to regression, budget, roster and lines. Failure to meet these deadlines will result in the following punishments:
    1. Regression:
      1. One Day Late: Forfeiture of the team’s closest, owned 3rd round draft pick.
      2. Three Days Late: Forfeiture of the team’s closest, owned 2nd round draft pick (3rd round pick is retained).
      3. Five Days Late: Dismissal of General Managers, forfeiture of the team’s closest, owned 3rd round draft pick (2nd round pick is retained).
    2. Additional Offseason Tasks
      1. One Day Late: Forfeiture of the team’s closest, owned 3rd round draft pick.
      2. Two Days Late: Forfeiture of the team’s closest, owned 2nd round draft pick (3rd round pick is retained).
      3. Three Days Late: Forfeiture of the team’s closest, owned 2nd round draft pick (3rd round pick is retained) and $1,000,000 fine to the coming season’s Salary Cap.
      4. Four Days Late: Forfeiture of the team’s closest, owned 2nd round draft pick (3rd round pick is retained) and $2,000,000 fine to the coming season’s Salary Cap.
      5. Five Days Late: Dismissal of General Managers, forfeiture of the team’s closest, owned 3rd round draft pick (2nd round pick is retained) and $2,000,000 fine to the coming season’s Salary Cap.
  4. If a head General Manager steps down from their position, the SHL Head Office will place the position to open applications to the site. The exiting Head GM may recommend a successor for the job, but they must still submit an application for the job.
  5. An SHL Team’s roster must consist of 17 dressed players, including 15 skaters and 2 goalies. An SHL roster may hold up to 20 players under contract, but only 17 can be dressed for sims, allowing General Managers 3 roster spots to use as scratches should they wish to carry extra players.
    1. Players under contract by an SHL team but sent down to the SMJHL do not count towards this limit until they are called up, in any fashion.

C - Budget

  1. The SHL Salary Cap is $75,000,000.
  2. Send-Down Players (defined in Section 2, Subsection H) will have the first $2,000,000 of their salary paid out by the SMJHL team who owns their rights, applying to their salary cap. Any additional salary over the first $2,000,000 will count towards the Send-Down Player’s SHL Team’s salary cap.
  3. SHL Teams are forbidden from using Salary Cap Space as an asset in trades.
  4. Retaining Salary:
    1. SHL teams may retain salary on a maximum of 2 contracts.
    2. SHL teams can acquire a maximum of 2 contracts with retained salary.
    3. SHL teams may only retain on the first 3 seasons of a player’s contract that they trade away.
    4. The maximum amount that can be retained on an SHL contract is 50%.
    5. Contracts that are 2 or more seasons long can only be traded with retained salary after the first season of said contract has elapsed.
    6. Contracts that are 1 season long can only be traded with retained salary after the 25 game mark of the regular season.
    7. A contract cannot have retained salary via multiple teams.
  5. If a player meets the requirements for a bonus in their contract, the bonus is paid out and counts towards the following season’s cap (ex. Player achieves a bonus in S50, bonus is paid out in S51 and counts towards the S51 Salary Cap).
  6. If a team spends more than their Salary Cap allows, they will be issued a cap fine equal to twice the amount of the surplus towards the following season’s cap.
    1. General Managers that exceed the Salary Cap for two seasons in a row will be fired.
  7. General Managers must post their team’s budget (Part of the offseason work listed in Section 1, Subsection B, Rule 3) by the deadline or they will face the punishments listed in Section 1, Subsection B, Rule 3.b. General Managers must navigate to their SHL Team’s Site Profile, Navigate to the Budget subforum, and create a thread to post their completed/updated budget for the next season. Team budgets must be posted as a spreadsheet in the following format:

D - Inactive Players

  1. An Inactive Player is defined as a player whose Site Member has not posted to the SHL Forums in 30 days.
    1. Teams may re-sign their own pending Inactive Free Agents after 28 days.
  2. A Site Member with inactive status can no longer earn points (TPE) towards their players’ growth.
    1. Team General Managers may not do training on behalf of Inactive Players on their roster.
    2. Team General Managers are responsible for their Inactive Players’ regression.
  3. Inactive Free Agents with over 425 TPE applied to their build will be signed to teams via a bidding process at the opening of Free Agency.
    1. Any GM wishing to sign an available Inactive Free Agent may head to General Transactions > SHL Roster Transactions > IFA Bidding and create a new thread with the title formatted as “Bidding - ‘Player Position’ - ‘Player Name’, and are required to tag the Inactive Site Member.
    2. The bidding will start at the players’ minimum salary based on their TPE tier (see Section 2, Subsection E, rule 1.a-f).
    3. Other General Managers can increase the bid by a minimum of $500,000 or more.
    4. The bidding session ends 12 hours after the most recent bid, or 24 hours after the bidding post was created, whichever comes first.
    5. If the Inactive Free Agent comes back to activity during the bidding process, the player may halt the bidding process and enter regular contract negotiations.
    6. All bids on a player are final upon posting. Any deletion or editing of a post or topic for the purposes of altering a bid will be punished via a cap fine equal to twice the amount of the initial bid before changing and an inability to sign the Inactive Free Agent.
    7. No bidding may start after the season’s SHL Trade Deadline. Any bids started before the SHL Trade Deadline will be allowed to continue until the bidding concludes. Inactive Free Agent bidding will resume at the opening of the next Free Agency.
  4. Inactive Free Agents under 425 TPE may be signed with no bidding process.
  5. Inactive Free Agents who have never been signed to an SHL contract may be signed to the minimum allowed according to their TPE tier for one season.
  6. Inactive Players who enter or are in regression and did not play in the previous SHL Season will be automatically retired.
  7. No Inactive Free Agent of any tier may be signed following the conclusion of the SHL Trade Deadline. They may be signed again via bidding or first come, first serve (based on TPE level) at the opening of the next Free Agency.
  8. Any Inactive Player on a contract with a No-Trade/No-Movement clause must have the clause upheld by the team they are signed to for the duration of their contract. Upon the expiration of said contract, any team attempting to sign/re-sign the Inactive Player in question does not need to include the clause in their new contract.
  9. Any Inactive Player who returns to activity has up until the start of the regular season to opt out of their Inactive Contract. Once the regular season has started, the player is bound to their contract unless released by their SHL team.
  10. Inactive Players may be signed/extended one season at a time following the first game of the SHL Regular Season that is their final contract season, and must be signed at the same value of their previous contract if they are being extended by the team where they currently play.
  11. If an Inactive Player is released by their SHL team, they will automatically become an Inactive Free Agent and enter either the bidding process or may be signed first come, first serve (based on TPE level). No priority will be given to teams who previously owned the player attempting to sign them, and after releasing an inactive player, they cannot return to your roster by any means (signing or trading) for a full season (offseason to offseason) following their release from the roster.

E - Contract Changes, Extensions and Releasing Players

  1. General Managers may restructure their own contract if they have been the General Manager of that team for a full season (offseason to offseason).
  2. Once signed, any contract that is not a General Manager’s contract can not be modified.
  3. Players may only extend with their team following the start of the final season of their contract’s term.
    1. If a player crosses into a higher minimum contract tier, based on their TPE, prior to the start of the offseason (denoted by the offseason post following the playoffs) in which their new contract is set to begin, all seasons of the new contract will be adjusted up to the new minimum tier amount they reached (for information on TPE/Contract tiers, see Section 2, Subsection E, rules 1 and 2).
  4. Team and Player Options allowing for the ability to opt out of a contract can only be added to the final season of the player’s contract.
    1. Team and Player Options must be used prior to the opening of Free Agency in the season where the option is available. Both the team and player are locked into the contract if the Contract Option is not used before Free Agency opens.
    2. To use a team/player option, navigate to the “Contract Changes Thread” in the “SHL Roster Transactions” subforum.
  5. Contract clauses that automatically void a contract if a certain condition is met (ex. “If X is no longer the GM”) are forbidden.
  6. Active players may be released from their contract, with the SHL team releasing the player will take on a cap hit equal to half of the player’s salary for that season, for the duration of the contract.
  7. Inactive players may be released from their contract with no penalty to the releasing SHL team.
    1. “Active” and “Inactive” contracts are defined at the time of the contract’s signing, not by the player’s status at the time of their release.
  8. Released players, Active or Inactive, may not return to the team that released them for a full season (offseason to offseason).

F - Trades

  1. All trades must be agreed upon by the Head General Managers of the participating teams. Co-General Managers may negotiate trades, but can not accept them without being given explicit permission by their Head General Manager.
  2. The Head GM must post their acceptance of any trade as a reply to the thread detailing the trade in the “Official Trades” subforum located in the “SHL General Manager’s Office”, as well as the matching thread in the “SHL Roster Transactions” subforum, located in League Transactions > General Transactions.
  3. General Managers must wait for Head Office approval on all trades posted in the “Official Trades” subforum before posting them publicly in the “SHL Roster Transactions” subforum.
  4. If a team trades a player, that player cannot return to the team which traded them by any means for a full season (offseason to offseason).
  5. Player RFA Rights may be traded.
  6. General Managers are forbidden from trading picks more than 5 seasons ahead of the current SHL season (ex. If the season is S50, picks can be traded from S51 to S55 SHL Drafts, but S56 picks and onward are forbidden from being traded until S51).
  7. General Managers are forbidden from trading their own player to another team unless the player has been retired.

G - Lines

  1. All forward and defense positions on an SHL team's 5v5 lineup must be filled with a unique player.
  2. Teams are forbidden from leaving any position in their submitted lines blank.

[Image: cAxsuvN.png][Image: apAE8qn.png]



[Image: Skree.gif]
**First GM in SMJHL history to win 3 Four Star Cups back-to-back-to-back**
#3
(This post was last modified: 09-02-2020, 03:50 PM by nour.)

II. League Rules

A - Update Scale

  1. 6-7 = 1 TPE (1)
    7-9 = 2 TPE (4)
    9-11 = 5 TPE (10)
    11-13 = 8 TPE (16)
    13-15 = 15 TPE (30)
    15-17 = 25 TPE (50)
    17-20 = 40 TPE (120)
  2. All FHM attributes cap at 20, with the following exceptions:
    1. Forwards’ “Shooting Range” and “Shot Blocking” attributes may not exceed 12.
    2. Defensemen’s “Shooting Accuracy” attribute may not exceed 12.

B - Regression

  1. Regression is a TPE loss that begins at the start of your player’s 11th season after creation. The TPE loss is as follows:
    • Season 11 - 10% TPE loss
      Season 12 - 10% TPE loss
      Season 13 - 10% TPE loss
      Season 14 - 10% TPE loss
      Season 15 - 15% TPE loss
      Season 16 - 15% TPE loss
      Season 17 - 15% TPE loss
      Season 18 - 18% TPE loss
      Season 19 - 18% TPE loss
      Season 20 - 20% TPE loss
      Season 21 and Beyond - 25% TPE loss
  2. Players will be allowed to choose which stats to regress the TPE from, so they may regress other stats before others so long as the amount regressed meets the percentage lost in their respective season.
    1. Fractional TPE in any stat as a result of regression will be banked.
  3. Regression must be done in your update thread using only TPE earned PRIOR to that season’s regression post. All TPE earned after that season’s regression post may be applied normally so long as your regression is completed first.
  4. Any attempt by a player to circumvent regression, including but not limited to the delay of claiming or applying TPE earned prior to that season’s regression post for the purpose of altering their regression TPE count will be punished. The SHL Head Office reserves the right to scale this punishment in more egregious cases/repeat offences. The minimum punishment is as follows:
    1. $3,000,000 bank fine.
    2. 5 game suspension.
    3. Loss of TPE equal to double the amount circumvented from regression.

C - Your Player/Multiple Players

  1. Aside from the exception listed in Section 2, Subsection D, Rule 1, you may only have one player at a time.
  2. If you share an IP Address with another SHL member(s), you are required to notify the league by posting in the “Same IP Thread”.
  3. Changes to your player:
    1. Changing your username:
      1. It costs $1,000,000 to change your forum username.
      2. To change your username, make a custom transaction in the “Other Purchases” section of your Bank Account. List “$1,000,000” as the Amount, “Username Change” as the Title, and list the new username you will be using in the Description, then select “Make Purchase”. PM the link to the transaction page that is created to any Owner or Commissioner (the Site Members who hold these positions can be found on the site’s sidebar under “League Management”). Vulgar or inappropriate names will be rejected.
    2. Changing your player name:
      1. It costs $4,000,000 to change your player’s name.
      2. To change your player’s name, make a custom transaction in the “Other Purchases” section of your Bank Account. List “$4,000,000” as the Amount, “Player Name Change” as the Title, and list the new Player Name you will be using in the Description, then select “Make Purchase”. Post the link to the transaction page that is created to your update page. Your new player name will be reflected in the sim following your next update. Vulgar or inappropriate names will be rejected.
    3. Changing your position:
      1. Once per career, a player (forward or defenseman) may pay to completely change the position of their player.
      2. Goalies may not change their position.
      3. It costs $8,000,000 to change your player’s position from forward to defense (and vice versa).
      4. To change your position, make a custom transaction in the “Other Purchases” section of your Bank Account. List “$8,000,000” as the Amount, “Position Change” as the Title, then select “Make Purchase”. Post the link to the transaction page that is created to your update page to notify your updater of the position change, as well as what role your player will now be in FHM (the Player Builder tool lists all the options). Your position change will be reflected in the sim following your next update.
      5. Players who change positions must comply with the positional stat caps detailed in Section 2, Subsection A, Article 2.
  4. Your player must play in the position listed on your player page (all forwards must play on a forward line, all defenders must play on a defensive pairing).
  5. Redistributing TPE:
    1. Once per season, you may move a maximum of 50 TPE around from certain attributes to others. Once per season means that if you move less than 50 TPE, you are still restricted to one redistribution per season, and must wait until next season to move anymore TPE.
    2. It costs $100,000 per TPE moved, up to a maximum of $5,000,000 for 50 TPE.
    3. To redistribute TPE, make a custom transaction in the “Other Purchases” section of your Bank Account. List any number between $100,000 and $5,000,000 as the Amount based on how much TPE you’re moving, and enter “Redistribution” as the Title, then select “Make Purchase”. Post the link to the transaction page that is created to your update page alongside where you’re moving TPE from and where you’re moving it to (use the “Player Builder to make sure the TPE moved is compliant with your current build’s total TPE). Your new build will be reflected in the sim following your next update.
  6. An SHL Player is considered a rookie if they have played 15 regular season games or less prior to the start of the current SHL season. An SHL goaltender is considered a rookie if they have started 18 regular season games or less prior to the start of the current SHL season.

D - Retirement

  1. If you retire your player during the season, they will play out the remainder of the season before being retired. If you retire a player at the start of the new season’s offseason, they will play out the entirety of the coming season before being retired. During this time, you may create a new player who will play in the SMJHL. This is the ONLY time where you may have two active players at the same time.
  2. You can NOT update a player after they are retired by any means FOLLOWING their retirement, whether by point tasks, purchasing training, or participating in training camps.
    1. Retiring players may claim any TPE they earned prior to their retirement, even if the claim thread is posted following their retirement. This is the only TPE they are allowed to claim. This means retired players may claim TPE for the following:
      1. All Point Tasks that apply to the previous season’s TPE cap and were completed prior to the Site Member posting their player’s retirement.
      2. Milestones TPE from the previous season.
      3. Championship Week if completed prior to the Site Member posting their player’s retirement.
      4. Fantasy winner TPE from the previous season.
      5. Any Activity Checks completed prior to the Site Member posting their player’s retirement.
      6. Any Training purchased prior to the Site Member posting their player’s retirement.
    2. Retiring players can NOT claim TPE for the following:
      1. Any Point Tasks that apply to the upcoming season’s TPE cap (ex. Season and Award Predictions) regardless of when they were completed.
      2. The coming season’s Milestones TPE.
      3. Any other TPE opportunities that become available after the Site Member posts their player’s retirement.
    3. The new player created following the Site Member retiring their old player may only claim TPE earned after their creation.
  3. To retire your player, navigate to Getting Started > Create a Player > Player Retirement and post in this subforum. ANY post that is made here, regardless of content, will automatically retire your player. Post here cautiously.
  4. Following retirement, every Site Member has 7 days following the post to unretire their player.
    1. After the 7 days have passed, the player becomes permanently retired, with no opportunity to reverse this.
    2. If a Site Member unretires within the 7-day window, they will regress 15% of their total TPE to come back.
  5. Inactive Players who enter or are in regression and did not play in the previous SHL Season will be automatically retired (see Section 1, Subsection D, Rule 6).

E - Contracts

  1. The minimum amount a player can be signed for is determined by their TPE total EARNED at the time of their contract signing, as follows:
    1. Tier 1 (<300 TPE) - $500,000
    2. Tier 2 (300+ TPE) - $1,000,000
    3. Tier 3 (500+ TPE) - $2,000,000
    4. Tier 4 (700+ TPE) - $3,000,000
    5. Tier 5 (1000+ TPE) - $4,000,000
    6. Tier 6 (1300+ TPE) - $5,000,000
    7. Tier 7 (1600+ TPE) - $6,000,000
  2. The maximum amount of seasons a player can be signed for is determined by which TPE tier they fall into, listed in Section 2, Subsection E, Rule 1, as follows:
    1. Tiers 1-6: 3 season maximum contract length.
    2. Tier 7: 5 season maximum contract length.
  3. Hometown Discounts:
    1. Hometown Discounts are discounted contracts that players can opt into, allowing them to sign at 1 TPE tier lower than normal, or 2 TPE tiers lower if they’re a tier 7 player (1600+ TPE).
    2. Each SHL team may have no more than 2 Hometown Discounts on their budget.
    3. Hometown Discount contracts can be no longer than 3 seasons.
    4. Players are ineligible for a Hometown Discount with an SHL team unless they have played there for 6 seasons or more.
    5. Once a player becomes eligible for a Hometown Discount with a team, they will always retain that eligibility, even if they leave that team and come back in the future.
    6. If a player with a Hometown Discount contract is traded, that player will count towards the new teams 2-player Hometown Discount maximum.
    7. If the new team already possesses 2 Hometown Discount contracts on their budget, the traded player will have their contract adjusted up to match the proper TPE tier, and they will be on a normal contract.
  4. When a player contract expires, and another contract has not yet been signed, barring special cases listed in Section 2, Subsection I, that player will become an Unrestricted Free Agent. Unrestricted Free Agents have the freedom to negotiate a new contract with any SHL team once Free Agency has opened.
  5. Free Agency is a period where SHL Teams and Unrestricted Free Agents can engage in contract discussion. Once the SHL Draft has concluded, SHL teams are given permission to talk to Free Agents and discuss contracts with them, and Unrestricted Free Agents may officially sign with a new team at 12:00PM EST, the day after the SHL Entry Draft.

F - Earning and Applying TPE

  1. “Individual Training Camp” may be purchased once a week from the Site Member’s personal SHL Bank Account Page.
    1. A week is defined as starting at 12:00AM EST Monday and lasting through 11:59PM EST the following Sunday.
  2. “Team Training Camp” is posted following the SHL draft and can be done once per season, from the time it is posted up until the next season’s Team Training Camp.
  3. “Activity Checks” can be completed once a week.
    1. Anyone can post a new Activity Check thread so long as it is posted on Monday at 12:00AM EST. Any Site Member who posts before this time will be subject to a $1,000,000 bank fine and will be unable to participate in that week’s Activity Check.
  4. “Personal Coaching” may be purchased once a season from the Site Member’s personal SHL Bank Account Page.
    1. New Personal Coaching can be purchased as soon as the new season’s Offseason Thread is posted by the SHL Commissioner. This marks the start of the new season. Personal Coaching for the previous season can be purchased up until the SHL Draft.
  5. Claiming Old Point Tasks:
    1. TPE from any completed Point Task must be claimed no later than the end of the season after the season in which the Point Task was completed (ex. If a player completes a point task in S50, they have up until the end of S51 to claim the TPE. Once the S52 Offseason Thread is posted by the SHL Commissioner, all S50 TPE is expired and can no longer be claimed).
  6. After being drafted to the SHL, players will complete Point Tasks from the “SHL Player Progression” subforum from that point onward.
    1. SMJHL Players who go undrafted in the SHL Entry Draft, or are drafted and not offered a contract, are still required to adhere to this rule, and are also eligible to complete Point Tasks from the “SHL Player Progression” subforum.

G - Waivers

  1. After a player is drafted to an SHL Team, they may be sent back down to their SMJHL franchise for three full seasons, exempt from waivers. If they are sent down for a fourth season after being drafted to an SHL Team, they are eligible to be picked up from waivers by any interested SHL team.
  2. Waiver priority is determined by the previous season’s SHL League Standings in reverse, where the team with the lowest finish having the highest waiver priority and the team with the best finish having the lowest waiver priority.
    1. If a team successfully claims a player off of waivers, they are moved to the bottom of the waiver priority list.
  3. If a player is sent down for a fourth season following their SHL Draft, there is a 24-hour period where any SHL team may submit a waiver claim for the player. If no team attempts to claim the player after 24 hours has passed, they clear waivers and are sent down to their SMJHL team, remaining a Send Down of the team that sent them through waivers.
    1. If a team does attempt to claim the player from waivers, there is a 12-hour period where a team with higher waiver priority may submit a claim for the player. The waiver claim ends once 12 hours has passed and no team has followed up the last claim. The player is awarded to the team with the highest waiver priority who submitted a claim that was unbeaten by another team with higher priority.
  4. To submit a waiver claim, the interested SHL team’s GM must navigate to the “Waivers” thread located in the SHL General Manager’s Office subforum, and reply in the thread attempting to claim the player. The rules listed in Section 2, Subsection G, Rule 3 apply here for any team with higher priority who also wishes to submit a claim.

H - Send-Down Players

  1. Players in the SMJHL may not have more than 350 TPE applied to their build.
    1. SMJHL Players who are sent down for a 2nd season (3rd SMJHL season) following their SHL Draft may apply up to 425 TPE to their build.
  2. A player signed by an SHL team may be sent down to the SMJHL team who owns their rights, provided they meet the TPE guidelines listed in Section 2, Subsection H, Rule 1, and have not yet exceeded 5 seasons since their player creation.
  3. A player is only considered to be officially sent down once one of their SHL General Managers lists them as a Send-Down in that season’s “Send-Down Thread”. If this task is incomplete or not done properly, the player is not eligible for an SMJHL Roster.
  4. Any player successfully sent down will have their salary applied to their SHL Team’s Salary Cap as per the rule listed in Section 1, Subsection C, Article 2, and will impose a $2,000,000 cap hit regardless of SHL salary on their SMJHL Team’s Salary Cap, as per SMJHL Rulebook - Section 1, Subsection E, Article 5.
  5. A player who has earned more than their SMJHL applied TPE limit of 350 TPE or 425 TPE must bank the additional TPE, so as not to exceed their limit, if they wish to continue playing in the SMJHL.
  6. A player who exceeds their SMJHL applied TPE limit of either 350 TPE or 425 TPE is automatically ineligible for the SMJHL.
    1. Players cannot redistribute TPE to their bank after exceeding their TPE limit to play in the SMJHL.
  7. A player who is called up to their SHL team during the SHL regular season and is still eligible for SMJHL play may not be sent back down following the SMJHL Trade Deadline. SMJHL Players may be called up to their SHL team at any time.

I - Restricted Free Agents

  1. After a player is drafted and signed by an SHL Team, that player’s rights are owned by the SHL Team that drafted them for 3 seasons.
    1. If a player’s contract expires within this 3-season window, they will become a Restricted Free Agent.
  2. General Managers have until the opening of Free Agency to tender their upcoming Restricted Free Agents. If they remain untendered by the start of Free Agency, the Restricted Free Agent will become an Unrestricted Free Agent.
    1. To tender a Restricted Free Agent, General Managers must present the player with a qualifying offer, navigate to League Transactions > General Transactions > SHL Roster Transactions and post in the thread titled “RFA Chicken Tenders” with the following information:
      1. Team Name
      2. Player Name
      3. Contract Offer (Money and Term)
  3. Players may accept the tender before the opening of Free Agency if they wish to extend with their current team.
  4. If a player is tendered, they can negotiate a contract with any other SHL team, but the team that owns their rights reserves the right to match any other team’s offer. If the team owning their rights does not match, the team that signs them owes a draft pick to the team that owned their rights:
    1. If the RFA player accepts a contract outside of their current team below $3,000,000, the team that signs them must give a 3rd round pick in the next season’s draft. If the signing team does not possess a 3rd round pick in the next draft, they CANNOT make the RFA player an offer.
    2. If the RFA player accepts a contract outside of their current team between $3,000,000 and $3,999,999, the team that signs them must give a 2nd round pick in the next season’s draft. If the signing team does not possess a 2nd round pick in the next draft, they CANNOT make the RFA player an offer.
    3. If the RFA player accepts a contract outside of their current team between $4,000,000 and $5,999,999, the team that signs them must give a 1st round pick in the next season’s draft. If the signing team does not possess a 1st round pick in the next draft, they CANNOT make the RFA player an offer.
    4. If the RFA player accepts a contract outside of their current team of $6,000,000 or more, the team that signs them must give TWO 1st round picks in the next two seasons’ draft. If the signing team does not possess two 1st round picks in the next two drafts, they CANNOT make the RFA player an offer.
  5. If the Restricted Free Agent rejects the offer of other teams, they may sign with the team that owns their rights at the original qualifying offer.

J - Member Conduct/Punishments

  1. The Jack Crasher Rule: If a Free Agent uses language that reflects signing with a team, and then attempts to later dispute or back out of that signing, they will be punished with a suspension of 3 regular season games. Regardless of suspension the player MUST sign with the team they agreed to sign with.
  2. Any Site Member who attempts to cheat by stealing money or TPE will be punished with a $5,000,000 fine, as well as a removal of the money stolen in money-related cases, or a removal of the TPE in TPE-related cases.
    1. The SHL Head Office reserves the right to levy a harsher punishment based on the severity of the case.
  3. Posting private or sensitive information (ex. Team trade blocks, report logs etc.) will result in a ban that prevents the Site Member from holding a management position on the site.
  4. Personal attacks, excessive/malicious trolling, spamming, language/rhetoric that includes hate speech (ex. racism, homophobia, ableism), or any comments made that belittle members of a certain religious, ethnic, or oppressed group will not be tolerated.
    1. This rule applies to all online spaces that involve the SHL, including SHL-related Discord servers. While HO doesn’t have a presence in all SHL Discords, Site Members are encouraged to report infractions of SHL Conduct directly to HO, or to their SHL/SMJHL General Managers who can report on their behalf.
    2. While the SHL Thunderdome is used to call attention to issues and contain personal problems from spreading to the rest of the site, it is still subject to the guidelines listed in Section 2, Subsection J, Article 4 and any breach of personal conduct found in the Thunderdome will be punished accordingly.
    3. The punishment for breaches of personal conduct are as follows:
      1. First Offence - 1 week posting ban and 3 game player suspension.
      2. Second Offence - 2 week posting ban and 5 game player suspension.
      3. Third Offence - 1 month posting ban and 10 game player suspension.
      4. Fourth Offence - Permanent ban from the site.
    4. The SHL Head Office reserves the right to levy a harsher punishment based on the severity of the case.
  5. An SHL member may only have one active player at a time (see Section 2, Subsection C, Article 1). The punishment for breaking this rule is as follows:
    1. 25 game suspension for the SHL member’s earliest active player.
    2. The SHL member will not be allowed to earn TPE or SHL money during their suspension.
    3. Permanent banning of any of the SHL member’s additional accounts and automatic retirement of any of the SHL member’s additional players.
  6. Tampering is defined as ANY attempt to persuade a player under contract with another team to sign with/join your team.
    1. Attempts at tampering include, but are not limited to:
      1. Speaking about contract specifics, be it dollar value or term length.
      2. Speaking to a contracted player about roster openings, or where the tampered player would fit into your team's roster should they sign.
      3. Upselling your team's members, telling the tampered player how well they'd fit in with with the personalities on your team.
      4. Encouraging a player to ask for a trade request from their team to yours.
    2. Tampering in MOST CASES will apply to private, one-on-one discourse with a player under contract, but the above rules can be applied to public comments made on the forums or in shared discords.
    3. Punishment for General Managers/Co-General Managers
      1. First Offence:
        1. Loss of nearest 1st round and 2nd round picks.
        2. Offending team cannot sign free agents for the remainder of the season.
        3. $5,000,000 bank account fine to the offending General Manager.
        4. $3,000,000 cap penalty to the offending team for the following season.
        5. Offending General Manager(s) placed on a 2 season probation, subject to termination following any further rule-breaking.
        6. Offending General Manager’s player will receive a 10 game suspension.
        7. A hearing may result from particularly egregious cases, up to the discretion of HO.
      2. Second Offence:
        1. Loss of two nearest 1st round picks.
        2. Offending team cannot sign free agents for the remainder of the season.
        3. $10,000,000 bank account fine to the offending General Manager.
        4. $5,000,000 cap penalty to the offending team for the following season.
        5. Offending General Manager removed from position, and suspended from holding a management position on the site for 3 seasons.
        6. Offending General Manager’s player will receive a 20 game suspension.
    4. Punishment for Site Members:
      1. First Offence:
        1. $1,000,000 fine to the SHL Member’s bank account.
        2. 10 game suspension for the SHL Member’s player.
      2. Second Offence:
        1. $2,000,000 fine to the SHL Member’s bank account.
        2. 30 game suspension for the SHL Member’s player.
      3. Third Offence:
        1. $5,000,000 fine to the SHL Member’s bank account.
        2. Full season suspension for the SHL Member’s player.
  7. Site Members who are punished via a fine and do not have the money to pay the fine will have their bank account enter a negative balance. Any money they earn will go towards paying the fine first before they can use money to purchase training, coaching or transfer money to other members.

K - Transferring Money

  1. The SHL forbids teams from attempting to circumvent the SHL Salary Cap.
    1. Attempts at Salary Cap Circumvention include, but are not limited to:
      1. Money transfers, either from General Manager to player, or player to player, with no purpose.
      2. A General Manager attempting to add a signing bonus that doesn’t apply to their Salary Cap.
    2. Any SHL Member found to be in violation of this rule will be fined an amount equal to the amount illegally transferred to their bank account.
  2. The maximum any SHL Member can pay another Member for a signature is $4,000,000.
    1. Higher payouts can be issued during Open Signature tournaments, where any SHL Member can join and submit, and the results are made public.
  3. If a Site Member wishes to hold an event with a monetary reward that exceeds a payout of $4,000,000 per contestant, they must receive permission from the SHL Head Office

[Image: cAxsuvN.png][Image: apAE8qn.png]



[Image: Skree.gif]
**First GM in SMJHL history to win 3 Four Star Cups back-to-back-to-back**
#4

III.Head Office Rules

  1. The responsibilities of SHL Head Office Members includes, but is not limited to:
    1. Discussion and execution of rulebook modifications, removals and additions as they become necessary for the site.
    2. Discussion and execution of discipline in regards to the all functions of the SHL as a simulation league and as a community.
    3. Maintaining the day-to-day upkeep of the SHL, and ensuring all facets of it run as smoothly as possible.
    4. Creating and tracking the completion of the offseason tasks for SHL General Managers (outlined in Section 1, Subsection B, Article 3).
    5. Organizing and running the SHL Entry Draft.
  2. The SHL Commissioner will post applications for the SHL Head Office once a season, anywhere between the start of the regular season to the halfway point of the regular season.
    1. Applications will remain open for at least 4 days, with 2 seats being available every season.
    2. Selections being made no later than 3 days after applications have closed.
    3. The hiring process will be overseen by the SHL Commissioner and Co-Commissioner.
  3. Any SHL Member with an active player in the SHL or SMJHL can apply for a SHL Head Office position.
    1. The only SHL Members excepted from applying are those who hold an SHL General Manager or Co-General Manager Position.
  4. Head Office membership lasts for a 2 season term, afterwards that Head Office member’s seat will be put up for open applications. The Head Office member who’s 2-season term has expired may re-apply for their position with other site applicants.
  5. The SHL Commissioner is appointed by the SHL Site Owners following a period of open applications, and is open to any Site Members with a player in either the SHL or SMJHL that do not meet the exception detailed in Section 3, Article 3a.
    1. In the absence of the SHL Site Owners, a new SHL Commissioner may be appointed by the SHL Head Office, SHL Co-Commissioner, and the outgoing SHL Commissioner.
    2. In addition to the responsibilities of all SHL Head Office Members, the SHL Commissioner is responsible for overseeing and organizing all members of the SHL Head Office.
  6. With the approval of the SHL Site Owners, the SHL Commissioner may appoint a Co-Commissioner. Any Site Member with a player in either the SHL or SMJHL may hold the Co-Commissioner position provided they do not meet the exception detailed in Section 3, Article 3a, and do not share an SHL Team with the SHL Commissioner.
    1. In the event that the SHL Co-Commissioner joins the same SHL team as the SHL Commissioner, the Co-Commissioner will be replaced no later than the next appointment of SHL Head Office Members.
    2. In addition to the responsibilities of all SHL Head Office Members, the SHL Co-Commissioner is responsible for being a second point of contact for the SHL Userbase/SHL Head Office to report to, as well as acting in place of the SHL Commissioner in their absence.
  7. If a SHL Head Office Member resigns during their tenure, they will be replaced no later than the next appointment of SHL Head Office Members.
  8. If the SHL Commissioner resigns during their tenure, the SHL Co-Commissioner will act as Interim Commissioner until the SHL Site Owners select a new SHL Commissioner. Following the resignation of the SHL Commissioner, the process to select a new Commissioner will begin immediately.
  9. If the SHL Co-Commissioner or a SHL Head Office Member is seen to be incapable of fulfilling their duties, they may be replaced by the SHL Commissioner following a discussion with the Site Owners.
  10. The Site Owners reserve the right to remove any member of the SHL Head Office, including the SHL Commissioner, if they are seen to be failing in their duties.
    1. The Site Owners also reserve the right to veto a Site Member’s appointment to the SHL Head Office at any time.
  11. The SMJHL Commissioner will act as a representative for the SMJHL alongside the SHL Head Office to discuss matters pertaining to the SMJHL. In the event that the SMJHL Commissioner is also an SHL General Manager, they may appoint another member of the SMJHL Head Office to act as the SMJHL Representative.

[Image: cAxsuvN.png][Image: apAE8qn.png]



[Image: Skree.gif]
**First GM in SMJHL history to win 3 Four Star Cups back-to-back-to-back**




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