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S81 PT #3: Driving Players Due: Sunday, March 9th @ 11:59 PM PST

#1: First off all, a great forechecker is not a great playmaker. A great forechecker is just that, a great forechecker. If they forecheck and then pass to an open teammate, that makes them a good playmaker. As someone who has upgraded a tiny bit of passing, I should know. The best playmakers are players that can setup their teammates in the least likely of circumstances. Finding a guy through a couple of defenders for a tap in. The best playmakers are ones who give their teammates not just good chances, but great chances. Chances that not even the bummest of bums can mess up. A playmaker, however, does not need to be someone who passes up open shots in favor of passing. Sometimes that is just called being dumb. The best playmakers know when to pass and when to shoot. It is the ability to find and place a great pass that makes a great playmaker.

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Look, Super Zamboni is basically just Mario Kart. Let’s all just call a spade a spade and admit that of all of the power ups, the blue shell is just going to be the most overpowered. However, in a surprising upset, the banana peel is going to be the second best power up. Because when you are driving a zamboni, it is really hard to get the frozen banana peel out of your tires. So most guys that run over the peel will be permanently slowed down. On the other hand, any power up that id going to make you go faster is also going to be a pretty fine line to walk. When you are driving on ice, you have to be super careful to just get the right about of speed without going out of control. As someone who has spent a lot of time driving in the snow, I think I’ll be able to get out to a very early lead, drop my drip plate, and turn the sheet of ice behind me into a slippery mess for the rest of the pack behind me to sort out.

Zamboni racing sounds pretty fun.

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Thanks Jove for my sig

pt pass

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driving a play starts with your QB defenseman. much like football, in hockey you must read the play, distignuishing mismatches, and examining who exactly is in an open lane, and who may create an opportunity. If you see no opportunity, you drive the play yourself.
The key to a good offense is consistency, being on the absolute same page, that means if you're the D man who cannot see the open lane, you break out on the left side, so your winger covers you. you play it laterally and cycle until you can establish passing lanes in the offensive zone.
Some younger teams may like the dump and chase game. This allows most everyone to not be so cerebral; it's a basic strategy but if you have young gritty players on the boards, there is a chance you will succeed if you're all on the same page. you all have to COMMIT. this is why glue guys and a coach the boys can trust is just as valuable as a jae ik barron/

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Option 1
Kristian Seppanen focuses on driving plays in various ways. Sometimes, he's the one who has the vision to make the right pass and draw the right coverage. Other times, it's holding the puck to burn time. Or other times, it's the one to be at the right place at the right time - making the right interception for a pass to rebuild momentum, and sometimes driving a play by knowing when to get off the ice to get an unexpected set of fresh legs. Anything Kristian Seppanen does is technically driving the play, because he tries to make the best decisions every night. What makes driving a play "driving a play" is the ability to make the game easier for your teammates - and that's what Seppanen tries to do. From being the one who is there to backstop when a much needed risky play backfires, to being the one who helps drive the right passes at the right time and quarterback one of the best offences in the league.

(This post was last modified: 03-09-2025, 09:12 PM by Schocar.)

Option 1
As someone who has somehow fallen into the position of giving a bunch of assists over getting a bunch of goals, James Howlett seems uniquely qualified to be an example of a solid playmaker. He never needs to be the one who puts the puck in the net, instead taking his opponents out of position. You want passing? Not only is he doing so in the traditional sense, but his faceoff win rate is consistently over 50%, and what could be a truer meaning of play making than the literal start of each play? Being a playmaker does mean more than just a player's stats, though, it also relies on their demeanor. James may be surly, and prone to bad moods, but he's reliable. He knows what his teammates are capable of, and they know what he's capable of and what he's willing to do to ensure a goal. He puts his trust in his teammates, and let's them put their trust in him in return. It's that ability to rely on and push each other that makes a truly great playmaker.

written task, option 1

"to drive a play" is simple enough to say, but what does it look like in more 'crunchy' term? 

You can use CORSI and other advanced stats to measure shot differentials, Offensive Zone Time, and others.

You can also apply the eye test, a much more subjective analysis tool to be sure.

In my mind, it can be a combination of both. Winning puck battles is a strong indication of driving play; the ability to turn possession and regain control is an indication of play. In a very vague sense, you can think of it as: players who drive play are the ones who are moving the puck toward the offensive zone. Forechecking, winning puck battles and moving the puck 'north' are how you drive play. It is about acting first, instead of waiting for teammates or opponents to make the first move. As far as the eye test is concerned, it looks like effort. Again, strong forechecking takes effort, and the age-old qualities of 'hustle,' and 'intensity.' As Shoresy might say: "be the hardest worker out there."

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Ongo Gablogian loves Mario kart. Anything sedentary he can do, including playing video games, is something he could see himself doing. If there was an Ongo themed Mario kart Zamboni, it would be slower than most, less coordinated, and it would make fart noises when it accelerated. Also, it would definitely have to stop for gas way more often than the other Zamboni carts. As far as a special power goes, ongos would probably be similar to something like the oil slick or maybe the squid ink, except it would be piping hot diarrhea sprayed either on to the path and cause people to slip, or all over the opponents causing them to not be able to see. It is a fitting power up for Ongo, since the constant Taco Bell diet means he has diarrhea pretty much every day of the week. The ongo track would be very short, as the ongo Zamboni wouldn’t have the cardio to do a normal length track

Gnome Dab Gnome Dab Gnome Dab Gnome Dab Gnome Dab Gnome Dab Gnome Dab
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Stampede  Kraken
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Option 1

What makes a good driving player is a few things. A keen eye for where to be, IQ on how to play offense. You have to have the knowledge of where your teammates are going to be, and have good skilled puck control and passing. Those are some of the key ingredients. You can’t let the team trap game kill your momentum on transition.

Anyone who plays elite defense is just a defensive forward. Playmakers are the people who create plays for the team in the offensive zone. The person who runs the entire game in and out. It’s tough one to try and grasp as far as a defensive forward because most of the time. Every forward is defensive. Because that’s just how you have to be in hockey. Some just do it better than others. That’s what we would most of the time call a Two-way forward.




Written 1

Playmakers are the players on offense who are producing offensively directly or indirectly. This is most commonly seen and pointed to as the player who is racking up assists and facilitating scoring, though some fans of advanced statistics will say there is more to it than that. Many of those advanced statistics still tell the same story though, they measure how much scoring happens because of the player since goals are the metric that win games. 

Players who do other things well should not be considered playmakers in the same regard - they drive play sometimes but they're performing different roles. Forcing turnovers is a positive play that often leads to goal scoring, yes, but that is just defensive play in general. Calling all players who have a positive impact while on the ice playmakers might be correct by some definitions but at that point the term loses most of its meaning and just describes "good".

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Gnabe has always been a far of racing games, rher eis nitji g better than finding ways to lose friendships over games and these cart games are the best kf tbe bunch. When chosen to represent tbe league and the phorge, gnabe was estaic ar the chance. He was even asked to make his own power up for the game which is soemtjingnthay he put a put a lot of time into to ensure that he had the best possible power up to ruin a friendship or two. This power up is the power kf tbe bottle. It is similar to a green shell in Mario cart, jn that it is a non targeted power up thay can be thrown forwards or backwards. When someone is hit with this bottle, their screen starts to move randomly back the forth, like when someone has one or three drinks too may before driving home.

In the prime of his career Jarrod Lakemore was one of the best all around centers in the league and was frequently described as someone who "drives the play". To him, it meant more than simply setting up your team to score goals, it meant imposing your will on the opponent, establishing tempo, and making the other team react to you, rather than reacting to them. This means doing everything from putting your body on the line to block a shot and clear the zone, to forechecking aggressively and forcing a turnover, to getting into a physical battle along the boards to keep possession and your offensive attack going. Lakemore wasn't the most skilled of the first line center superstars in the league when it came to stickhandling or playmaking, but he had endless energy and had a physical presence that led to better puck possession for his team and more chances. He was the type of player that had a certain gravity to his game, in that the opposing team always needed to know where he was on the ice. That, to him, was driving the play. (189 words)

Citadelles  S68 - Jarrod Lakemore - C Stampede

Driving a play is a line you hear a lot during hockey discussion, and in my mind it means to be the focal point of the offense when you are on the ice. Play drivers are usually considered to be well rounded players who aren't just a shooter or a passer, but someone who can do both. I would consider the main play driver of a line or unit to be the person who does most of the puck carrying through the neutral zone and the one making the most zone entries, navigating through the defense and finding the weakness of the defenders as they enter the offensive zone. What they do with the puck from there varies, they will more often than not try to set up a team mate with a nice scoring chance but they may also just carry the puck further with a real fine I'll do it myself moment. The main thing you will notice about the play driver is that they are always around the puck, whether setting up a teammate or lurking inn the slot looking for the pass. 

Prompt 1

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Writing option #2 (176 words):

Oh my god! A new racing game?!
:0

*cough cough* Let’s get started.

I think the Super Zamboni Kart will feature some powers to trick the other racers to make sure to get the best placement as possible during a certain lap length. Just like in Mario Kart or in Sonic Racing, we can use those powers to trick our close opponents or the first place. Like to replace the banana, we can add some squids (just like Detroit’s ritual) because squids are slippery. Then, we can add some pucks to shoot that can freeze the other players (like the green shells), some red pucks like those red shells we see in Mario Kart. For the maps, I think we can add the feature that there’s a ring and the first players who comes close can teleport to the next arena just like in the new upcoming game: Sonic Racing Crossworlds. That way, it can be cool to see which players are choosing which arena at their advantage to gain a better advance during the race.

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