S81 PT #3: Driving Players
Due: Sunday, March 9th @ 11:59 PM PST
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Please pick ONE prompt to write about. Do not mix and match prompts. Identify the prompt you are using in your submission - Copying and pasting the prompt will deduct from your word count so if you do this make sure YOUR submission is 150+ words excluding the prompt.
Written Option 1: What does it mean to “Drive A Play”? What makes a good playmaker? What makes a good play? Elite playmakers are often stated as players who are capable of making incredible passing plays consistently, racking up a bunch of assists, but is that all there is to driving the play on the ice? What about the players who constantly forecheck and get great takeaways that don’t necessarily result in assists? If they do that consistently, could they be considered great playmakers? Graphic Option 1: Create a graphic comparing the players who you think would be in the running for a “Playmaker of the Season” award. Written Option 2: Your player has been selected to be one of the 36 representatives for the new Super Zamboni Kart game featuring the SHL and SMJHL teams. What are the power ups in this new game? What would your player’s personal power up be? If they have a racing course based on them, what would it be like? What cool decal designs would be on your Zamboni? Who would be some of the other players chosen to represent the other teams? Graphic Option 2: Create a graphic of your player driving a zamboni in the new Super Zamboni Kart game! You will receive 3 TPE for fulfilling all requirements. All responses are due on Sunday, March 9th at 11:59 PST. NOTE: IF YOU SUBMIT/EDIT AFTER THE DEADLINE YOU WILL RECEIVE REDUCED/NO TPE. Graphics need to be viewable when PT is graded or you will not receive TPE. Discord only hosts images for very limited time. Affiliate claims from either PBE or ISFL or WSLB or SSL are accepted; link directly to your post and note if your username is different there. If you have any questions/concerns, please PM me. Tasks with malicious intent will not be graded. The graders reserve the right to determine malicious intent, after discussion with me. You will not be warned. This task is for SHL players and send downs only. If your player is S82 this is not for you. PT credit: Naomi ![]() SHL GM Queen of Crows, Bringer of Freedom
Written Option 1: Playmaking comes down to more than just assists, but it's still one of the vital measuring sticks we have for when a playmaker is successful. Certainly blocks, takeaways, hits, and goals are plays being made, but when you make a play, it means you're creating a whole new play out of nothing. Generally, this means either a great pass or an excellent skate with the puck on your stick, something that breaks apart the opposing defense for a deep strike. Of course, when playmaking from the blueline, say as a quarterback, it's an inevitable fact of life you may not always get an assist. The sheer nature of passing from the back means there will sometimes be multiple more passes, or shots deflected, before a shot goes in. And, of course, even if you're an offensive playmaker, there's always the chance of a shot being saved, blocked, or simply missing. So while assists are the best measure we have, it would be great to have a stat similar to football (soccer)'s key passes/key runs to track who really is making plays.
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Task 1
William Salming is a good example of a player who was in his prime excellent play-driver. Not because of his amazing cross-ice passes but because he was able to make game smoother for his line mates. For example in defending zone breakouts, Salming was one of the best wingers in the league to win board battles and get the puck to the stick blade of the center to the middle lane. That way Salming's line was able to generate chances from the rush consistently because he was just so good to make plays from the wall. Also Salming was solid player without the puck as a part of 1-2-2 trap. He usually sit on the middle level and forced lots of turnovers in the NZ. He then immediately passed the puck forward to two other forwards who scored from the 2v1 counter-attack. Of course Salming has a vision to make plays also in the offensive zone and find passing lanes but in that area he was only above average and not one of the best. ![]() ![]() Registered Posting Freak
"Driving a play" in hockey is a foreign concept to me (the user, who doesn't watch much of any hockey). However, a playmaker in any game needs "gravity" -- some kind of other skill or understanding of the game that helps distract or manipulate the defense in addition to the inherent skill of finding open players (or passing them open, in some sense). If the team can ignore the remainder of your offensive presence just because you straight-up can't score, or can never get close to the net and have to basically send out prayers, it doesn't matter how good your passing skill is because they can back off of you and cover your better shooting teammates far more closely than the average offense - and this comes from someone who is a staunch advocate for the value of ORead/DRead as attributes. While the execution of a stellar pass to a teammate in an open position is probably the most common cause (because you can only play perfect defense for so long), this is a step that occurs BEFORE the pass even happens and in fact enables it to occur in the first place.
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Oh ho ho, Super Zamboni?!
I think it would be best to be able to deploy clones of the players driving the Zamboni from your “kart,” allowing you to misdirect other drivers or otherwise ruin the ice surface, perhaps necessitating another pass over for other teams. Of course, there’s always the standard options, like dropping an oil slick, or super-powering your own Zamboni to get more ice finished in a shorter time. Throw a battering ram on the front of your machine, that quietly and mutely says “Grond” when you smash into another player. And of course, an Ultra Zamboni Instinct ability wherein your Zamboni transforms into a mech that can clean entire arenas worth of ice in seconds (along with freezing other drivers and their inferior, non-mecha machines) would be an ultimate power-up. It lends itself quite well to a battle style game, maybe everyone has their own arena to go over, but if there was a track, I imagine the pace would be quite slow - only picking up on a downhill map. As for Zamboni design, I say we go back to fully-customizable player karts, that way people can fill their Zamboni with profanity and artwork. The Edmonton Zamboni is already completely covered with dicks as-is (thanks, Egg) so honestly, it would just be realistic to the team as a whole.
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03-03-2025, 10:39 AM
(This post was last modified: 03-09-2025, 05:22 PM by MrPrime. Edited 1 time in total.)
Driving play in hockey means controlling the game’s tempo, creating offensive chances, and influencing the flow of play. It’s not just about passing—it involves puck control, smart decisions, and dictating possession. Elite playmakers excel in hockey IQ, vision, passing, zone entries, and forechecking. A good play isn’t just an assist; it can be a strong forecheck, a takeaway, or maintaining offensive zone pressure. While traditional playmakers rack up assists, players who force turnovers and disrupt opponents also drive play effectively. Forecheckers like Patrice Bergeron or Mark Stone create offense by recovering pucks and maintaining possession, even if they don’t always get assists. Defensive-minded forwards and aggressive puck retrievers contribute to playmaking through positioning and effort.
Ultimately, driving play is about creating opportunities in different ways—not just through passing, but also through defensive excellence, possession, and game awareness. This can lead to thrilling and spectacular plays and goals worthy of highlight reels much to the pleasure of the fans watching the matches both on television and live at the arena. ![]() Say his name and he appears!
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