S81 PT #3: Driving Players
Due: Sunday, March 9th @ 11:59 PM PST
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![]() Moderators S30, S31, S39 Challenge Cup Champion
Written Option 1
It's time for me to flex my lack of hockey knowledge. When I hear people talk about players that drive play, I don't really know what they mean. I have an interpretation, but I don't know if it's "correct". I think of a player who controls the flow of the offense. Whether they do that by carrying the puck and using their skating and puckhandling to manipulate the defense, or maybe it's a player who sees the ice and can make great passes, or maybe it's someone who imposes their physicality in the offensive zone and uses it to create opportunities for the other players on his line. Ultimately, it's a player who dictates how the game is played when they control the puck. Again, I don't know if this is what people mean, but it's what I assume is meant. I saw my player as one who drives play. At his best, Prpich was a good all-around player, but I always saw him as someone who carried the puck and used his skill to move defenders and create openings ![]() Registered Not A Weeb ![]() Registered Posting Freak Quote:Prompt 2 Super Zamboni Kart sounds like a lot of fun. Ideally each team would have their own track. Some of the power-ups could include Luke Handout - Any player who drives over it gets a free permanent 3 MPH upgrade to their car Cap Circumvention - This would display as a piece of money, it would allow you to use free upgrades but if you are caught your car will be downgraded Delay of Sim - This would be similar to a time penalty, you drive over the clock and it slows the rest of the drivers down but you can keep going at the same pace Expansion - You drive over this "debuff" where it creates two new drivers on the track and everyone has some of their stats applied to the new team Different tracks could include different power-ups. Edmonton could have a literal snow track but you could get snow tires as a power-up. There are plenty of options. Designs could be similar to the actual teams. 165 Words ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() File Worker Posting Freak ![]() Registered Senior Member
I think driving a play generally means having a plan, even if the plan is not good or is just wrong. A lot of the times when the play stops moving and the team just kinda hangs about passing the puck, it feels like it's because no one has the coaching sessions telling them what they should be looking for or moving towards.
By being able to communicate something they want to do with their movement, puck distribution, or how they just bark orders at the other players, I think that's how you figure out if someone is a playmaker driving forward the game. I think that Wingmate Roc is not a playmaker, he is not opinionated enough in what he wants to see or do on the ice, even though he might be a competent skater or player. I think not being a playmaker really hurts him and he might be exposed in the expansion draft because of this. ![]() SMJHL GM Posting Freak
Written #1:
If we just take the word playmaker at face value it’s simply about making plays and that can come in a variety of ways. So in that sense it can apply to aggressive forecheckers, big hitters, heck even fighters are making a play by hyping up the team and the crowd. However, in my mind the traditional playmaker is a player who can conduct the ice like an orchestra. What makes someone good at this is elite hockey IQ, great vision, accurate passing, and solid puckhanding skills. These were all things that Jett Labyrinth focused heavily on when he was in a playmaker role for the Newfoundland Berserkers in the SMJHL, where he broke the team record for most assists in a season. Now, after converting to a defensemen in the SHL, Jett tries to make plays in other ways to help his team like blocking shots and taking the puck away from his opponents. ![]() ![]() ![]() ![]() ![]() Registered Senior Member
Written option 1:
"Driving a play" in hockey describes a player's capacity to take charge and influence the game's pace and results via their tactical choices and skill performance. An effective playmaker is an individual who not only demonstrates outstanding passing skills to create scoring chances for teammates but also has a strong hockey IQ, excellent vision, creativity, and the capability to foresee plays before they unfold. Although top playmakers are frequently noted for their impressive assist counts, it’s crucial to understand that leading the play on the ice involves more than merely racking up assists. Athletes who are proficient at forechecking, generating turnovers, and interrupting the opposing team's strategies are crucial to advancing the game. Their capability to regularly exert pressure, triumph in confrontations, and generate scoring opportunities through their defensive play can greatly influence their team’s achievements. One key example is jae-ik Barron who makes his teammates around him better and can also shoot the puck and overall make plays for his team. ![]() ![]() SHL GM SHL GM ![]() Registered Posting Freak
Written Option 1
For me as a defenseman, "driving a play" takes on a different meaning than it might for a forward. Throughout my career, I Have always taken pride in being more of a quarterback on the blue line. As a quarterback, I know that I am responsible for holding the puck, skating back and forward, and ultimately setting up the play and finding that open forward. Being a quarterback, I certainly do not equate my playmaking ability to the amount of assists I rack up. Rather, I look at things like our team powerplay percentage or goals for versus goals against to understand how successful I am in my role. Particularly on the powerplay, I know that if we are amongst the top in the league in percentage while I lead the first line powerplay, I am successfully driving plays and quarterbacking an effective unit. Although nobody will look at me and label my style as a playmaker, I know that I have responsibility and qualities to contribute in that way. ![]() ![]() Player Progression Director be nice to me it's the law
if pinli had a say in super zamboni cart i think he'd want a powerup that makes you extra small. you can use it to dodge items, but you can also use it as a destruction item. for example if you go pinli mode (that would be what i call the powerup) and then you quickly drive up behind someone, you can push a button to enter their exhaust pipe, and drive up into the engine of their zamboni. then you can exit pinli mode, exploding out of the inside of their zamboni and blowing them up, giving you a small speed boost from the explosion as you careen forward out of them. this would have an effect similar to a bomb in mario kart where it basically just spins out the other player for a couple of seconds while giving you a boost. so it's a multifaceted item! a little bit of offense if you can time it well, and a little bit of defense in causing things like red, green, and blue pucks to miss you. (i assume pucks would work like shells)
![]() ![]() IIHF Federation Head That boy ain't right
Option 1
Obviously it's in the name but a playmaker is someone who makes the plays, coordinates the play but moving his team around and passing to the right person at the right time. Their main need is to have high hockey IQ and good passing. They need to be able to see the play before it even happens and always give his team the best chance of scoring a goal. That usually does end up with a lot of assists, you're the guy passing it to the guy in front of the goal with an open side so he's the one scoring not you but all that matters is the team win. Someone who does a lot of forechecking and gets a lot of takeaways is important to the team but I wouldn't call them playmakers, they steal the puck and then gives it to the playmaker who then sets up the goal so they might get a lot of secondary assist but that's it, the team win is all that matters ![]() ![]() Registered Posting Freak
I think driving a play can be so much more than something that shows up on the highlight reel or even the score sheet. Sure, you can drive the play with your elite speed and vision, cutting in and out and setting up the perfect goal or deking the defence out of their jock and scoring the game winner. But I think you can also drive it with presence. A defenceman can use their big bodied physicality to put themselves and others into situations that lead to goals. They can drive it defensively by taking the puck away from an opponent through back checking or a big hit. Get into a lane for a huge shot block, and then send his team on the attack. They can make that perfect outlet pass, having that elite vision and getting the puck into areas that seem impossible to most. I like to think Sazed does those things. He’s not a huge stat guy right now, but he’s a big body with a great D rating. Blocking shots and making game changing plays
![]() SHL GM SHL GM
Driving the play is largely about puck possession. If you have the puck, you dictate play, and if you dictate play, you decide where it goes. Driving the play is not necessarily the same thing as being a good playmaker. The elite players do both at a high level. They hang onto the puck and maintain possession for their team all the while hunting for the right pass to generate a high danger scoring chance. As a Wings fan, when I think of driving the play my mind always goes back to Henrik Zetterberg. He was elite at possessing the puck along the wall, spinning back, and searching for more opportunities. Datsyuk created the same results in an entirely different way. He'd possess the puck through the middle of the ice, roaming all over and weaving through traffic trying to force opportunities, then creating something out of nothing with his elite passing skills.
![]() Registered Posting Freak Quote:Written Option 1: What does it mean to “Drive A Play”? What makes a good playmaker? What makes a good play? Elite playmakers are often stated as players who are capable of making incredible passing plays consistently, racking up a bunch of assists, but is that all there is to driving the play on the ice? What about the players who constantly forecheck and get great takeaways that don’t necessarily result in assists? If they do that consistently, could they be considered great playmakers? Driving the play means being the catalyst needed to perform on any given play. It is not enough to be a passenger in the play; you must be the piece that put it in motion and carried out the most impressive performance in that given sequence. With this in mind, a playmaker is a player that has the ability to create plays from nothing. It is generally considered to refer to a player that collects more assists than goals, but this is not necessarily the case. There are other tools that can be crucial for playmakers. One of them is speed: moving the puck quickly away from the opposing team leaves you with room which can be leveraged to make a play. Defensive performance can also be an aspect of playmaking: stealing the puck from an opponent, for example. With regards to forechecking, sure, that can be considered playmaking in a way. But I think there’s a difference between starting a play (via recovering the puck) versus creating a play. ![]() All-Star Committee The All-Tsar
Option 2
Marton's Zamboni and course are obviously based off his Island Gym, which itself inspired by a certain beach/jungle themed competition. The Zamboni is adorned with various tiki and tribal designs, as well as flames, because in this game, fire represents your life. Fires will also feature at various points along the course, which travels through a jungle, down a beach, and definitely has an underwater sections. There will be extra challenge sections where you have to navigate a road that's almost too narrow without falling off the sides, or you have to ramp from section to section, and also you just have to hold your breath for the entire underwater portion. Marton has two potential power up. The first is an immunity idol, which he can use when another racer appears to be targeting him with their own ability. He won't always be able to know for certain that he's in the crosshairs though, so deciding when to use it is key. He can also get the ability to vote someone out, which prompts all the racers to cast a vote and whomever gets the most vote automatically loses the race no matter what position they were in. |
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