Archetype Reworks and More.
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![]() Registered S10 Challenge Cup Champion
1) Earning cap could combat some maxing of attys, but may make people restless. Some guys already complaining about the capped TPE cap. Do like the idea since there's no carry over in this league anyways.
2) I'm one of those that dislike spending extra time in Juniors. I'm more concerned that there continues to be no added benefit for players that go up and contribute to the major leagues instead of just laying in wait for their monster 600-700+ TPE rookie season start and pump their own PPG. Maybe give players a TPE incentive to go up quicker. I bet the awards committee and don't look at true rookies and give them some sort of extra look in votes like they do irl. Give me the choice to go to the SHL early, don't force me. For the regression, like I mentioned somewhere, 2 more played club. You get 10 seasons of non regression, so that's potentially 500 games you can get in if you go up immediately. People are adding another 4-6 seasons of games, but why not? From seasons 11-14 the regression take off is only 10%. For a 1k player that's only 100 TPE and i'm pretty sure people can earn 100 tpe in a season. Don't quite know the solution. Maybe extend non regression seasons to 12 (600 games) and make it extremely harsher from season 13+. idk Archetypes are tough to change, except that enforcer stuff. That build is literally just a goon. Why can't I be a decent player and still get to fight? oof. Like ArGar says, people will just game the system regardless. Lets say you make all these other archetypes, people can just pick the best archetype and go from there. The problem is pretty simple, it's STHS/ Unless we change our method of simming then I think this archetype issue may continue. Maybe we need to develop some kind of code that searches through the play by play text in the sim, using certain phrases and tracking them for added advanced statistics. May make people look at certain attributes differently if we have some other stats that can be a factor in how they are viewed. ![]() |
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