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Money, Money, Money
#1

"It's a rich man's world."  -ABBA

I've heard, more than thrice, that money is hard to come by in SHL. As a result, it's difficult to maintain a top earning TPE player because the user's bank account can't support the required training. For someone who isn't media shy, I love this because I feel I have an instant edge over my comrades and peers. Others think it hurts the site because people will be disinterested if they can't keep up. As usual, the ideal solution is probably somewhere in the middle. But this isn't a discussion piece: it's a math piece. So comes the $___ -dollar question: How much does it actually take to have a max earning player in the SHL? 

Let's start at the beginning:

Step 1: Player Creation - Luckily, this is free. Yay, congratulations. The date of player creation makes the earnings requirement variable. Players created at the beginning of a class will be floating around the SMJHL up to ~8 weeks longer than players who create at the end of a class.

Step 2: DFA Development (variable based on creation date) - Let's say a player joins at the deadline (which is usually a Saturday) to maximize TPE earning. That player will have 6 weeks of DFA training buys. At 500k a pop, that's $3m required before being drafted. 

Step 3: SMJHL Rookie Year - Once the player is drafted, they can use the SMJHL Personal Coaching. $4.5m for the top tier. Seasons are 8 weeks long (usually ... sometimes add in another week), so the player will have another $4m in training buys for their rookie year. 

Recap: At this point, after their rookie season, a player will spend $11.5m. 

Step 4: Graduation to SHL Training while in SMJHL - This is when people start to falter. Training buys are now $1m a pop and offseason coaching is hella expensive. $8.5m for Personal Training spent at the beginning of Year 2. $8m spent in weekly training buys over the 8 week season. Do this two more times for players staying 4 years in the Juniors. 

Step 5: SHL Rookie - At this point, a lot of money has been spent upgrading their player and they made it to the SHL. They now have 6 more seasons of regular Personal Coaching and Trainign buys, totaling $16.5m per season, as detailed above. 

Recap: at regression, a player will have spent $160m on upgrading their player.

Step 6: The Lonely Road of Regression - This is variable based on longevity, but another $16.5m needs to be added for each additional season after regression starts. Top earning players can just about hold at their top TPE for the four 10% regression seasons, so it makes sense to stay for at least the 4 seasons. That's another $66m. Repeat $16.5 as needed.

Cumulative Cost Over Time (by end of season):
DFA - $3m
Year 1 - $11.5m
Year 2 - $28m
Year 3 - $44.5m
Year 4 - $61m
Year 5 - $77.5m
Year 6 - $94m
Year 7 - $110.5m
Year 8 - $127m
Year 9 - $143.5m
Year 10 - $160m
(regression starts)
Year 11 - $176.5m
Year 12 - $193m
Year 13 - $209.5m
Year 14 - $226m


As you can see, it's not cheap to have a max earning player. But all hope is not lost - there are many ways to make money.

Since there are so many ways to make money in this game, here's an overview of some of the more passive income streams:

Twitter: maximum $600k per week. Times 8 weeks a season = $4.8m per season x 14 seasons = $67.2m over the lifetime of a player. 
Contracts: Since you are actually playing, you get paid for being on a roster. In my opinion, you can expect about $50m in career earnings. 
Jobs: Most people will have at least a few jobs over the course of 14 seasons. I think it's reasonable to expect about $10m in job salaries even from a semi-inactive player. 
Contests, Tournament Wins, Etc: There are so many contests and PTs that will award money. I think $15m in contest earnings is reasonable.
Casino: Casino can give and take money. Too variable to predict. 

All these added together, a semi-active player can expect about $142.2m is passive career earnings. 

This leaves a $83.8m gap over the 14 seasons of a player's life. That's about $6m per season that must be earned in some way, outside the incomes outlined above. Media, graphics, and increased site roles are really the only avenues I can see to make up this gap consistently. Get writing!

Circling back to the beginning of the article, I think this is a perfect balance. It ensures that top-earning is an achievement not everyone can achieve while being accessible enough to actually be achievable. 

Thoughts? Smile

(WC: 785)

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Credit to enigmatic, Merica, and tweedledunn for sigs



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#2
(This post was last modified: 08-04-2021, 02:47 PM by Chevy.)

Fantastic write up.  Gib pretty charts for the tl;dr's :D

Also, this is some information I feel that should be kept as a general resource.  Pin this sucker where people can see it.
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#3

Love seeing the math put out like this, good work!

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S66 Damian Littleton


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