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S81 PT #3: Driving Players Due: Sunday, March 9th @ 11:59 PM PST

Option 1 - 171 words

What does it mean to be a great play maker? Well Trevor thinks that being a player maker is simply being in position every time, no exceptions. You can’t expect your team mates to be able to receive pass or even to send pass your way if you aren’t in your position. The game moves very fast, it’s like a dance and everyone has to be doing their part, so that’s the minimum. Now, if you wanna be the superstar, you gotta be able to do all of that while being able and make perfect passes while under pressure, you gotta be fast and can’t make mistakes. After all, this is a team game, sure one player can make or break 1 game, but this is a best of 7 series. Gotta be at the top of your game all the time. It also doesn’t hurt to have a wicked slap shot from the blue line, gotta be able to score to be able to be called a player maker lol.

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(This post was last modified: 03-09-2025, 11:11 PM by Gage2.)

ISFL PT

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Written Opinion 1: 

In my opinion, driving the play is having a direct influence on how the game will be in many situations that are vital for the success of your team offensively. For exemple, 2 on 1, one on one, own zone exits, zone entries,center ice plays,etc. In my opinion, an elite playmaker is not only a guy who can make great passes to their teammates and rack up a ton of assists, like we picture them. For me, those players are basic playmakers, nothing more.An elite playmaker is a guy who can see openings when nobody else sees them, it is also a player that isnt scared to use his skating to change the pace of play and get great individual scoring chances, a player that isnt scared to try new things, even if they dont always work, always in the optic of creating chances. Thats an elite playmaker. To conclude, playmaking doesnt resume itself to making assists. It is a way of playing that uses hockey IQ to create something out of nothing. This is how to drive the play and be an elite playmaker.

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Option 1
The key to driving a play is understanding when to hit the gas, when to slam the brakes and where you need to steer. A great play driver will come to an intersection, look both ways and immediately know where the play needs to be headed and how to get it there. They've got great awareness of lanes, whether it's a lane that takes them to the left, one that takes the play to the right or one straight ahead, towards the net.

A great play driver is always aware of their surroundings. They check over each shoulder for any threats and respond to them proactively. They know your to keep themselves safe, so they can continue to drive the play.

A great play driver keeps on top of preventative maintenance. They know that you can't drive a play if something breaks down. They always have spares for an emergency.

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Writing prompts 2

Khalfani has been chosen for something completely ridiculous that is guaranteed to bring new sponsors and viewers to the league. This new super kart game thingy is supposed to be next gen and promises some really great time.tomthe players during off-season. Part of this game builds off the idea that every player has a unique Zamboni with special powers. Khalfani decides that he is going to honor his home country team and go all out on the yellow, green, and lions. When in consultation with the people designing his ride he asks them to give his Zamboni a lion head that will let him roar at the carts around him letting him temporarily disable thei steering mechanisms. As.the designs were being played out it was determined that this was going to be too strong so they changed it so that the power would only affect those in a cone in front of him. In theory that was great, but in practice Khalfani found that he couldn't get a chance to use it that often because after the first usage he usually found himself in front of the pack and was too busy fighting off anyone trying to lap him.

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Credit to Vulfzilla for the awesome render pic
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First prompt

Edžus doesn't know what it means to drive the play, considering he’s one, a shooter and two, more of a really good depth guy than a star. He just does as he says and enjoys the salary, the cups and the points. He knows that in puck language, a playmaker is the one making the plays, as the name indicates, but more precisely the one passing the puck and controlling the play in a certain area. As long as Ozolins has a good teammate who can control the puck well, he has no reason to worry about what’s going on, his job is to hit, retrieve the puck, give it to his center Chris Valentine and enjoy the rest. He does think that playmaking is creating situations with the puck and that not any great forechecker should be given the title of a great playmaker, which seems to be a different line of thought than some others. For example, Edzy doesn't think he’s anything more than a great forechecker, not the central piece of any scheme.

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Thank you to @Revontulete!

Love this question. Playmakers can be difficult to identify as a spectator. The easiest is probably the one who makes that great stretch pass, or a no look pass to an uncovered forward streaking into the slot. Being a good passer is generally what is thought of. But I think the actual skill on display is vision. Seeing the ice, predicting where players will be. That’s the actual calling card of a playmaker.

An old coworker of mine once was at a party where the host won some radio contest to have some extra supplies delivered as well as an NHL alumni to come to the party. They were watching the game live, and the alumni made a comment during an innocuous play, “Watch this.” Sure enough a full 30 seconds later, which is an eternity as far as live play goes, the home team had scored. There is something they saw about either the line matching, the fatigue, the spacing, the breakout play, the defensive setup, that this NHL alumni already knew was going to result in a goal before anyone else at the party did. I always think of this story when I think of the difference between what a playmaker is to a real pro hockey player and what a playmaker is to a fan.

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D riving a play isn’t just about making fancy passes—it’s about controlling the game like a puppet master with a hockey stick. Sure, elite playmakers rack up assists, but what about the guys who relentlessly forecheck, steal pucks like hockey-playing bandits, and create chaos for defenders? They’re like the unpaid interns of playmaking—doing all the hard work without getting credit on the scoresheet.

A good playmaker has vision, patience, and the ability to turn a simple play into a highlight reel. A good play? Anything that makes the other team look foolish.

And let’s be real—if a player is constantly winning puck battles, setting up chances, and making defenders cry, they’re driving the play. So yes, the relentless forechecker who forces turnovers and makes smart plays is a great playmaker. They might not have the flashy assist totals, but they’re out there creating havoc and hockey magic all the same.

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“Driving” a play can mean a few things. I’m going to take a step back into the scouting shoes and away from the SHL to explain how I’ve been using the term, how others in the scouting space use it. Driving a play can often involve the effort level involved in engaging a play, like forcing a breakout, or breaking up a play. The most common use of the term, as I’ve seen, is used to describe when a player with a head of steam gains momentum as they move towards the net, either on a breakaway or engaged from the side by a defender. Driving can also be used to describe a player who is a factor in making plays work on his line or unit. A play-driver on a certain line is often the best player in that group, the one the defense needs to focus in on the most.




Quote:Graphic Option 2: Create a graphic of your player driving a zamboni in the new Super Zamboni Kart game!

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Xavier Beausoleil
Patriotes
Position RW
Height : 6.5ft
Weight : 236lbs
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Driving a play can happen at any place on the ice. Depending on where the play starts, how it develops to how it ends play driving can come from one or multiple players. From defensive plays to breakaway plays. Signalling out only one type of play driving wouldn’t be fair to the countless types of plays that otherwise go unnoticed. A defensive player chasing down an attempted break away to flip it around and give his team a big rush that either end up a great offensive threat or at the very best a goal to add to the scoreboard. Another one that can go unnoticed is plays by goaltenders. While goalie assist don’t really go unnoticed a typical blocker save can totally drive a play in the reverse direction which can lead to opportunities. So to signal out playmakers only isn’t just unfair it is totally false.

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Big props to OrbitingDeath for the sig

PBE Affiliate

Written Option 1: What makes a good playmaker

I think a playmaker is someone who does more than just great passes or drawing opponents away. They also need to be aware of the play and how they can interact with the game for the better. Even a great hit at an opportune time can be considered making a play, it does not have to be pure offense. Being consistent in your play is also a great way to get some plays into the game, it helps you build chemistry with your line so they will know what you are going to do when you react to certain plays on the ice. Holding the puck on the boards for a long while on the penalty kill can be considered a great play as well, depending on your team and how they are playing. Looking at some of the lesser stats can show more about a certain playmaking style as well, maybe some play with more of an edge. (158 words)

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Written Option 2: The new super kart game inspired Nathangus MCexplosion of the atlanta inferno many cheap items to make the bottom dwellers have a chance to beat the top racers. Instead of a banana peel, the new item would be branded after Inferno's top Dman, phillipe eko eel. It would be a banana eel @hotdog. There would also be an item that would speed you up if you can play a rythm minigame while driving, it would be a bongo @Bongo. The other item would make you immune to attacks coming from behind, by having a metal butt @goldenglutes . And finally, as we all know, coins make you go faster in this game, so there would be an item to make everyone lose all their coins and starting from zero, effectively going out of business @sears . Another item that would be cool is the ship. It would make you float but it wouldnt go very fast because it would be kind of a mid ship @Amidships. This would make for a very original kart game.



Character Page RD- Quarterback
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Retired players:
-Toki Wartooth
-Nathan Explosion btw
-Angus McFife XVIII

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written #2

As Celeste is already well known for driving Zambonis in places that they shouldn't be, per Ramblings, their personal power up would be something facilitating offroading on the course. After all, what are you supposed to do when you get thrown off course or are looking for a shortcut to get an advantage on your competitors? A boost to your speed while in a spot you're not supposed to be will do a lot for your prospects of victory.

As for a course based on them? There are so many options, so maybe a type of four-zone course would do well, starting in a mellow Maine inspired area before transitioning to a more complex and winding area inspired by Quebec City, then the gridded streets and traffic chaos of Manhattan, before shifting back to a more lowkey area referencing areas along the water in Latvia. A little journey through their life as it were, all while racing a Zamboni.


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